Path of Exile 2 Hotfix Update Nerfs 2 Skills

Path of Exile 2 Hotfix Update Nerfs 2 Skills



Key Takeaways

  • Grinding Gear Games nerfed skills in Path of Exile 2 due to them being too powerful.
  • Supercharged Slam damage was reduced by 60%+, while Magnetic Salvo’s explosion damage was lowered by 40%.
  • Developers aim to prevent the dominance of specific builds, and told players to expect more skill nerfs in early access.



Grinding Gear Games has revealed that they nerfed two skills in Path of Exile 2, claiming they were more powerful than intended. Although the developers have emphasized that nerfing abilities isn’t their goal since it could take the fun out of the game, it’s worth noting that Path of Exile 2 is still in early access, so more balance adjustments are expected as players progress and discover new builds.

Path of Exile 2 is the sequel to the 2013 hit dungeon-crawling action RPG, which focused on loot and customization via a robust skill tree. While Path of Exile 2 will eventually be free-to-play, it’s currently in early access, and players who want to participate must purchase the Early Access Supporter Pack. According to the developers, more players bought into the game than expected, and Path of Exile 2 is a massive hit on Steam, peaking at half a million concurrent players.


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With so many players diving in, it didn’t take long for some to uncover skills that were stronger than expected. Grinding Gear Games announced on Twitter that it would nerf two skills in Path of Exile 2, and the hotfixes are already live. The first skill, Supercharged Slam, has had its damage reduced by 60% at maximum stages, with future updates expected to adjust how long it takes to build up charges. The developers justified the change by stating it was so overpowered that it made other Path of Exile 2 skills irrelevant, forcing most players to rely on Supercharged Slam.

The second skill, Magnetic Salvo, received a nerf in another hotfix, reducing its explosion damage by approximately 40%. Grinding Gear Games reiterated that while they dislike making nerfs, they don’t want players to focus solely on builds that dominate the game without exploring all available options. The developers also made it clear that players should expect more skill nerfs as Path of Exile 2 progresses through early access.


In the comment section on Twitter and Path of Exile 2’s official forums, players complained about the nerfs and other aspects of the game. Some criticized the game for being too slow, while others pointed to its high difficulty. However, many shared screenshots highlighting issues like being unable to access servers or experiencing frequent crashes.

Grinding Gear Games had warned players before the early access launch that they might encounter queues in Path of Exile 2, as the game’s success exceeded expectations. However, since the weekend, the servers have been stabilized for most players.



Path of Exile 2 0.1.0 Hotfix 6

  • Reduced the Damage of Supercharged Slam by approximately 60% overall (at maximum stages). This skill was unfortunately dealing far too much damage than intended given the short channel window required to hit maximum stages. The damage display text of this skill will be incorrect until we later do a client patch.
  • Reduced the damage of the Lightning Cascade in the Bahlak, the Sky Seer Ultimatum boss fight.
  • Reduced the damage of Ball Lightning Explosions in the Uxmal, the Beastlord Ultimatum boss fight.
  • Reduced the number of Lightning Runes created from the Stormcaller Runes Ultimatum Modifier, and fixed a bug where they could trigger without players standing on them.
  • Fixed a bug with Invoker’s “…and Protect me from Harm” Ascendancy Passive Skill, where Evasion Rating also granting Physical Damage Reduction was applying to all Damage Types.

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