Best Resident Evil Games With Little Or No Backtracking

Best Resident Evil Games With Little Or No Backtracking



Key Takeaways

  • Some Resident Evil games, like Operation Raccoon City & The Mercenaries, do away with backtracking altogether.
  • Resident Evil 6 & The Darkside Chronicles are more action-oriented, keeping players in the thick of combat.
  • Resident Evil 3 Remake & RE5 are designed to minimize backtracking, offering a more streamlined gameplay experience.



Backtracking, that is, running back through previous areas in order to acquire key items or extra loot, has become somewhat of a staple in the survival horror genre. It was arguably the very first Resident Evil game that kicked off this trend by encouraging players to return to parts of the Spencer Mansion they had already seen before to open up new areas and snoop out any hidden secrets, but the truth is, not everyone is a fan of backtracking.

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Some players simply want to run through the game and enjoy the story and gameplay without having to worry about returning to a previous locale to grab what they need or move on to the next stage. Thankfully, there are a few Resident Evil games that work this way with barely any backtracking included.


7 Resident Evil: Operation Raccoon City

Operation Raccoon City’s Run-And-Gun Gameplay Leaves No Room For Backtracking


Systems

In Resident Evil: Operation Raccoon City, players take control of a secret group of Umbrella agents who are tasked with cleaning up the streets and protecting Umbrella’s interests during the Raccoon City incident. Unlike Resident Evil 2 though, where players must carefully navigate the city and be considerate about items and ammo, Operation: Raccoon City is more of a run-and-gun experience which is still a lot of fun, but doesn’t require all that much brainpower.

The main objective for each of the levels will be pushing through hordes of zombies in order to reach the next level, making it more centered around intense shootouts rather than being a slow and methodical kind of game. Considering this game also supports 4 player co-op, there’s rarely a need to backtrack for the sake of finding extra ammo, since at least 1 agent will always have some on standby.

6 Resident Evil The Mercenaries 3D

A Game Centred Around The Series’ Action-Packed Game Mode


Systems

Released
June 28, 2011

Developer(s)
Tose

Just as the name implies, Resident Evil The Mercenaries for the 3DS is a game based around the franchise’s popular extra game mode. The aim of the game here is to rack up as many kills as possible in a specified time limit, unlocking new weapons, skills, and skins along the way. As a result, the game doesn’t contain a story and is essentially just for those who want to dive in and blast a few Ganado heads off as part of a short but sweet gaming session.

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It’s a much more casual experience in comparison to the mainline titles, and since each level is one big area, backtracking doesn’t even exist within the Mercenaries 3D. Pair this with a lack of puzzles or key items, and while it may play very differently from other games in the series, The Mercenaries is still a blast to play, especially with a friend.

5 Resident Evil Revelations 2

Revelations 2 Is A largely Linear Experience Separated Into Multiple Episodes


Top Critic Rating:74/100 Critics Recommend:54%

Released
February 24, 2015

OpenCritic Rating
Fair

Resident Evil Revelations 2 came out at a pretty weird point for the series. On the one hand, it was still incorporating elements of third-person action which had been ushered in with Resident Evil 4, but this game was also clearly trying to harkan back to the survival horror titles of old, which ended up making it a pretty terrifying experience.

One thing it doesn’t replicate from those games though is backtracking, since it is an episode-based game that is mostly linear for each of its chapters. There are still some tricky puzzles that can leave players stuck in a room for a few minutes until they and their companion figure out how to progress, but running back to previous areas won’t be necessary this time around.

4 Resident Evil 6

Resident Evil 6 Is More Concerned With Keeping Players In The Thick Of The Action Than Backtracking


Resident Evil 6 caught a lot of flak upon its release for leaning too much into the action genre, largely leaving behind its survival horror roots. However, while it’s nowhere near as scary as the other games, one benefit the game does have is how streamlined and simple it is to play.

There’s an abundance of ammo spread out across each area, along with stashes of herbs and medicine players can keep tucked away, ensuring they never need to retrace their steps just to be prepared for what’s to come. Even Leon’s campaign, which is designed to be the most similar to classic entries, never really forces the player to run back for something due to its linear structure, which applies to each of the campaigns.

3 Resident Evil: The Darkside Chronicles

Darkside Chronicle’s FPS Arcade Style Gameplay Makes Backtracking An Impossibility


Resident Evil: The Darkside Chronicles
Systems

Released
November 17, 2009

The Darkside Chronicles is a first person arcade shooter that chronicles some of the franchise’s most important stories, alongside throwing in a few new ones. Because of the gameplay structure, the player doesn’t actually have the ability to move their character, since they will be confined to aiming and holding off any enemies who get too close, similar to the House of the Dead games.

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It might be a drastically different way to play Resident Evil from what most people are used to, but it’s a nice breath of fresh air that also cuts out any backtracking. As a result, this, and its companion piece, the Umbrella Chronicles, can be the ideal way for some players to enjoy the stories of Code Veronica and Resident Evil 2, for example, if they don’t enjoy the amount of backtracking featured in those original games.

2 Resident Evil 3 Remake

Capcom Decided To Make Resident Evil 3 Remake Much More Linear Than The Original


Top Critic Rating:80/100 Critics Recommend:73%

Released
April 3, 2020

OpenCritic Rating
Strong

Since the original Resident Evil 3 is considered one of the classic entries, it does contain a fair amount of backtracking, keeping in line with the 2 games that came before it, but the 2020 remake is a little different. Capcom made the decision with Resident Evil 3 Remake to make it a much more linear experience, closing off certain locales and removing entire areas like the clocktower to offer a short, but still enjoyable horror thrillride that has virtually no backtracking involved.

One could argue that, since Carlos must venture through the R.P.D, this could be considered a form of backtracking, but since this isn’t the same game as Resident Evil 2, it feels more like revisiting an area with a new, albeit bloody, coat of paint. Resident Evil 3 Remake still stays mostly true to its original counterpart, but those who weren’t fond of the backtracking should enjoy this iteration a lot more.

1 Resident Evil 5

Only Completionists Will Need To Retrace Their Steps During A Playthrough Of Resident Evil 5


Released
March 5, 2009

OpenCritic Rating
Fair

Resident Evil 5 is a game that always places key items in front of the player’s current location, usually reserving them for the very end of the level before a cutscene. This way, players never need to worry about whether they missed a key or item the need to return to somewhere they’ve already been, and can instead direct their focus to surviving the swarms of Majini and B.O.Ws they’ll come up against as they venture through Kijuju.

The only time backtracking might be required is if players accidentally miss out on the weapons which will randomly appear in attache cases, but since these are so bright and sparkly, they are very hard to miss. Additionally, collecting all the BSAA emblems may require players to return to previous areas, but this isn’t necessary for a standard playthrough.

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