Another Crab’s Treasure Gets Important New Switch Update

Another Crab's Treasure Gets Important New Switch Update

Key Takeaways

  • The Nintendo Switch version of Another Crab’s Treasure receives a significant performance patch for optimizing framerate and fixing bugs.
  • The update includes improvements to rendered geometry and shader adjustments along with bug fixes.



Developer Aggro Crab has released a large performance patch for the Nintendo Switch version of Another Crab’s Treasure. Only the second game from Aggro Crab, Another Crab’s Treasure was released earlier in 2024, and the soulslike adventure title has quickly become a hit in the gaming community.

Aggro Crab’s latest indie title was released in April 2024 for PC, PlayStation, Switch, and Xbox, with Another Crab’s Treasure getting a day-one release on Game Pass. The PC, PS5 and Xbox versions have since seen regular updates and fixes, leaving Nintendo’s hybrid console to fall behind with some large performance issues. To bring the Switch version up to the same standard as the other platforms, Aggro Crab has released a substantial patch to address and stomp out those bugs.


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Nintendo Switch players can now download v1.0.103.9 for Another Crab’s Treasure and with it comes a raft of new updates and fixes. Aggro Crab confirms that the update optimizes all areas of the game and improves the framerate across the board. This has been achieved by the developers tweaking the rendered geometry as well as shader and fog adjustments. Along with the performance update for Another Crab’s Treasure, game-breaking bugs and visual issues have also been addressed, including the addition of missing NPCs.

The update to the Nintendo Switch version will surely delight fans, as Another Crab’s Treasure is one of 2024’s best indie titles with its humorous twist on the soulslike genre. Further to the technical overhaul, the latest patch allows gamers to move and zoom the map on the location menu, rectifies certain level exploits, and adjusts some of the language used, particularly with the Russian translation of the game.


Proof of the game’s popularity comes from the announcement that Another Crab’s Treasure sold over 100,000 copies in just four days. Add to that the fact that it is currently sitting with an “Overwhelmingly Positive” review score on Steam and an 81% rating on OpenCritic, with many pointing towards the use of novel use of the soulslike-tropes as the game’s main highlight.

With the Nintendo Switch update seemingly addressing most of the lingering problems, fans have an added incentive to dive into the colorful yet somber world of Another Crab’s Treasure. Currently, there are no plans from Aggro Crab to add any DLC, but the main campaign for Another Crab’s Treasure will take roughly 15-20 hours to complete, with another 10 hours on top of this to fully explore the game’s depths.


Another Crab’s Treasure Switch Patch Notes

v1.0.103.9

12/03/2024


OPTIMIZATION

IT’S FINALLY TIME! Every area in the entire game has been significantly optimized, improving framerate in almost every circumstance. This includes reductions in rendered geometry as well as shader and fog adjustments and optimized gameplay code. Special attention has been given to areas that were previously particularly low-performance and harmed players’ enjoyment of the game. Thank you so so much for your patience, it’s been a long time coming!!

