Key Takeaways
- Epic Games rebrands the LEGO Fortnite mode as LEGO Fortnite Odyssey with a major update called Storm Chasers.
- The update introduces new villages, craftable items, enemies, and bosses, like Raven and The Storm King.
- The Storm Chasers update for LEGO Fortnite Odyssey is coming on December 10.
Epic Games is making a big change to LEGO Fortnite with an update that will rebrand the mode as LEGO Fortnite Odyssey. The mode was first introduced in December 2023 alongside Fortnite Festival and Rocket Racing. The addition of LEGO Fortnite was part of Epic Games’ effort to expand Fortnite as both a game and a platform.
It seems as if Epic Games has been busy lately, as they recently announced that another new mode called Ballistic is coming to Fortnite. The developer also posted that the game will soon support text chat, which will be a new way for fans to communicate while playing. Epic Games seems to be making a habit of launching major game-changing updates in December, as the battle royale mode also released a new chapter at the beginning of the month.
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Epic Games Just Made a Controversial Change to Fortnite OG
Epic Games shocked and divided its player base by making a controversial change to the newly released throwback mode, Fortnite OG.
Now, Epic Games has revealed that LEGO Fortnite will be rebranded as LEGO Fortnite Odyssey. In addition, the mode will launch a major update, Storm Chasers, on December 10. This was announced the same day Epic Games informed players of the new social experience Brick Life coming to LEGO Fortnite. Storm Chasers will introduce a lot of fresh elements to Odyssey, including new villages, craftable items, enemies, and a final boss. In order to progress their journey, players will first need to find the Storm Chasers Village, where they will interact with characters and be given various objectives to complete. As players complete quests, they can expect to receive rewards to further progress within the mode.
When it comes to the game’s challenges, players will be faced with new areas of the map plagued by storms. Gamers will need to navigate their way through these storms without getting hit by lightning. New dungeons filled with never-before-seen villains will stand in the way of players and ridding the land of its storm. Once the storm is clear, fans will be able to explore the area unfettered. As players progress, they will fight two major bosses: Raven and The Storm King. Gamers don’t need to worry about running out of content, as everything that can be beaten will reappear after 24 hours with new challenges and rewards for players to claim. It should also be noted that taking part in LEGO Fortnite Odyssey rewards players with XP to progress all of the game’s passes.
Epic Games has continually made efforts to expand the game mode, even going so far as to regularly add new vehicles to LEGO Fortnite. This latest update has many fans excited, as it appears to be packed with repeatable content that also adds more objectives to the game. With more to do than ever, it looks like LEGO Fortnite Odyssey has a bright future ahead of it.
Storm Chasers Update – Quality-of-Life Improvements
Gameplay & Exploration Enhancements
- All melee attacks now have increased range.
- Jump height has been slightly increased.
- Stamina consumption has been reduced while sprinting and swimming.
- Player inventory size has been increased.
- Text chat support has been added
- Caves and Bus Stations will now appear on your Minimap from further away.
- You can now use Stations in the rain.
- More goals and locations are now marked on the Map.
- You’ll no longer take damage from Cold or Warm. However, you will still take damage while Freezing or Burning.
- Added the Slurp Launcher! Use it to heal yourself and your friends.
Balancing & Progression Improvements
- Run for your life! Enemies way above your current power level will now be marked with a Threat Indicator.
- One Shot Protection has been reworked to make it more forgiving.
- Increased the maximum durability of many items.
- Increased starting health on new worlds from three to five hearts.
- Village upgrade rewards and villager job rewards have been reworked to streamline progression.
- Chests will now reward loot better aligned with your in-game progress.
- You’ll now encounter tougher foes after making significant progress in the game.
- Brutes now inflict less damage but have more health.
- Damage and health of enemies in Expert worlds have been reduced.
- Enemies in Cozy Worlds now inflict less damage and have less health.
- Storm Wild enemies now inflict less damage.
- Knockback on player weapons and enemy attacks have been adjusted
Crafting Additions & Tweaks
- All max item stack sizes have been increased to 80.
- The cost of crafting Storage Chests has been reduced.
- Simple, Powered, and Steerable Wheels are now lighter, resulting in improved buoyancy in water.
- Coconut and Banana trees now drop wood.
- Metal Plates have been added for use in several recipes. Craft them from any type of metal ore.
- Consuming Storm Fruit and Storm Smoothies will allow you to stay in Storms longer without being teleported back.
- Storm Runes have been added. Acquire these via Storm Rune Tomes.
- Soil Plots have been added, which can be made with Snow and Sand.
- Amber has been swapped with Obsidian in the Desert cliffs, and Amber has been added to Grassland caves along with Copper.
Bug Fixes
- Fixed an issue with the reward display in the Rebel Village Square.
- Addressed some server crashes that occur while in caves.
- Fixed a rare crash that occurs when enemies are deciding who to target.
- Corrected cases where the player gets out of sync with flying vehicles.
- Fixed some rare crashes when loading into worlds and generating terrain.
- Fixed cases where players lose some control inputs after riding Klombo.
- Addressed some instances of NPCs and animals spawning beneath the ground.
- Fixed a bug where a number of prefab building pieces were not being unlocked in Survival Worlds.
- Fixed the naming of a number of building pieces so they’re clearer.
- Addressed the looping collision audio involving Dynamic Objects and Swivels.
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