Joining Marvel Snap’s roster from Marvel Rivals, Luna Snow is the latest card to kick off December. She’s a 3-Cost, 5-Power On Reveal card with the ability to summon two Ice Cubes on either side of her lane. These Ice Cubes have the Ongoing ability to grant +1 Energy at the start of each round until the lanes are full, after which they self-destruct and stop generating Energy.
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Since the Marvel Rivals season introduces exciting cards like Galacta, Doctor Doom 2099, and Rocket Raccoon & Groot, Luna Snow has been overshadowed and hasn’t grabbed much attention. But for those eager to try her out in a fun deck, here’s the best build for Luna Snow in Marvel Snap’s current metagame.
Luna Snow (3–5)
On Reveal
: Add an Ice Cube to each side of this location.Series
: Five (Ultra Rare)Season
:
Marvel RivalsRelease
: Dec 3, 2024
The Best Deck for Luna Snow
Luna Snow fits well in a Silver Surfer deck. Her Energy-generating ability lets you play more three-Cost cards, maximizing Silver Surfer’s buff. To create an effective lineup, include the following cards: Luna Snow, Silver Surfer, Hope Summers, Red Guardian, Absorbing Man, Sebastian Shaw, Mobius M. Mobius, Caiera, Forge, Frigga, Brood, and Magik.
Card |
Cost |
Power |
---|---|---|
Luna Snow |
3 |
5 |
Silver Surfer |
3 |
2 |
Hope Summers |
3 |
4 |
Forge |
2 |
2 |
Red Guardian |
3 |
3 |
Frigga |
3 |
3 |
Brood |
3 |
2 |
Sebastian Shaw |
3 |
4 |
Magik |
3 |
2 |
Mobius M. Mobius |
3 |
3 |
Absorbing Man |
4 |
4 |
Caiera |
3 |
4 |
Luna Snow Deck Synergies
- Luna Snow and Hope Summers generate extra Energy, allowing you to play more three-Cost cards before activating Silver Surfer’s buff.
- Frigga and Absorbing Man are card multipliers, replicating Luna Snow or Silver Surfer’s effects.
- Mobius and Red Guardian are tech options. Mobius guards against Cost fluctuations, while Red Guardian can disable the enemy’s Ice Cube.
- Forge and Silver Surfer provide buffs, enhancing key three-Cost cards on the board.
- Magik extends the match, allowing you to drop her if your strategy isn’t intact by turn six.
- Brood and Sebastian Shaw are your primary buff beneficiaries, Forge and Silver Surfer’s ideal targets.
Frigga and Magik are flex cards; you can replace them with Phastos and Mockingbird.
How to Play Luna Snow Effectively
Here are some key notes to keep in mind when playing Luna Snow:
- Luna’s Ice Cube is destroyed at the start of the next round, not when the lane is filled. It survives the turn, grants +1 Energy the next turn, then self-destructs. This is important if you need to unclog a lane on turn five, as you’ll still get +1 Energy on turn six, even if you discard the Ice Cube on turn five.
- Luna needs protection. Ice Cube, her main utility, is vulnerable to cards like Killmonger or Red Guardian. To maximize her effect, you’ll need to protect her.
- You can get creative with Ice Cube’s extra Energy. Cards like Havok can greatly benefit from Luna’s boost. Play Luna, gain extra Energy each turn, and avoid using it immediately. The unspent Energy will eventually be converted into buffs for Havok, passively turning him into a win condition.
How to Counter Luna Snow
- Killmonger: He can destroy Luna’s Ice Cube (a one-Cost card), rendering Luna less effective.
- Cosmo: If played in the right lane, Cosmo can prevent Luna’s effect from activating.
- Hobgoblin and Green Goblin: These cards can clog Luna’s lane, causing her Ice Cube to self-destruct.
The most direct counters to Luna Snow are Killmonger, Cosmo, and the Goblins. However, you can also consider Shadow King, as Luna is a common card in Silver Surfer decks. Cheap drops like Iceman in later turns can also disrupt Luna Snow decks.
Is Luna Snow Worth It?
Luna Snow is a skippable card for two main reasons: 1) There are already stronger cards in the ramp archetype that accomplish what Luna does, and 2) Her Cost makes her a less effective play after round three. She’s only useful if you have a specific niche for her.
If Luna Snow were a two-Cost card, she would be a no-brainer for all ramp decks. However, as is, she only works well when played on curve. On turn four, she’s a bit awkward; on turn five, she occupies valuable space; and by turn six, she’s not worth playing at all.
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