Lords of the Fallen Releases New Update for December 2024

Lords of the Fallen Releases New Update for December 2024



Key Takeaways

  • A previously removed Lightreaper battle is added back in Update 1.6.64 for Lords of the Fallen.
  • The update also makes improvement to enemy encounters for combat realism, adjusting attack ranges and tracking.
  • The early-game progression of the Pyric Cultist class has been altered, granting spells earlier.



Lords of the Fallen has recently released its Update 1.6.64, improving the game in a few ways. Developed by HexWorks and published by CI Games in 2023, Lords of the Fallen is a successor to the 2014 game with the same name, and its team is working hard to improve the title and iron out the last few issues that it currently has.

When it was released last year, Lords of the Fallen was met with mixed reviews, achieving an average of 73 on OpenCritic. While critics have praised the game’s ambitious dual-reality mechanic, problems such as performance issues and frustratingly hard difficulty spikes were perceived as major flaws. Fortunately, Lords of the Fallen sold over a million copies, and HexWorks and CI Games have been fixing most of the game’s issues since the dark fantasy action RPG launched.


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Now, HexWorks has revealed the new Update 1.6.64 for Lords of the Fallen, which makes some major changes to the game, such as fixing a bug where the Lightreaper’s Echoes of Battle was unlocked too early. In a previous Lords of the Fallen update, a battle with the Lightreaper that happens soon after the tutorial was removed, but the new patch reintroduces it, allowing gamers to fight this hard boss if they are playing with Increased Enemy Density. The choice to remove the boss was initially introduced not to confuse new players but was criticized by the more hardcore segments of the community. The patch also alters the early-game progression of the Pyric Cultist class, and “improves combat realism,” changing some enemies’ attack ranges.

This is just the latest of a few important Lords of the Fallen updates in 2024. Back in April, one update introduced a Roguelite Mode to Lords of the Fallen. With the Advanced Game Modifier System, players were able to tailor their gameplay experience according to their preferences, which included permadeath mechanics, as well as randomized loot.


Fans of Lords of the Fallen should also be glad to know that the sequel seems to be coming along well. According to CI Games, the sequel to Lords of Fallen is aiming for a 2026 release date, and it’s currently in full production. The sequel, which is rumored to be titled “Death of the Fallen,” will be an Epic Games exclusive on PC, which may be a bummer to some gamers, but makes sense considering that the game is being developed using Epic’s Unreal Engine 5, and will showcase its technology.


Lords of the Fallen Update v.1.6.64 Official Patch Notes

  • Return of the Lightreaper

In a recent update, we removed the first (of potentially four) encounters with the Lightreper, as the high-difficulty battle just after the tutorial was observed to be confusing for new players. However, it transpired that some of our more seasoned Lampbearers missed the early challenge, and so in response to this, we have added a new option to bring the encounter back. Players who wish to face the Lightreaper earlier in the game (as it was prior to the adjustment) may now do so by enabling the Increased Enemy Density option in the Advanced Game Modifier System, which can be accessed when starting a new game (including NG0) either through the main menu or at any Vestige.


  • Improved Enemy Encounters

To improve combat realism, we’ve adjusted attack ranges and tracking for some of our enemies. Some enemies could jump unrealistic distances potentially breaking the player’s sense of immersion, while other enemies would occasionally spin mid attack (even mid air) which could feel unfair or frustrating. The level of challenge remains the same following these adjustments, but we hope combat encounters now feel fairer and more realistic.

  • Early Game Inferno Progression

In response to community feedback, early-game progression of the Pyric Cultist class has been altered. Two Inferno-based spells are now being granted earlier in the game through Damarose, giving players more opportunities to explore pyromancy builds early in their journey.

  • Echoes of Battle for Lightreaper Bug Fix

We’ve resolved a bug where the Lightreaper’s Echoes of Battle was unlocked too early.

Virtual photographies in this post are courtesy of pino44io – created with the in-game 3D Photo Mode


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