After solving the seemingly impossible puzzle in the Strach Mansion, you’ll enter the Underground safe zone where the Order once operated, only to find it abandoned. This marks a turning point in Enigma of Fear, as the game unveils its non-linear structure, letting you choose which haunting area to explore next.
Should you venture into the mind-bending Graveyard of Melodies, you’ll find yourself running in circles until you grasp the trick behind it. The Graveyard of Melodies comprises different areas, and to reach them, you’ll have to navigate the frustrating Maze. In between, you’ll also encounter some truly tricky puzzles to solve.
How To Get To The Graveyard Of Melodies
Once you reach the Underground hub, you’ll have the freedom to choose your next destination. To make your way to the Graveyard of Melodies, start by heading up the stairs in the middle of the corridor lined with locked doors. These doors are locked, so ignore them for now and continue to enter the Perimeter proper.
The director’s room can be unlocked with the code 14698, which is on a piece of paper next to the door. However, there’s nothing important inside.
From here, head west and ascend the large staircase. Keep moving west until you spot a signpost reading Graveyard of Melodies and Spiral Castle. Before proceeding, consider heading south to open a shortcut connecting the Strach Mansion’s dining room to the Perimeter.
You’ll also find a cracked pendant — a cursed item — in the mansion’s backyard, and interacting with the item moves it to the Underground’s cursed item room.
Once you’re ready, resume heading west and avoid any detours. Soon enough, you’ll stumble upon a campsite marking your entry into the Graveyard of Melodies.
However, make a quick stop at the Spiral Castle first. Located just north of the Graveyard, the Spiral Cast holds Calisto’s book in the library room, which will teach you the Immersion Ritual. It’s not hard to get, but without it, you’ll hit a dead end in the Graveyard of Melodies, and you won’t be able to advance beyond a certain point.
The Campsite
Once you’re in the campsite, you’ll find tents that once belonged to the Order’s agents. Each tent holds valuable information and clues to help you navigate the Graveyard of Melodies and its upcoming Maze section.
- Operation Tent: Examine the sketches and sticky notes on the blue table to figure out how to return to the campsite after entering the Maze and how to reach the Mausoleum.
- Amy’s and Bebo’s Tent: Inside, you’ll find a clipboard listing every rookie agent that was assigned to the Graveyard of Melodies and a tape recording, should you feel like learning about the backstory of the locale.
- Lethicia’s Tent: This tent is important, as it contains a map detailing all the Graveyard’s subareas.
- Rossi and Fernanda’s Tent: This tent will have a radio receiver. If it’s your first one outside the Underground, interacting with it will send Agatha and Samuel to the safe zone, where you can find them later.
You’ll catch static in some parts of the campsite if you bring out your walkie-talkie. If you switch to Lupi, you’ll spot ghostly Echoes at those locations with the statics, which you can interact with using the walkie-talkie. One such lone Echoe outside Rossi and Fernanda’s Tent offers further hints on how to reach the Mausoleum from the Maze.
How To Get To The Mausoleum
Once you’ve explored the campsite, scoured every tent for clues, and perhaps even interacted with a few ghostly Echoes, it’s time to head north into the Maze.
This labyrinth constantly reshuffles its layout whenever you pass through one of its four exits, making navigation tricky. Your goal is to reach the Mausoleum; for that, you’ll need to find and take the exit that emits a strange melody. Follow this tune through three such exits, and you’ll find yourself outside the Maze and in the Mausoleum area.
The Maze introduced a new type of enemy called the Spectre. This enemy will chase you around and deal fear damage, which can only be cured by interacting with Lupi near a radio receiver. To defeat a Spectre, you’ll have to destroy its source, which is a hovering stone object.
Once in the Mausoleum area, you’ll encounter a locked gate. This is a shortcut that can only be opened from the other side, so you’ll need to loop around. Head east and follow the only path available while defeating Blood Zombies and Specters as you go.
You’ll eventually come across a radio receiver, where you can contact your allies and heal yourself of any fear damage. Further along, you’ll find Amy and Rossi’s Tent, containing a bulletin board with clues for accessing the Garden and Hill from the Maze once you’re done with the Mausoleum.
To the south, you can unlock the earlier shortcut across a bridge. After that, you can head north to find the entrance to the Mausoleum. Next to the entrance, you’ll find a gazebo housing a puzzle — a chest with a combination lock.
The puzzle’s solution lies inside the Mausoleum, but before heading there, you can speak to Samuel, who’ll have helpful tips regarding it. Finally, open the trapdoor below the gazebo to create a shortcut back to the Underground.
