All Class Ascensions In PoE 2

Path of Exile 2's Early Access Method Is a Double-Edged Sword



In Path of Exile, each class gains power through Skill Gems, equipment, and several skill trees that intertwine to empower the player. The series’ iconic (and enormous) Passive Skill Tree returns alongside another mainstay of the original Path of Exile: Ascendancy classes. These PoE 2 Ascendancy classes upon each base class by offering dramatically powerful or useful abilities through Ascendancy Nodes.



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As of the Early Access release of Path of Exile 2, Ascendancy is limited to two per class – and on launch, there were six classes. This makes for a huge variety of class AscendanciesPath of Exile 2 players can build towards, each of which offers completely different gameplay with unique Ascendancy nodes that grant game-changing Passive and Active abilities as well as mechanics wholly unique to each Ascendancy.

This list of all
Path of Exile 2
class Ascendancies will be updated throughout
the
PoE 2
Early Access

as more classes and Ascendancy classes are added to the game.


PoE 2 Mercenary Ascensions


Gemling Legionnaire

Notable Nodes

Effects

Crystalline Potential

  • +10% to Quality of all Skills

Implanted Gems

  • +1 to Level of all Skills

Advanced Thaumaturgy

  • 30% less Cost for all Skills
  • Skill Gems gain 30% more Attribute Requirements

Integrated Efficiency

Gem Studded

  • You can use two copies of the same Support Gem in two different Skills

Thaumaturgical Infusion

  • +1% to Max Cold Resist for every 4 Blue Support Gems socketed
  • +1% to Max Fire Resist for every 4 Blue Support Gems socketed
  • +1% to Max Lightning Resist for every 4 Blue Support Gems socketed

Adaptive Capability

  • Attribute Requirements for Gems can be satisfied by your highest Attribute

Enhanced Effectiveness

  • Inherent bonuses from Intelligence, Strength, and Dexterity are doubled

Witchhunter

Notable Nodes

Effects

Weapon Master

  • 20 Passive Skill Points become Weapon Set Skill Points

Pitiless Killer

  • Grants the Culling Strike ability

Judge, Jury, and Executioner

  • Grants the Decimating Strike ability

Witchbane

  • Unlocks the Concentration mechanic
    • Enemies have Max Concentration equal to 40% Max Life
    • Enemy Concentration depletes at a rate of 100% Damage Dealt, lowering Cooldown recovery
    • Enemies gain Concentration back over time after 5 seconds

No Mercy

  • Deal up to 30% more Damage to enemies based on their missing Concentration

Obsessive Rituals

  • Grants Sorcery Ward, but reduces Armor and Evasion by 50%

Ceremonial Ablution

  • Empowers Sorcery Ward by 50% and reduces Sorcery Ward recovery time by 50%

Zealous Inquisition

  • 10% chance for enemies you kill to Explode, dealing their Max Life as damage
  • Chance doubled against Undead and Demons


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PoE 2 Monk Ascensions

Acolyte of Chayula

Notable Nodes

Effects

Ravenous Doubts

  • Mana Leech becomes an Instant skill

Consuming Questions

  • Mana Leech also recovers Energy Shield, but it does not recharge normally

Chayula’s Gift

  • +10% Max Chaos Resistance
  • Doubles Chaos Resistance

Reality Rending

  • 23% chance to gain 25% extra Chaos Damage with hits
  • 13% chance to gain 50% extra Chaos Damage with hits
  • 7% chance to gain 100% extra Chaos Damage with hits

Waking Dream

  • Grants the Into The Breach skill, granting Breach status in non-Breach zones

Lucid Dreaming

  • Flames of Chayula duration is doubled

Embrace the Darkness

  • Replaces Spirit with Darkness, which is Reserved at a 1:1 ratio instead of taking damage to your Life (if possible)

Grasp of the Void

  • Gain 1% damage as extra Chaos Damage for every 20 Unreserved Darkness

Inner Silence

  • Darkness Reservation duration reduced by 50%


Invoker

Notable Nodes

Effects

Lead me through Grace…

  • Gain 1 Spirit for every 6 Energy Shield on Body Armor
  • Gain 1 Spirit for every 15 Evasion on Body Armor
  • Removes ability to gain Spirit from Equipment normally

…and Protect me from Harm

  • Evasion also grants Physical Damage Reduction
  • Reduces Evasion by 40%

Faith is a Choice

  • Grants the Meditate skill, allowing you to overcharge your Energy Shield for double its normal maximum

