Best cRPGs You Can Play Without A Party

Best cRPGs You Can Play Without A Party



Key Takeaways

  • Going solo is viable in certain cRPGs like Pillars of Eternity, Divinity: Original Sin 2, and Torment: Tides of Numenera.
  • Lone wolf perks offer advantages like increased attributes and damage output for those who prefer to play without companions.
  • Planning and specialized character builds are crucial for successful solo gameplay in games like Arcanum and Age of Decadence.



As adaptations of the inherently social tabletop roleplaying games, managing a party in computer-driven roleplaying games seems a little strange. While being able to micromanage the entire party down to their builds might be advantageous in terms of beating all combat encounters, it can be offputting for those who enjoy the surprises of having a group of people to bounce off of to have to become a walking hivemind to progress through a story.

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Some RPG fans also enjoy the fantasy of becoming a “lone wanderer” and find the chatter and input of their party immersion-breaking. Thankfully, there are a number of cRPGs that accommodate the solo player (although some games are more accommodating when it comes to party-free play than others).


Pillars of Eternity

Pillaring Above All Else By Going Solo


Systems

Released
March 26, 2015

OpenCritic Rating
Mighty
  • Companions Available? Yes
  • Increased Difficulty By Going Solo? No

Going it alone in Pillars of Eternity isn’t just viable (with the right build, of course), but there’s an achievement associated with doing so. The “Solo” achievement is granted to the player who is able to complete the game without taking along any companions besides those taken during Pillar’s brief tutorial and introduction section.

This classic-style cRPG is fairly forgiving and permitting when it comes to builds, but building a solo character will need careful consideration during character creation. Monks and righteous, faith-fueled paladins are a good start as they are highly defensive, but with the right stat combination, it is possible to finish the game solo with any class.

Divinity: Original Sin 2

The Lone Wolf Needs No Pack


Released
September 14, 2017

OpenCritic Rating
Mighty
  • Companions Available? Yes
  • Increased Difficulty By Going Solo? No

Considering that the original Divinity games were intended for solo play, it may be unsurprising that this game caters to loner playthroughs. For players who want the ultimate solo experience despite the well-written companions (and their quests) available in Divinity: Original Sin 2, there is the Lone Wolf perk. This perk is designed for those who wish to tackle the game with a maximum of one companion, but it benefits a player with a strict “no friends allowed” policy.

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Lone Wolf greatly increases attributes like health and damage output. This gives the lone adventurer a powerful edge against Rivellon’s many dangers. Regardless, going solo still requires strategic planning and creative use of the game’s environment and abilities. Builds focused on self-sustainability, such as those that grant invisibility or summons, while not strictly necessary, are helpful.


Torment: Tides Of Numenera

A Lonely Philosophical Wander

Released
February 28, 2017

OpenCritic Rating
Strong
  • Companions Available? Yes
  • Increased Difficulty By Going Solo? Yes

For those who prefer to play without a party, the protagonist’s name in Torment: Tides of Numenera (the Last Castoff) might not be so accurate, considering how many companions can be turned away. Unlike most other cRPGs, experience points in Tides are not shared across the party, and so a solo main character will not benefit from walking the lonely path as might be expected.

Although experience is not shared between party members, skill checks are, meaning that an absence of companions may make skill checks where the player’s character is lacking far more difficult. In short, while it’s possible, this kind of run isn’t for the faint of heart.

Arcanum: Of Steamworks & Magick Obscura

All That Is Social Melts Into Air


  • Companions Available? Yes
  • Increased Difficulty By Going Solo? No

With the social fabric of the world in Arcanum: Of Steamworks and Magick Obscura torn up for new economic modes of production, some players might be tempted to go it alone to follow suit. In terms of micromanagement of companions, Arcanum‘s companion system isn’t too bad, as followers will do their own thing for the most part.

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However, for those who do wish to make their journey truly personal, it is entirely possible to beat the game without even a plus-one. This may require the services of a less glassy character with some white necromancy healing magic to help even the odds, but as experience points are shared between a party in Arcanum, players will find that their avatar gets stronger faster alone.

Age Of Decadence

In An Unforgiving World, Trust No-one


Systems

Platform(s)
Microsoft Windows

Released
October 14, 2015

In a world as cruel, selfish, and deceptive as the one depicted in Age of Decadence, one might be tempted to wander the world alone for fear of being stabbed in the back. As a matter of fact, this hardcore cRPG does not give the player the option, as they must struggle against an uncaring world and all its spiteful inhabitants alone.

The absence of party members demands a high level of foresight and specialization in character builds, as every encounter feels like a fight for survival. Players have to pick their battles carefully, relying on diplomacy, stealth, or high combat proficiency (at the cost of everything else).

Fallout

There Has Always Been A Lone Wanderer

Fallout
Systems

Released
October 10, 1997

  • Companions Available? Yes
  • Increased Difficulty By Going Solo? No


As a later game in the series would go on to prove, there is definitely an appeal to wandering Fallout‘s wastelands alone. While there is no way to directly control companions once they join the Vault Dweller on their journey, there is also a way to complete the entire game without a potential party member lending a hand.

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Without partners on the road, a character with hardy endurance or high stealth proficiency might be advisable. While the Wasteland is filled with deadly, mutated creatures, a non-lethal pacifist run is viable, and it is entirely possible to run away from most if not all, attackers.

Planescape: Torment

Defying The Charm Of The Genre’s Best-Written Companions

Planescape: Torment

Released
December 12, 1999

Developer(s)
Black Isle Studios

OpenCritic Rating
Mighty
  • Companions Available? Yes
  • Increased Difficulty By Going Solo? Yes


While Planescape: Torment is celebrated for its richly written characters, it’s possible to complete the game solo. The Nameless One’s possible seven companions, including floating numbskull Morte and the no-nonsense Annah, greatly enrich the story by not only providing support in combat situations but through their finely-written dialogue.

For those who have yet to experience this somewhat time-worn but absolute classic of an RPG, it may be best to save a party-less run for a second playthrough. Players who are adamant about hacking it out alone should know that while there is more of an emphasis on non-combat gameplay in Planescape, fights will still come up frequently. In this case, it is better to prioritize fleeing than fighting.

UnderRail

Only Room For One On The Underground Track

Systems

Released
December 18, 2015

Developer(s)
Stygian Software

OpenCritic Rating
Strong


The vast network of metro stations in which the last remnants of humanity live in UnderRail is a lonely place, especially since there are no recruitable companions in the game. While this might be sad for some who enjoy the company of others (and the additional inventory weight allowance they bring along), it is perfect for those who like to slum it alone.

Since there is nobody else to rely on, the onus is on the player to find a build that can take them to the end of the game on their own, and there are a few dead ends. While this can be frustrating, in some ways, it adds to the oppressive atmosphere of the lonely, dank, and dangerous underground.

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