Key Takeaways
- Mario & Luigi series almost canceled before Brothership due to challenges in meeting new hardware demands while maintaining classic style.
- Return of Mario & Luigi: Brothership after 9 years marks a bright future for the franchise, though faced challenges along the way.
- Collaboration with Acquire for Brothership’s success hints at potential future involvement in more Nintendo projects.
An interview revealed the Mario & Luigi series was almost canceled before Mario & Luigi: Brothership could be fully realized. Although this game series has a devoted following, it’s faced a hefty share of issues ahead of the release of Mario & Luigi: Brothership, but the return to form for the Mario & Luigi games marks a bright future not only for the franchise but potentially many other Nintendo games.
This is the series’ first new entry in nine years, and plenty of fans believe that Mario & Luigi: Brothership is a triumphant return. Despite the game’s success after its recent launch, the series has faced some difficulties along the way. Perhaps most notable was the closure of AlphaDream following the remakes of Bowser’s Inside Story and Superstar Saga. Gamers have wanted the 21-year-old Mario & Luigi franchise to make a return for a while, but it almost didn’t happen.
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Mario & Luigi: Brothership – 7 Easter Eggs
There are plenty of Easter eggs for fans of Mario and Luigi to find throughout Brothership.
A passage from Nintendo’s recent Ask The Developer interview reveals that the Mario & Luigi RPG series was almost canceled before Mario & Luigi: Brothership could ever happen. In the interview, Akira Otani mentions that the crew behind these games wanted to offer players something new, staying in pace with the latest gaming hardware advances while also staying true to the classic look and feel of the Mario & Luigi games. Because these goals were difficult to accomplish simultaneously, the team behind Brothership considered giving up and ending the series.
Acquire Talent Helped Restore Confidence in Mario & Luigi
The interview continues, with Otani mentioning that speaking with Acquire Corp’s director revitalized the team’s hopes since they felt confident Acquire could help match that vision. Otani also states that part of staying true to the series meant including some members from AlphaDream, the studio responsible for the Mario & Luigi games before the most recent title. Further on, Akira Otani says that the team’s reasons for contacting Acquire were primarily due to the team’s “advanced 3D technology,” citing the particularly impressive-looking Octopath Traveler as a source of inspiration for finding a satisfying graphical balance.
Acquire’s director Haruyuki Ohashi acknowledges that Mario & Luigi: Brothership is the first Nintendo release in collaboration with Acquire. Now that the game has been released and well received, it may be possible that future releases will continue to involve Acquire. There’s an additional possibility that a stable relationship between Nintendo and Acquire could lead to Acquire’s involvement in other projects in the same way that Monolith Soft has lent its talent to games like The Legend of Zelda: Tears of the Kingdom. There may be an exciting future ahead for the Mario & Luigi series and more.
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