After a grueling event grind, players can finally use the new Sirin 9mm secondary in Call of Duty: Black Ops 6. This foldable SMG is the first of its kind to reside in the secondary slot, making it a powerful backup weapon for aggressive playstyles.
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It’s a fairly mediocre weapon out of the box, but with the right attachments, you can turn the Sirin 9mm into the best secondary weapon in Black Ops 6 multiplayer and a solid backup option for Zombies. Let’s dive into the best attachments for this weapon, then we’ll cover some basic loadout synergies to maximize the Sirin 9mm’s effectiveness.
The Best Sirin 9mm Build
Sirin 9mm Build | ||
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Attachment | Pros And Cons | Advanced Stats |
Carry Handle Sight (Optic) | ||
Suppressor (Muzzle) | ||
Long Barrel (Barrel) | ||
Vertical Foregrip (Underbarrel) |
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Extended Mag I (Magazine) |
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We don’t have many attachment options for the Sirin 9mm, but what is on offer here is fantastic. You’ll want to throw on a Vertical Foregrip as soon as you can, as this fixes virtually everything wrong with this weapon. It greatly reduces the gun’s recoil, increases your movement speed, and substantially reduces its ADS speed, making it competitive with most SMGs.
You’ll also want to throw on Extended Mag I to increase its magazine to 40 rounds, which should be enough to comfortably get three kills before needing to reload. A Long Barrel is needed to hit your optimal TTK at a reasonable distance, and an optic is downright required to remove the gun’s hideous iron sights. We then finish the build with a Suppressor to stay off enemy radar.
Loadout Recommendations
Perks | |
---|---|
Specialty | Recon |
Column One | Ghost, Ninja |
Column Two | Fast Hands |
Column Three | Vigilance |
Equipment | |
Wildcard | Perk Greed |
Lethal | Preference |
Tactical | Stim |
Field Upgrade | Trophy Systems |
Suppressed weapons typically want to use Ghost to stay off the radar while moving, so you might as well spec into the Recon specialty for some added benefits. We trigger the set bonus with Ninja to muffle our footstep audio and Vigilance to become immune to CUAVs. Since we’re using Perk Greed, we can run Ghost and Ninja at the same time, freeing up our second perk column for Fast Hands. This removes the sluggish swap animation for the Siris and your paired primary.
Your choice of equipment will boil down to your preferred game modes and playstyle. For an SMG like this, you should consider using Stims to trigger HP regeneration after a tough gunfight. We also recommend Trophy Systems if you play the objective. Throw one down near a Hardpoint or Domination flag, and you’ll counter just about all throwable equipment that gets near you or the objective.
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