How Need For Speed’s Vehicle Development And Game Design Strategy Have Changed Over The Years

How Need For Speed's Vehicle Development And Game Design Strategy Have Changed Over The Years
ApocalypseShadow91d ago (Edited 91d ago )

Yeah. Besides that ridiculous statement in the article, I really didn’t like the first game at all. Cars controlled like bricks. It was only until N4S 2 was when it started to feel better. N4S 3 was when I really got into the series. Hot Pursuit was the shit for home console racing. I mean, it’s on my phone like right now with Duck Station and ePSXe depending on which emulator I want to use. The disc is in a drawer and the PS1 in the closet but I had to reminisce every now and then on how fun it still is.

But then it turned into the Fast and the Furious nonsense of EA copying whatever was popular at the time including the music. Also by then, I was boycotting this shitty company for their industry practices of destroying developers and buying up licenses. I mean look, Criterion was purchased to kill competition, acquire the Renderware Engine and gain the Burnout series, then tasked what’s left of Criterion into making N4S. Pure bullshit move.

But I did enjoy the series and EA before they turned evil and greedy.

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