- The team is focused on creating exciting limited-time events, including Community Events.
- Plans for an Events Pass and Elite Hunter Pass are also underway.
- The game introduces a Collection Level system to reward collectors and Titles through the Elite Hunter Pass.
Supercell’s monster-hunting action RPG mo.co has released its final KPI for its players, and they have plenty to share with the players. As the game is gearing up to bring in all the developments into the upcoming testing phase, we have a little more info shared from the developers about the limited-time events, merch, meta, and more which I will discuss in this article.
Development Updates
In the previous KPI update, the team confirmed that players would gain access to mo.co with an invite-only test, retain progress, and provide feedback starting in Q1 2025. Since then, their efforts have focused on improving the game’s features, expanding its systems, and preparing for the testing phase. They have also opened new socials reflecting these changes.
Limited-Time Events and Rewards
The team has been working on tools and mechanics to deliver engaging limited-time events, which are currently undergoing the play-testing of the actual events. Community Events are being developed, allowing you to collaborate together and earn free rewards, which we have seen in the majority of the Supercell games.
Plans for an Events Pass are also there, which will let us earn cosmetics, XP, and Gear Chests by participating in concurrent events. Additionally, an Elite Hunter Pass will provide access to exclusive items in the Elite Hunter Shop, which the team says is committed to making a cosmetics-only monetization system work.
Expanding Cosmetic Options, Meta, and Social Features
With hundreds of cosmetics in the pipeline, the team have introduced a Collection Level system that rewards you for collecting more cosmetics. There are also Titles you can earn as exclusive rewards through the Elite Hunter Pass. As part of the meta, Elite Hunters will now get small, permanent power boosts that carry over between chapters.
After three months of testing, the team says the new system is polished and ready for release. New social features are also being added to help you communicate and team up more easily. These include a chat system and the Cool Zone, a social hub where you can hang out, show off your achievements, and practice your skills on DPS dummies.
Community Integration and Feedback
There are other updates, where the team is creating an in-game survey system so you can share your feedback directly in a fun and interactive way. They are also working to ensure smooth gameplay by optimizing servers and building strong support systems to assist us players. Additionally, they are finalizing plans for important rollout milestones, tracking progress, and preparing backup strategies.
The mo.co team is preparing for another round of internal playtesting to fix any major issues before the game becomes playable. This includes making final adjustments, collecting feedback, and addressing necessary updates as they head into the New Year.
That’s all for the final KPI details of mo.co. Read our related articles:
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