I am the Blizzard…

  • Gain extra 10% of damage as Cold Damage
  • Create Freezing Ground when attacking Freezing enemies

…and I Shall Rage

  • Grants the Unbound Avatar skill, allowing you to become temporarily massively empowered

The Soul Springs Eternal

  • Gain 35% more Energy from Meta Skills

Sunder my Enemies…

  • Critical Hits ignore non-negative enemy Elemental Resistances

…and Scatter Them to the Winds

  • Grants the Elemental Expression skill, which triggers a massive elemental explosion with melee Critical Hits

PoE 2 Ranger Ascensions

Deadeye


Notable Nodes

Effects

Avidity

  • 30% chance that if you gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges

Thrilling Chase

  • Benefits from consuming Frenzy Charges for your skills have 5a 0% chance to be doubled

Eagle Eyes

  • You have no Accuracy Penalty while at a distance

Specialization: Far Shot

  • Projectiles deal more damage after traveling for 3.5 m, scaling up to 20% after 7m

Specialization: Point Blank

  • Projectiles deal up to 20% more damage before traveling for 3.5m, scaling down to 0% bonus to enemies beyond 7m

Endless Munitions

  • Skills fire an additional Projectile

Called Shots

  • You can apply an additional Mark

Gathering Winds

  • Gain Tailwind on Skill use, which stacks to grant increased Movement/Skill Speed, but lose all stacks upon being hit

Wind Ward

  • Take 3% less damage per Tailwind stack


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Pathfinder

Notable Nodes

Effects

Connected Chemistry

  • 50% more Flask Charges gained

Enduring Elixirs

  • Life Flask Effects are not removed when Unreserved Life is Filled
  • Life Flask Effects do not Queue

Contagious Contamination

  • The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters

Overwhelming Toxicity

  • Double the number of Poisons you can inflict on Enemies
  • 35% less Poison Duration

Brew Concoction

  • Grants the Ranger the ability to brew one of five concoctions, which use Mana Flask charges to create thrown weapons
    • Poisonous Concoction: Chaos damage & Poison effect
    • Fulminating Concoction: Lightning damage & Lightning Exposure
    • Shattering Concoction: Cold damage & Cold Exposure
    • Explosive Concoction: Explosive/Fire damage & Fire Exposure
    • Bleeding Concoction: Physical damage & Bleed effect

Traveller’s Wisdom

  • Grants 5 Passive Skill Points

Running Assault

  • 30% less Movement Speed Penalty when using Skills while moving

Relentless Pursuit

  • Your speed is unaffected by Slows

PoE 2 Sorceress Ascensions


Chronomancer

Notable Nodes

Effects

Now and Again

  • All Skills have a 33% chance to not consume a Cooldown when used

Unbound Encore

  • Grants the Time Snap skill, which resets the cooldown of other Skills

Ultimate Command

  • Grants the Time Freeze skill, which freeze all enemies in place in a large area

Footprints in the Sand

  • Grants the Temporal Rift skill, which lets you return to a prior location with the Life and Mana you had at the time

Quicksand Hourglass

  • Every 12 sec, gain 50% bonus Cast Speed for 4 sec

Apex of the Moment

  • Enemies in your nearby Presence are Slowed by 20%

Circular Heartbeat

  • 30% of all damage taken Recouped as Life

The Rapid River

  • Recoup Effects instead occur over 4 sec

Stormweaver

Notable Nodes

Effects

Scouring Winds

  • All elemental Exposure you inflict lowers the affected Resistance by an additional 20%

Tempest Caller

  • Grants the Elemental Storm skill, which lets you create a storm on a location that deals Elemental damage
  • Trigger Elemental Storm on Critical Hits with all Spells

Rain Dancer

  • Elemental Storm has a 150% faster Cooldown recovery rate

Heavy Snows

  • Targets can be affected by your Chills at the same time
  • Your Chills can reduce all affected enemy Action Speed by up to 35%
  • 25% less Magnitude of Chill when inflicted

Shaper of Water

  • All Damage from Hits Contributes to Chill Magnitude

Strike Twice

  • Targets can be affected by two of your Shocks at the same time
  • 50% less Shock effect duration

