Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: “We experimented with magnetic motion capture in “Metal Gear Solid: Integral”, and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting.”

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