The Death Trap was a text-based adventure game that was released in 1984. It was the first one that Hironobu Sakaguchi helped design at Squaresoft and the company’s first game overall. The company and Sakaguchi didn’t really hit their peak until Final Fantasy in 1987 which is when things changed for the better.
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Sakaguchi is one of the most influential creators of all time who helped Squaresoft rise to the top. He got so big that Squaresoft allowed him to create a studio on their dime to direct a movie, Final Fantasy: The Spirits Within, and all future movies within that space. It was sadly a flop and soon after Sakaguchi left to help create a new studio, Mistwalker, where he remains to this day. So, to celebrate his latest achievement, FANTASIAN Neo Dimension, let’s go through the most important and best games Sakaguchi was a part of.
8 The Last Story
A Redo Of Final Fantasy But With Action
- Credited As: Director/Writer
The Last Story was kind of like Sakaguchi’s Final Fantasy for Mistwalker and it goes beyond the name being similar. It was like their last shot to make a console game and Mistwalker and the other collaborating studios took some chances. Instead of a turn-based RPG, The Last Story was an action RPG. Players primarily controlled one character through a cavalcade of dungeons which felt lively thanks to the party system. It was one of the last big games to hit the Wii and it was the last console game Mistwalker worked on until FANTASIAN Neo Dimension over a decade later, so The Last Story is definitely important in Sakaguchi’s career.
7 Blue Dragon
A Reunion Of Great Minds
Blue Dragon was the first game Mistwalker produced after Sakaguchi left Square Enix to start the studio. It was a big win for the Xbox 360 as the previous generation for Microsoft was lacking in turn-based JRPGs. It was also like a mini-Chrono Trigger reunion as Akira Toriyama, the fabled Dragon Ball creator, worked on character design, and Nobuo Uematsu, the heralded Final Fantasy composer, joined as well. It didn’t quite hit the heights of Final Fantasy, Chrono Trigger, or even Dragon Quest which it looks the most like, but it was a solid first effort that had quite the legacy. There were two DS sequels and an anime and those interested can play Blue Dragon via backwards compatibility on current Xbox consoles.
6 Parasite Eve
Horror Comes To JRPGs
Parasite Eve is an important title as Sakaguchi helped span the gap between Western and Japanese culture. It was a turn-based RPG set in New York City about a horrific paranormal event. It was going after both Final Fantasy and Resident Evil and the combo worked well.
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It may be a niche title in the hearts of fans now but it remains an important one even though the two sequels that came after were not as well received. Perhaps one day Square Enix will revisit the game as horror is at an all-time high now. Maybe even Sakaguchi will create a new horror RPG within Mistwalker.
5 Final Fantasy 4
Light Born From Darkness
Final Fantasy 4
- Released
- July 19, 1991
- Developer(s)
- Square
- OpenCritic Rating
- Mighty
- Credited As: Director/Writer
Final Fantasy 4 was an important entry in the series because it took storytelling to a new level which was barely present in the NES games. The tone is darker too as the hero, Cecil, begins the game doing villainous things for a kingdom he loves but ultimately questions. It’s a journey to see the other side and without Final Fantasy 4, there would not be an age of bombastic cutscenes on the PS1 and beyond. It’s also one of the few games that features a large, rotating party of five members during combat which is still a neat idea. As serious as it got, it also wasn’t afraid to be silly like with the immortal “Spoony Bard” line.
4 Final Fantasy Tactics
Waging War Through Religion And Chocobos
Before the PS1, there weren’t a lot of spinoffs that took a chance on the Final Fantasy brand to help create the new world of Ivalice. Final Fantasy Tactics was one of the bigger spinoffs that broadened the turn-based gameplay into the tactical realm. Sakaguchi had a hand in bringing that dream to life as a fan of the genre sort of like a spiritual successor to the Ogre franchise. It was a mature story that engaged with religion and politics without dumbing itself down to the audience. It also expanded the idea of a Job system with a lot of abilities that players could cut between classes to create the ultimate army with tons of replay value.
3 Final Fantasy 9
A Swan Song To His First Era
- Released
- July 7, 2000
- OpenCritic Rating
- Strong
- Credited As: Producer/Writer
While Sakaguchi touched a lot of games after this, Final Fantasy 9 was like his swan song to both the company and the brand he helped establish. It was a return to the high fantasy realm of storytelling with minimal technological influences beyond airships. If it was just called Final Fantasy as a reboot it would have made sense as it encompassed so much of what began on the NES.
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There were kingdoms, crystals, characters with specific jobs, pirates, and so much more. There’s a reason why fans are so hyped by the idea of it getting a remake and it would be great if somehow Sakaguchi was working with Square Enix again to help it turn out properly.
2 Chrono Trigger
A Dream Project
Chrono Trigger is the ultimate crossover game of iconic creators. Sakaguchi was at the height of his power as was Nobuo Uematsu as a collaborating composer on Final Fantasy. Then there was Yuji Hori who was basically the Dragon Quest version of Sakaguchi and Akira Toriyama was along for the ride too. That’s only a handful of some of the best creators of the era who went on to do tremendous things. Chrono Trigger was ahead of the game on design with no random encounters, a magic system that included combo attacks, dynamic music, time traveling, and so much more. It’s still hard to believe that this turn-based dream project ever got off the ground with so many minds working on it as egos can clash on collaborations like this.
1 Final Fantasy 7
The Beginning Of Mainstream JRPGs
- Released
- January 31, 1997
- OpenCritic Rating
- Strong
Final Fantasy 7 changed the landscape of RPGs forever, plain and simple. It got non-RPG fans aboard for a cinematic event that no one had ever tried before. Sakaguchi is credited as coming up with the basic plot with a large portion of that surrounding Aerith. Her death was influenced by the passing of Sakaguchi’s mother, so quite literally, a lot of his heart went into this project but he wasn’t alone. This was a big project for the director, Yoshinori Kitase, along with Tetsuya Nomura who was one of the artists who then went on to be the brainchild behind Kingdom Hearts. Final Fantasy 7, for many, makes Square Enix a household name decades later, and Sakaguchi was a big part of that.
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