How To Solve The Game Of Statues Puzzle
Inside the Mausoleum, you’ll find six statues, each representing a Strach ancestor. Behind these statues are multiple symbols that match those on the chest’s combination lock. The connection becomes more apparent when you discover a birthday note in the bottom left corner.
If you read the note under UV light, it reveals three riddles, each connected to a statue. Deciphering them will lead you to the correct combination.
Symbol |
Image |
How To Find |
---|---|---|
First Symbol |
|
The first riddle directs you to the statue of Marco, “the last Strach,” who “killed many.” The key is finding a “flaw in the statute.” His right leg is severed, and if you follow the direction it points in, you’ll locate the first symbol. |
Second Symbol |
|
The second riddle points to a Strach who “had no other choice but to listen,” implying blindness, and “murdered his mother.” If you examine Viviano’s statue, his eyes will be bandaged, and a plaque reads that his eyes were forcibly removed, but they paid in blood, suggesting his mother. The “pointy detail” is his left ear, and if you turn the camera to the right, you’ll find it pointing to the second symbol. |
Third Symbol |
|
The final riddle refers to Olga. Unlike the others, she’s the only one who isn’t a “leader” and has caused “devastation with her weakest arm.” The same arm holds a “scythe”; if you turn the camera to the left, you’ll see the scythe’s tip pointing at the third symbol. |
In the center of the Mausoleum is a hexagonal floor design detailing the names of all the Strach ancestors, from Eliakim to Marco. A table nearby holds a page with sketches of each statue and their corresponding names, helping you identify who is who.
Now that you’ve found the symbols, return to the chest in the gazebo and input the combination in the correct order. The chest will open, revealing the Déjà Vu Radio, a gadget capable of rewinding time. Before moving on, you can make a quick stop at the Underground to consult Agatha and Samuel about the radio.
With that said, the Mausoleum puzzle is now solved, and you’re ready to press forward to the next area.
How To Get To The Garden
Your next stop in the Graveyard of Melodies is the Garden subarea, but getting there means heading back into the nonsensical Maze. Unlike the melody-following logic you used to find the Mausoleum, you’ll need to focus on applying a different clue this time.
If you read the sticky note on the bulletin board in the Mausoleum, it mentions that you’ll have to take the gates adorned with flowers that glow bright pink under UV light to get to the Garden.
Shine your UV light on each gate until you find the glowing flowers, and simply head through that gate. Repeat this process a few times, carefully checking for the pink-glowing flower gates, and you’ll eventually reach the Garden.
Once you’re inside the Garden, head north, where you’ll find a locked gate with a padlock atop a staircase. The padlock has a bead mechanism that lights up as you spin it, but cracking the puzzle requires a specific pattern. For now, you won’t find the solution here.
Quick Links
To the east, near a crumbled bridge, you’ll find a telescope. Use it to zoom in on the Hill subarea, which you’ll visit next. A ghostly Echo on the bridge and one near the Maze signpost will offer clues on how to reach this area.
Further south, you’ll come across Beto’s tent. Inside, a bulletin board holds another sticky note with tips for reaching the Hill. Additionally, you’ll find a note on a shelf detailing the origins of the Déja Vu Radio and a voice recording you can listen to.
Outside the tent, another ghostly Echo will provide some important information on the path to the Fissure, so keep this in mind for later. At this point, there’s nothing else you can do in the Garden until you unlock the gate. The solution to the Padlock lies elsewhere, which means heading back into the Maze once again.
How To Get To The Hill
If you’ve paid attention to the Echoes in the Garden, you’ll learn that the path to the Hill from the Maze is guided by cats and trees.
Your goal is to find a giant dead tree encircled by stones, and you’ll sometimes find a cat on one of its cardinal ends. The position of the cat will determine which gate to take. For instance, if it sits at the eastern end of the circle, you’ll have to take the gate to the east.
The cat won’t always spawn, however. If this is the case, you’ll want to switch to Lupi and bark at each gate. If you listen closely, one of the exits should respond with a loud meow. That’s your cue to head through that gate.
In essence, follow the gates that the cats lead you to or rely on their meows when they’re not visible. Rinse and repeat until you find yourself stepping into the Hill area.
The Hill greets you with a table stocked with some ammo and a tape recording of Lethicia’s report. Ignore the path to the right; it leads to a locked shortcut. Instead, head left and climb the stairs. Clear out any Blood Zombies or Spectres that get in your way, and check the northwest corner to pick up a Cracked CD, a cursed item.
From here, ascend the eastern stairs to reach the Hill proper. Take in the view of the Great Fissure from a vantage point and listen to another of Lethicia’s voice recordings nearby. Next, approach the house, where you’ll find a ladder that is out of reach due to a busted control panel.
