Phasmophobia is Already a Big Hit on Consoles

Phasmophobia is Already a Big Hit on Consoles



Key Takeaways

  • Phasmophobia crosses 1 million players on console in just 35 days, garnering praise from fans.
  • The indie horror title’s success on PC and consoles reflects its overall sales nearing 22 million.
  • As Phasmophobia plans for an official launch, developer Kinetic Games faces the challenge of incorporating player feedback across multiple platforms.



Phasmophobia, the viral game sensation from 2020, has reached 1 million players on console, a little over a month after its early-access launch. Having first come out in early access on PC four years ago, Phasmophobia only recently became available for players on PlayStation and Xbox platforms.

Developed by indie studio Kinetic Games, Phasmophobia is a survival horror title that puts players in the shoes of a ghost hunter and lets them use a range of intriguing equipment, such as EMF detectors, to investigate various haunted locations. They can take up these ghost-hunting contracts alone or as part of a group of up to four players. Phasmophobia‘s PC early access period began on September 18, 2020, soon after which it gained extreme popularity on streaming platforms and became the most-watched game on Twitch at one point. Thanks to its strong reception, the horror title also won the Best Debut Game recognition at The Game Awards 2020.


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According to the official announcement on Twitter, Phasmophobia hit 1 million players across PS5, Xbox Series X/S, and PS VR2 on aggregate. Notably, the Kinetic Games-created indie title achieved this milestone just 35 days after surfacing as an early access game on these console platforms, on October 29, 2024. In the comments under the post, several fans lauded the game for its quality, with one person saying, “This is by far one of my favorite games that I have played in years …” Another player acknowledged the troubled journey of Phasmophobia‘s console ports and said that the devs “deserve” the success after making it through all that. A few others took the opportunity to ask the devs for certain additions, including bigger lobbies for the multiplayer sessions in the ghost-hunting game.


Phasmophobia Crosses 1 Million Players on Console, Gets Overall Sales Boost


Thanks to Phasmophobia‘s success—first on PC and then with its console ports—its total sales are now close to 22 million, as per Gematsu. Basking in the glory of the co-op title selling 1 million console copies, Kinetic Games’s CEO and Phasmophobia lead developer Daniel Knight said that the “incredible achievement” was only possible because of the game’s “wonderful, supportive and engaged community.” The source further reports Knight saying that the UK-based studio “could not be happier” and labeling the game’s successful console debut as the “best Christmas present” the team could have wished for.


With Phasmophobia out on multiple major platforms, the devs now face a new challenge of catering to player feedback across different systems as they work their way toward an official launch. As for the fans, given the game is an atmospheric experience played from a first-person perspective and hence a good fit for VR, some of them have expressed an interest in seeing the game be ported to a mainstream Meta Quest VR headset in the future.

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