Key Takeaways
- Path of Exile 2 loot drops are increasing based on player feedback for a more rewarding experience.
- Updates include rarity and quantity bonuses on rare monsters and a system ensuring better loot from Unique bosses.
- Tweaks to checkpoint fast travel and dodge rolls are in the works to enhance the player experience.
Grinding Gear Games announced that loot drops are increasing in Path of Exile 2. Since Path of Exile 2 launched in early access, GGG has closely monitored player feedback to address anything that might detract from the experience. The update is being rolled out gradually, and the developer promised to post the patch notes as soon as they’re live.
Path of Exile 2 has been available since December 6 for those who purchased the Early Access Supporter Pack. As the name suggests, the game is still in early access, but that hasn’t stopped Path of Exile 2 from a successful launch on Steam, peaking at nearly half a million concurrent players. However, as expected from an unfinished game, the action RPG has had its fair share of issues, which GGG has been quick to tackle with prompt hotfixes.
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On the official forums, Grinding Gear Games announced that Path of Exile 2 will receive buffed loot drops in response to feedback that the game hasn’t felt rewarding enough. The developers emphasized caution with these changes, noting that once drop rates are increased, scaling them back can be tricky if they go too far. One update, already live, addresses rare monsters. The change introduces rarity and quantity bonuses per mod on rare monsters and ensures that as players reach the endgame in Path of Exile 2, rare monsters will feature even more modifiers.
Another update tackles the issue of Unique bosses dropping poor loot. GGG has implemented an “unlucky” drop protection system, ensuring that Act Bosses and Map Bosses will always drop at least one rare item and that no more than 50% of a Unique monster’s drops can be gold. This change is also live, meaning anyone defeating Act Bosses in Path of Exile 2 from today onward is guaranteed rare items.
The patch will also tweak features like checkpoint fast travel and dodge roll adjustments. For checkpoints, players will be able to fast travel between all active checkpoints within an area. Additionally, new checkpoints have been added to zone entrances and exits. As for dodge rolls, many players complained about getting trapped by monsters and subsequently killed. The developer clarified that the intent was to allow monsters to corner players, but adjustments were made to make dodging in Path of Exile 2 take up less space, enabling players to slip through even the smallest gaps. Neither of these features is live yet, but they should arrive in the game soon.
Path of Exile 2 0.1.0c Patch Notes
- Campaign bosses killed after the first kill will now drop less currency items, replacing them with other items.
- Increased the drop rate of Regal Orbs.
- Significantly increased the drop rate of Gemcutter’s Prisms.
- A single Gemcutter’s Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
- Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, Exalted Orbs).
- Lowered the drop rate of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
- Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
- Increased the values of all Prefix Modifiers that can roll on Waystones. We’ve also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
- Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
- Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
- Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
- Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
- Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
- Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
- Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
- Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
- Fixed a bug where “Move only” was name-locking.
- Fixed three instance crashes.
- Fixed a client crash.
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