Quick Links
Before entering the house, go as far east as possible to find another cursed item — a cassette tape. Once you’ve grabbed the item, step inside the house, where you’ll find some letters and voice recordings offering some backstory but no solutions to the ladder or the Garden’s padlock puzzle, for that matter.
With no further leads, it’s time to return to the campsite. If you take a closer look at the campsite map, you’ll notice an unexplored tent next to Lethicia’s. The path to it is hidden, but it might just hold the answers you’re looking for. So, take the staircase to the bottom right, unlock the shortcut, and step back into the Maze.
How To Return To The Campsite
Getting back to the campsite is as straightforward as it gets, thanks to one sticky note in the Operation Tent. Once you enter the Maze, just retrace your steps through the same door you originally used to enter. You’ll have to repeat this process twice before you’ll find yourself back at the campsite.
Now, take a moment to check the map. You’ll notice the tent you’ve yet to explore is to the southeast of Lethicia’s tent. Head over there, as it’s time to uncover what you’ve missed!
How To Enter Theo’s Tent
When you try to approach the marked spot, you’ll come across a fence blocking the way. Take a closer look, though, and you’ll notice one section is worse for wear, with visible breaks. Whip out your crowbar and give it a solid smash to clear a path.
This previously inaccessible area is where you’ll find Theo’s Tent. Before entering the tent, deal with a few enemies lurking nearby, and don’t forget to grab the snooker ball cursed item tucked away in the western corner.
Once the coast is clear, you can enter Theo’s Tent to discover a page. Inspect it under UV light, and you’ll finally have the key to cracking the padlock puzzle.
How To Solve The Padlock Puzzle In The Graveyard
If the schematic on Theo’s note doesn’t make things click for you, here’s the gist: the padlock houses a tiny ball that must travel down a narrow path. When rotated correctly, the ball activates four beads along the way. Once all the beads are glowing, the padlock will unlock itself.
To solve it, head back to the padlocked gate in the Garden from the Maze. Start by turning the padlock upside down, then rotate it so it’s face-front and points to the right. Next, turn it left while keeping it face-front, and finally return it to its original position. The ball should smoothly activate all four beads, unlocking the padlock.
How To Lower The Ladder In The Hill
After unlocking the gate in the Garden, you’ll find a tombstone in the center. This tombstone is your key to lowering the ladder on the Hill, but first, you’ll need to learn the Immersion Ritual from the Spiral Castle. It’s required to interact with the tombstone.
Once you’ve performed the ritual, you can interact with it via Lupi, triggering a memory where you’ll control the dog. You’ll have to follow a scent trail to the Hill and reach the house with the broken ladder. Your goal is to activate the control panel before the conversation ends. This lowers the ladder, and after a short while, the memory concludes.
Return to the Hill afterward to find the ladder permanently lowered, granting access to the house’s rooftop. Up there, you’ll find the second grave — Lethicia’s. Interacting with it triggers another memory where you’ll follow Lethicia through the Maze.
She takes a fixed path, so note the exits she uses. She’ll eventually lead you to the Fissure, where the memory will end. Once you’re back as Mia, you’ll want to retrace Lethicia’s steps through the Maze to reach the Fissure yourself.
How To Get To The Fissure
When navigating the Maze to reach the Fissure, the layout might differ from what Lethicia followed, but there’s no need to worry about the twists and turns, though. Focus solely on the exits she used, as each section of the Maze has four exit gates aligned to the cardinal directions. Take them in this order:
- Upper Left
- Bottom Left
- Upper Left
- Upper Right
After passing through the fourth gate in this sequence, you’ll arrive at the Fissure. Use the wooden planks to cross the cracks and make your way to the stage. You’ll encounter Lethicia’s ghost there, and a boss fight will begin immediately.
How To Beat Lethicia
The boss fight against Lethicia is a drawn-out battle with a gimmick to it. Direct attacks won’t work here; your goal is to destroy her grave. The battle starts with Lethicia in the center of the circular boss arena. She’ll attack with fear-inducing screams, but you can avoid it by hiding behind the Maze’s walls.
You’ll find archways similar to those in the Maze. After entering one, you’ll be transported to a puzzle-like section with many enemies to avoid and four more gates. If you pick the correct gate, you’ll reach Lethicia’s grave, where you can land a single strike before being transported back to the arena.
Repeat this cycle three times, finding and striking the grave each time. Through trial and error, we were able to discover that the trick behind choosing the correct gates is similar to that used for reaching the subareas in the Graveyard.
However, if you’d prefer a shortcut, you can consult our video guide to breeze through the correct gates. Once it’s entirely demolished, Lethicia will be defeated, and you’ll complete the Graveyard of Melodies in the Perimeter.
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