I think there is good evidence for both sides of that argument, really.
Japan Studio didn’t have much oversight and that studio produced pure magic. Financially, it wasn’t a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they’re big on making a fun and engaging game first and entice people that way.
Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.
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