EA Motive’s Iron Man Game Should Be an Origin Story

EA Motive’s Iron Man Game Should Be an Origin Story



EA Motive developing an Iron Man game is exciting for a handful of reasons with one of them being the fact that it’ll be one of the first iterations of Tony Stark in a long while that is an original, fleshed-out interpretation of the billionaire industrialist. Iron Man has been in multiple games since Robert Downey Jr. transformed the character from a forgettable man in a red-and-gold suit of armor into a global phenomenon, but only one or two of them have taken the time to develop him with any semblance of an emotional arc.




Likewise, each video game iteration of Tony Stark/Iron Man in the last decade has more or less emulated Robert Downey Jr., not unlike how the Marvel Ultimate Alliance 3: The Black Order and Marvel’s Guardians of the Galaxyemulate the MCU’s iconic iteration of the Guardians of the Galaxy. Iron Man’s origin story was fairly faithfully depicted in the MCU’s Iron Man with no need for it to be rehashed in other media since, but Motive’s standalone game gives it an opportunity to revisit that lore if it has anything substantial or paramount to contribute to it; either way, this is Motive’s chance to put its stamp on Tony Stark’s lore.

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How an Origin Story for Motive’s Iron Man Could Impact Gameplay


Having Tony Stark become Iron Man within Motive’s game’s events could be seen as reductive and is largely taboo in a lot of successful superhero video game adaptations. Indeed, games like Batman: Arkham Asylum and Marvel’s Spider-Man reap the rewards of superheroes who are already experienced as crime-fighters and arguably at the peak of their personal capabilities.

That might be what a lot of players are hoping to receive out of Motive’s Iron Man—complete skills with infinite suits of all shapes and sizes Tony could already have displayed in a lavish cliffside home. But, if Motive is developing an origin story, there are far more interesting ways his genius intellect could be exemplified in gameplay.

It would be incredible to see Tony manufacture his first suits and see what weaponry he designs them with, for instance, and doing so would allow players to gradually accumulate abilities and mechanics as new suits are sequentially built.


If Motive’s Iron Man game becomes a fully fledged franchise like Marvel’s Spider-Man is now, an origin story would give gameplay a lot more room to breathe and not bombard players with every suit variation imaginable from the beginning—waiting for a sequel to don a Hulkbuster armor would be more fulfilling, especially if it meant Hulk himself would appear in a sequel, but putting that front and center in Motive’s debut Iron Man installment would give it an impossible feat to have to then outdo later on. Rather, an origin story would excuse makeshift suits that aren’t quite as intricate or advanced as some of the suits fans might be more accustomed to in large part due to the MCU’s take on Iron Man.

Motive’s Iron Man Must Avoid MCU-isms Like the Plague

It would be disappointing if Motive leaps straight to simply materializing suits atop Tony’s body with nanotechnology, for example, and not have Tony need to take time putting himself into actual armor with separate components. Moreover, an origin story that tells how Tony becomes Iron Man taking notes from the MCU would be redundant.


Motive can’t hope to retread that ground unless it has something wholly unique and special in mind, and even then it would beg unending comparisons in how each origin story is told. That’s the risk it would run if it wanted to revisit Tony’s history and not insert itself somewhere long after Tony built his original suit, but such an endeavor would be worthwhile in gameplay and offer Motive a chance to envision the character differently than the MCU has, especially for a new audience who may finally be dissociated from the popularity of Robert Downey Jr.’s Tony Stark.

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