Turn-Based TMNT, Moonlighter 2, And More

Turn-Based TMNT, Moonlighter 2, And More



A shopkeeper goes through a green portal.

Image: Digital Sun

PC Gamer held its Most Wanted 2024 showcase on Thursday promoting its list of the top 25 most anticipated upcoming games according to its council of developers, media, and other tastemakers. In between the hype we also got a bunch of updates on games coming out in the next few months, and reveals of some really cool stuff that we didn’t know was even in development.

Among the fresh release dates we got were the following:

But the showcase also included announcements of completely new games, including an ambitious new slate of open-world survival projects from the designer behind PUBG. Here are some of the highlights:

Moonlighter 2

Digital Sun’s shopkeeper roguelite dungeon-crawler is back with a sequel that looks even prettier and more expansive than the original 2018 game. Out in 2025, Moonlighter 2: The Endless Vault will have players loot vaults for treasure that can be sold to raise funds for the revitalization of the village of Tresna. The sequel will arrive after the Between Dimensions DLC for the first game and alongside the full release of the equally great strategy side project Cataclismo.

Teenage Mutant Ninja Turtles: Tactical Takedown

Strange Scaffold, the team behind El Paso, Elsewhere and I Am Your Beast, is taking a stab at TNMT with a strategy spin-off. Splinter and Shredder are dead in Teenage Mutant Ninja Turtles: Tactical Takedown, and the titular heroes are grumpy grownups. It sounds like a bummer, except for the interesting turn-based take on beat ‘em up combat. There will be 20 levels that mutate in real-time.

Prologue: Go Wayback!

Brendan Greene’s PlayerUnknown Productions is working on something that sounds wildly ambitious. There’s a new game engine called Melba, a three-game roadmap, and a community tech demo the size of a planet. It all begins with Prologue: Go Wayback!, an Early Access release planned for next year that will drop the player into a massive, randomly generated open world where they have only one goal: survive from one end to the other.

It sounds surprisingly cool, like a survival roguelike walking sim in a hyper-realistic world full of dramatic weather events and other forces of nature to overcome. Preface: Undiscovered World, meanwhile, is a tech demo shadow-dropped onto Steam today in which players can experiment with the tools Greene’s team is using on a map the size of an actual planet.

Source link