Marvel Rivals pits superheroes and villains against one another in an exhilarating 6v6 Hero Shooter, offering a wide range of characters, each with unique abilities and roles to help secure their team’s victory. Every hero is fun to play, and each has a distinct playstyle, though it’s clear that some are easier to master than others.
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Among the strategist heroes available is arguably the cutest one in Marvel Rivals – Jeff the Land Shark. While most sharks are known for being vicious and scary, Jeff is a friendly exception. He’s one of the best teammates you can have, helping you survive and secure the win.
Jeff The Land Shark Overview
Jeff is a beginner-friendly strategist who excels at healing allies up close and keeping them in top shape.
Not only that, but he also boasts the best mobility for a strategist, thanks to his ability, Hide and Seek, that allow him to traverse the map faster and escape dangerous situations more quickly.
All of this makes it easy to use even for someone who has never played a hero shooter before.
Jeff’s abilities are primarily focused on healing and boosting the healing allies receive. The table below breaks down each of his abilities in detail.
Attacks |
|
---|---|
Joyful Splash |
Jeff shoots a healing splash that restores health to any targeted allies. |
Aqua Burst |
Jeff launches a high-speed water sphere projectile that bursts upon impact, damaging any enemies within its range. |
Abilities |
|
Healing Bubbles |
Jeff spits a healing bubble that grants a healing boost and a movement boost when collected. Upon collection, the bubble also launches any nearby enemies into the air. |
Hide And Seek |
Jeff can dive into the scene with only his dorsal fin exposed, allowing him to move around the map and gain the ability to wall crawl. While submerged, Jeff receives a movement boost and can heal. |
It’s Jeff! |
Jeff’s ultimate ability allows him to swallow both enemies and allies within range, dealing continuous damage to enemies. You can choose to spit out allies or enemies at will. |
Passives |
|
Oblivious Cuteness |
Reduces damage taken from critical hits. |
Team-up Abilities |
|
New Friends Groot |
Jeff can ride on Groot’s shoulders, gaining damage reduction. |
Frozen Spitball Luna Snow |
Jeff’s abilities become infused with ice energy after activating the skill. |
Tips And Tricks To Play Jeff The Land Shark
Jeff is a hero best played by staying close to your teammates to keep them healed. His healing splash can target multiple allies at once, preventing anyone from reaching critical health. With a decent healing range, this ability pairs well with other long-range healers like Luna Snow or Rocket Raccoon.
Jeff’s mobility is a key strength, allowing him to escape dangerous situations or reposition quickly. The Hide and Seek ability has no cooldown, so make sure to use it frequently if you’re being targeted. Additionally, wall crawling provides a practical escape option, especially against heroes that can’t follow you.
If teammates are losing health rapidly, use your healing orbs. With six available, they provide a substantial healing boost and improve the survival chances of affected allies.
The best part about playing Jeff is his ultimate, which can easily turn the tide of a fight if used correctly. You need to ensure that multiple enemy teams are near each other, allowing you to swallow them all, and then all you have to do is spit them off the map.
This requires knowledge of the map layout and the perfect timing to strike, so it’s crucial to use it wisely
We’ve found it’s better to throw yourself while swallowing the enemy team instead of spitting them out at the edge, as multiple heroes can simply resurface thanks to their abilities and kill you.
If you have Groot on your team, always stay on his shoulders. You’ll benefit from damage reduction, and since Groot is a tank, he’s usually taking a lot of hits. This allows you to heal him and any nearby allies easily and without worrying about flankers.
The last thing that you should keep in mind is that even while Jeff is diving underground or using your ultimate, you’re not invincible. You can still take damage and die. It just makes your hitbox smaller, as only your dorsal fin is exposed.
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