BUGFIXES

  • Re-added a BUNCH of missing NPCs that were supposed to be in the game!!! (especially in late game areas)
  • Fixed an issue where killing a blue pufferfish would mysteriously crash the game for some users.
  • Fixes to some niche situations where Umami crystals could be continuously increased by restarting the game.
  • Fixed an issue where Shell UI wouldn’t update language when the Language setting changes
  • Fixed an exploit where a Decoy could be placed on Umami replenishers to infinitely restore Umami
  • Fixed visual and physics issues related to the Felix Cube.
  • Fixed an issue where smokescreen caused Pagurus to teleport.
  • Fixed a rare issue where Kril could get stuck in Heikea’s grab attack, forcing a reset.
  • Fixed an issue where Kril would take damage from enemies hitting a Decoy.
  • Fixed rare control lockups related to the Scrap Hammer.
  • Fixed an issue where the Fortify effect could last forever even after the visual expired.
  • Fixed an issue where the final boss could fall off of their arena.
  • Fixed a small issue where killing a boss from long distance with The Gun could make their dead icon never show up on the Map.
  • Fixed an issue where hammer dash would sometimes send you flying at high velocity.
  • Prevented a soft lock at the end of the game related to a shell going out of bounds.
  • Fixed Infinite loading bug caused by some shells in the player corpse.
  • Fixed an issue where you could climb on the Consortium’s back after it died.
  • Fixed an issue where Topoda’s fast movement during his sandstorm ability would cause the player to get flung into the air.
  • Fixed an issue where certain costumes would appear completely black permanently after being gunked.
  • Fixed an issue where Self-repair could heal Kril beyond his maximum HP.
  • Fixed an issue where taking off the gun would remove it from the shell collection menu
  • Fixed an issue where Kril could get stuck in a climbing animation when leaving a climbable surface in certain situations.
  • Fixed an issue where getting your hammer destroyed would also cause your DEF stat to not respect your currently worn shell.
  • Fixed an issue where being electrocuted while rolling did not stop the roll.
  • Prevented “windbox” hitboxes such as the Frogfish vacuum attack from affecting the player while climbing
  • Fixed an issue where getting grabbed while climbing would disrupt the grabber’s physics
  • Fixed an issue where Flotsam Vale’s Inkerton could be interacted with prior to ambushing you.
  • Fixed an issue where hitting an enemy would cause the game to get softlocked and spawn the hit vfx particle every frame in very rare cases.
  • Mantis Punch teleport should behave more consistently.
  • Fixed an issue where a certain colossal lategame enemy would not release you from a grab properly
  • Fixed an issue where your hammer could attack as if it was the standard fork after a cutscene.
  • Fixed multiple SFX and voice lines in Voltai’s fight being played silently
  • Fixed multiple instances of NPCs persisting in a spot after having moved on in the story
  • Improvements to camera collision, especially when using Dispatch
  • Fixed a mis-typed italics tag present in all languages except English • Improved a variety of Russian translations including a misgendered lobster in Slacktide
  • You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle.
  • Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files.
  • Fixed multiple progress blockers related to dying or resting right before the Boat Powered sequence could take place
  • Fixed an issue where munch+kintsugi would cause Kril to do a mega jump.
  • Fixed a bug where status buildup could be reduced below 0 by equipping Stowaways totaling greater than 100% status resistance.
  • Fixed an issue where certain world-space text (such as Affliction triggers) could fail to display in languages besides English.
  • Fixed an issue where Firth’s bubble bullet claw model would stay active if you Wave Breaker him at the right moment.
  • Fixed an issue where bosses such as Topoda wouldnt play the peril symbol if attacking you from a distance
  • Fixed an issue where Wave Breaker’s text prompt wouldn’t update its layout properly
  • Fixed an issue where Pufferfish would never get up after being poise broken.
  • Fixed an issue where Topoda’s brain would break if Smokescreen was used on him during his sandstorm phase
  • Fixed an issue where Topoda could send you under the map with his mantis punch.
  • Fixed an issue where Magista could hit you with a ghost hitbox after she’s done her spin attack.


BALANCE CHANGES

  • Nerfed hammer slightly by adding an extra third of a second before the Hammer’s first attack cancels.
  • Rubber Band now only halves electric damage and entirely removes the electric stun.
  • Stunpounder’s chain lightning attack damage reduced from 90 → 75
  • Stunpounder’s chain lightning attack radius reduced by 25% to reduce the amount of doubled hits
  • Stunpounder’s big lightning attack replaced entirely with an electric ring that can be jumped over, but the windup time is faster.
  • Stunpounder and Voltai: Electric ring damage buffed from 40 → 60
  • Puffer Quill stowaway weight reduced from 3 → 2
  • Rusty Nail+ stowaway changed to 6 ATK -5 MSG, Req. 8 RES
  • Bobbit Trap lockdown time reduced on bosses and extra large enemies.
  • Bobbit Trap extra lockdown time on Lv.3 upgrade is also reduced.
  • Praya Dubia Health increased from 3000 → 7000
  • Praya Dubia Reduced Damage from orbital laser from 95→ 70
  • Mantis Punch Base Damage reduced from 250 → 220
  • Puffer Quill stowaway -DEF reduced to -10
  • Reduced the amount of time you are invincible after swapping shells by 0.5s.
  • Puffer Quill Stowaway ATK buff reduced from +10 to +5
  • Unique Broadsword Rangoon no longer respawns in Expired Grove.
  • “Another Chance” now grants invincibility for a few moments.
  • Stowaway Weight on Sea Cucumber Reduced from 6 to 5
  • A certain late-game tentacled boss’s HP increased by 14%


FEATURES

  • You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
  • Kril can now use Adaptations without a fork. Have fun, speedrunners!

LEVELS

  • Many fixes across all levels to various soft locks, exploits, and level skips.

LOCALIZATION

  • Updated translations for “Lv” across various languages.
  • Updated description of Rubber Band to reflect that it doesn’t make you fully immune to electricity damage anymore.
  • Added missing dialogue to Topoda’s upgrade shop.
  • Updated credits.

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