Resurrected Gets New Update for November 2024

Resurrected Gets New Update for November 2024



Key Takeaways

  • Killing Time: Resurrected version 1.1 introduces new features like independent resolution toggling, crouch toggle input, and enhanced visuals and gameplay.
  • Bug fixes in the update address stability and performance issues, improving gameplay quality across all platforms for a smoother experience.
  • Control and interface improvements include refined mouse sensitivity, corrected subtitles, and better HUD scaling, enhancing user-friendliness and overall gameplay.



Nightdive Studios has released a significant update for Killing Time: Resurrected across all platforms, updating the game to version 1.1. This November 2024 patch from Nightdive Studios introduces a host of bug fixes alongside several new features and gameplay enhancements, further refining the remastered classic.

The news about 1995 horror shooter Killing Time being remastered first surfaced in June 2024 during the Guerrilla Collective showcase, where the remastered version, Killing Time: Resurrected, was officially unveiled. The updated release promised a lot of improvements, including high-definition visuals, reworked controls, smoother gameplay, and a unique toggle allowing players to switch between modernized and original graphics. The remastered version was officially released on October 17, bringing the classic experience to PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.


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Originally a classic ’90s shooter, the remastered version of Killing Time: Resurrected has now received a major update, version 1.1, packed with new features and improvements. Players can now independently toggle between low- and high-resolution settings for weapons and actors, adjust linear filtering for sprites, world textures, and weapons, and toggle crouching with a new bindable input action. A new “Duncan Chase” mode has also been added, activated by setting the player’s name to “DUNCAN” at the start of a game. Additional tweaks include enhanced visual effects, such as improved health sphere animations and a polished 3D skybox, alongside a smoother presentation of intro and ending videos.


The update for Killing Time: Resurrected by Atari subsidiary Nightdive Studios also addresses a range of bugs to enhance gameplay stability and performance. Issues, like stuck swinging doors and improperly rendered sky textures, have been resolved, while teleportation glitches and level state inconsistencies when loading saved games have been fixed. Achievements tied to melee and Ankh weapons no longer count destroyed Molotov cocktails incorrectly, ensuring fair progression. Dynamic lighting errors, graphical hitches, and stuttering caused by VSync have also been addressed. Performance improvements, including optimized memory management and a refined line-of-sight algorithm, help the game run more smoothly on all platforms.

Control and interface improvements make Killing Time: Resurrected more user-friendly. Mouse sensitivity adjustments have been refined, lingering cursor issues during quicksave and quickload are fixed, and subtitles have been corrected for grammar and spelling. The HUD scaling is now more reliable, and the ending video in the Vault plays correctly, preserving the game’s nostalgic charm. This comprehensive update highlights the developers’ commitment to improving the horror shooter remake of the game, offering a more polished and refined experience for players.



Killing Time: Resurrected Version 1.1 Path Notes

New Features:

  • Added ability to switch between low- and hi-res weapons and actors independently
  • Added bindable crouch toggle input action
  • Added ability to burn enemies to cinders with fire attacks
  • Dead players will now respawn if the “fire” button is pressed
  • Added “Duncan Chase” mode – set the player’s name to “DUNCAN” at the beginning of a new game to activate
  • Improved appearance of title screen for non-English localizations
  • Separate settings are now available for linear filtering of sprites, world textures, and weapons
  • Health spheres now appear with an improved perspective and fade out when close to despawning
  • Improved localization
  • Increased frame rate of intro and ending videos to 24 FPS
  • Improved alpha channels of numerous ghost videos
  • Improved appearance of 3D skybox
  • More enemies now utilize 8-rotation death sprites
  • High-resolution chef now uses its original death sound effect


Fixed Issues:

  • Fixed issue where swinging doors could become stuck or the player could become stuck inside them
  • Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
  • Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
  • Fixed some teleports causing player view or enemy positions to interpolate improperly
  • Fixed doors sometimes not rendering when dynamic lighting was disabled
  • Fixed issue where state of levels could carry across loading of saved games
  • Fixed issue where Duncan could spawn at the beginning of a new game
  • Optimized line-of-sight checking algorithm
  • Enhanced memory management for image resources
  • Fixed incorrect offsets for right side automap inventory background
  • Video subtitle spelling and grammar fixes
  • OG Ending video in Vault now plays back correctly
  • Duck quack animation speed more closely matches original version
  • Duncan is even more resistant to teleporting outside the valid area of levels
  • Outline around flamethrower sprites removed
  • A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
  • Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
  • Fixed warped and see-through wall textures with mipmapping enabled
  • Fixed frame timing issue which could cause stuttering when vsync was enabled
  • Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
  • Fixed lingering mouse cursor when using quicksave and quickload features
  • Fixed mouse speed calculation issue
  • Improved behavior of mouse sensitivity slider in menu
  • Editing: Sky textures specified in mapinfo.json are now fully respected
  • hud_scale console variable behavior corrected


Killing Time Resurrected

Killing Time: Resurrected

Welcome To The Conway Estate!

Nightdive Studios and Ziggurat Interactive have teamed up to bring back this sophisticated shooter laced with gallows humor and visual violence to bestow mayhem to all! Puzzle solving and strategic thinking are placed at a premium. The visceral violence is complemented by paranormal graphics and a super(natural) storyline.

Set in the early 1930s, Killing Time: Resurrected casts you as a student, studying the cryptic world of Egyptology, who finds themselves trapped in the estate of wealthy heiress Tess Conway. A ritual to bestow eternal life conducted by Ms. Conway backfires and her high-society friends vanish without a trace. It’s up to you to find and destroy the mystical Egyptian Water-Clock to undo its curse and face a legion of super(natural) horrors.

The remastered edition of Killing Time: Resurrected features toggleable high-resolution character artwork/sprites from the original 3DO and PC versions of the game, upscaled environmental texturing, smoother gameplay, more responsive controls, and expanded control and key-bind settings.
 

Engine
KEX Engine

ESRB
rp

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