Key Takeaways
- Monster Hunter Wilds director Yuya Tokuda is actually quite glad many players hated the beta’s lack of hitstop.
- According to Tokuda, hitstop was altered partially due to complaints about the difficulty of the hitstop in World.
- However, he sees complaints about these changes as “very positive feedback”, and seems to be quite pleased to alter hitstop again.
Monster Hunter Wilds had a very successful beta period earlier this year, managing to surpass the likes of Helldivers 2 and Call of Duty: Black Ops 6 in terms of players on Steam. It’s safe to say that the game will be absolutely massive when it releases next February, but there were one or two things that people are hoping Capcom improves between now and then.
One of the biggest issues was the hitstop in Monster Hunter Wilds, or the lack of it, to be more specific. Players were winding up their True Charged Slashes and making contact with massive monsters, only to find that the brief freeze-frame that makes you feel all tingly was nowhere to be seen. It was easily the biggest complaint that most had about the beta, outside some wonky performance issues.
Monster Hunter Wilds Director Is Happy We All Hated The Beta’s Lack Of Hitstop
It has been explained to TheGamer by director Yuya Tokuda that Monster Hunter Wilds will have hitstop added to it before release, and that the team “received a lot of feedback” about the feature. That will be a great relief to those that missed it, but it also seems to be a great relief to Tokuda himself.
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Speaking with GamesRadar, Tokuda admits that he was actually pretty pleased that everyone seemed to miss the hitstop from previous games like Monster Hunter World, and actually saw all the complaints as “very positive feedback”.
“When Monster Hunter World was released, many of the users from overseas commented that the hitstop was way too hard and it made it difficult for them to play,” says Tokuda. “So it’s very positive feedback seeing the users who experienced the [Wilds open beta test] this time, saying that they missed the hitstop that they were experiencing in past titles. It’s a very unique Monster Hunter experience being able to experience that hitstop, so it’s very positive feedback from my perspective.”
It does sound as though Tokuda wasn’t overly keen on removing the hitstop entirely, and is plenty happy about being able to go back to a system he liked better in games like World. Thankfully, it seems as though both director and playerbase are on the same wavelength now, and that should hopefully make for a banger of a Monster Hunter game.
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit.
The ultimate hunting experience awaits you in Monster Hunter Wilds.
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