Fortnite OG Tops One Million Players In Just 20 Minutes

Fortnite OG Tops One Million Players In Just 20 Minutes



Key Takeaways

  • Fortnite OG experienced some massive and rapid popularity during its launch, tallying over one million players in just 20 minutes.
  • Gamers logged on in droves to experience some nostalgia, though it’s important to note that the game mode will be a permanent addition.
  • Elsewhere, over 14 million were around for The Remix Finale event.

When Fortnite OG was revealed and then subsequently launched, there was no question as to how popular the mode might be. Even then, the popularity may still be shocking.

As relayed by Polyon, Fortnite OG passed over one million active players within the first 20 minutes of launch. Yes, you read that right. In 20 minutes, or roughly the length of an episode of The Office sans commercials, a million people hopped on for a good dose of nostalgia.

Fortunately for players attempting to decide whether to hop back into Fortnite via OG, or whether to jump into the equally popular Marvel Rivals or Path of Exile 2, there is no need to rush. That’s because, unlike past iterations, this version of Fornite OG, which is based on the original version of Fortnite, isn’t going anywhere. Rather, it’s set to be a permanent mode.

Related


Even Live-Service Games Are Doing Remakes Now

We will run out of things to remake, and so we will remake the remakes.

Fortnite Has Had Some Massive Numbers

That one million players in 20 minutes mark is just one of several zany numbers that Fortnite has managed to notch. Recently, we reported how the game’s The Finale event managed to draw in more than 14 million players, besting the record set by The Big Bang event.

And one year ago, Fortnite OG topped 44.7 million players in a single day (Sunday). Those 44.7 million players managed to clock in 102 million hours of play. In other words, Fortnite fans will clearly show up for a major event, and if it happens to come with some nostalgia, then expect droves of Fortnite gamers.

Next


The Pandemic Tricked Publishers Into Thinking Live Service Games We’re A Good Idea

The success of titles like Among Us and Valheim during the early pandemic did not accurately represent the long-term appetite for games as a service.

Source link