Shaper of Storms

  • All Damage from all Hits contributes to Shock Chance

Constant Gale

  • Grants the Arcane Surge ability, increasing Cast Speed and Mana Regeneration

Force of Will

  • 1% increased effect of Arcane Surge for every 15 maximum Mana

Heart of the Storm

  • 40% of Elemental Damage taken is Recouped in your Energy Shield


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PoE 2 Warrior Ascensions

Titan

Notable Nodes

Effects

Stone Skin

  • 50% more Armor from equipped Body Armour

Earthbreaker

  • 20% chance for Slam Skills you use yourself to cause Aftershocks

Ancestral Empowerment

  • Every second Slam Skill you use yourself is Ancestrally Boosted

Colossal Capacity

  • Carry a chest which adds 20 Inventory slots

Hulking Form

  • 50% increased effect of small Passive Skill Tree skills

Crushing Impacts

  • All Hits become Crushing Blows

Surprising Strength

  • 40% boosted Damage against Heavy Stunned enemies

Mysterious Lineage

  • 15% boost to Maximum Life


Warbringer

Notable Nodes

Effects

Anvil’s Weight

  • Break Armor equal to 10% of Hit damage dealt

Imploding Impacts

  • Enemy Armor can be broken below 0, increasing damage taken

Jade Heritage

  • Grants the Encase in Jade skill, protecting the player from all damage but completely restricting movement

Answered Call

  • Grants the Ancestral Spirits skill, summoning an Ancestral Spirit minion whenever you summon a Totem
  • If the Totem is destroyed, the minion is de-spawned

Wooden Wall

  • 20% of damage from Hits is taken from your nearest Totem’s Life before your own Life

Renly’s Training

  • Gain 40% of your base chance to Block from equipped Shields instead of the Shield’s intrinsic value

Turtle Charm

  • Reduce Block Chance by 35%, but you can Block without a Shield raised

Warcaller’s Bellow

  • Corpses in your Presence Explode when you use a Warcry, dealing 25% of their Max Life as Physical damage

Greatwolf’s Howl

  • Completely remove all Warcry cooldowns

PoE 2 Witch Ascensions


Blood Mage

Notable Nodes

Effects

Sanguimancy

  • Grants the Life Remnants skill, allowing you to restore Life from enemies and spawn Life Remnants
  • Life Remnants restore Life and can Overflow your Max Life total

Vitality Siphon

  • Leech 10% of Spell Damage as Life

Open Sores

  • Your Curses have an infinite duration

Blood Barbs

  • Gain 10% of damage as extra Physical damage
  • Elemental damage also contributes to Bleeding strength

Gore Spike

  • 1% increased Critical Damage Bonus for every 40 Max Life

Sunder the Flesh

  • Base Critical Hit Chance for Spells becomes 15%

Grasping Wounds

  • 25% of Life loss from Hits is instead spread out over 4 sec

Crimson Power

  • Your Body Armor’s Energy Shield rating contributes to your Max Life


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Infernalist

Notable Nodes

Effects

Altered Flesh

  • 20% of Cold Damage taken as Fire Damage instead
  • 20% of Lightning Damage taken as Fire Damage instead
  • 20% of Physical damage is as Chaos Damage instead

Beidat’s Gaze

  • Reserves 25% of Life
  • +1 Max Mana for every 6 Max Life you have

Beidat’s Will

  • Reserves 25% of Life
  • +1 to Max Spirit for every 25 Max Life you have

Beidat’s Hand

  • Reserves 25% of Life
  • +1 to Max Energy Shield for every 8 Max Life you have

Demonic Possession

  • Grants the Demon Form skill, unlocking the ability to shapeshift into a Demon and empower your spells
  • Depletes over time as you accumulate Demonflame, until your Life reaches 1

Mastered Darkness

  • Max Demonflame increased to 10

Pyromantic Pact

  • Replace Mana with Infernal Flame, and assign an Infernal Flame cost for every Skill that would use Mana
  • Casting Skills builds up your Infernal Flame meter instead of depleting Mana
  • Take devastating damage when Infernal Flame reaches its maximum

Bringer of Flame

  • While not on Low Infernal Flame, all damage from you and Allies in your nearby Presence contributes to Ignite Chance

Seething Body

  • While on High Infernal Flame, you and all nearby Allies in your presence gain 20% of damage as Fire Damage

Loyal Hellhound

  • Grants the ability to summon an Infernal Hound minion, which takes 20% of your incoming damage, ignites enemies, and revives itself

Grinning Immolation

  • Ignite when you deal a Critical Hit, taking 15% Life and Energy Shield as Fire Damage every second, but granting +30% Critical damage

Path of Exile II Tag Page Cover Art

Franchise
Path of Exile

Engine
Proprietary Engine

ESRB
M For Mature 17+ // Blood and Gore, Nudity, Violence



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