While the Black Ops 6 omnimovement system has been a game-changer for gunfights in the latest Call of Duty, that doesn’t mean everyone’s been happy with Treyarch’s movement changes. Some have been pointing out that, in comparison to Modern Warfare 2019, Black Ops 6’s movement is actually much slower and clunkier. That’s why a Treyarch director has weighed in on exactly why BO6 feels different to play than other CoD games, while explaining the team’s goals for the “overall game experience.”
Whatever your opinion on the Black Ops 6 movement system, it’s important to note that Treyarch wants Call of Duty to be as approachable as possible. CoD is a colossal FPS game series, and I doubt the team wants to turn anyone away with its movement systems right as they pick the newest entry up.
That’s why Treyarch’s associate director of design Matt Scronce has addressed the current state of movement in Black Ops 6, after they were tagged in a video and post comparing the newest Call of Duty game’s movement to Modern Warfare 2019. Some players were commenting on how slow and clunky BO6 plays in comparison to the older CoD games, despite the addition of omnimovement. In response, Scronce explains why the omnimovement system was implemented in the first place, and details what Treyarch has been trying to avoid by making the movement changes.
“Once prone and crouch speeds become too fast, you end up with [a] mismatch between first and third person POV leading to ‘snaking’ which has been a massive problem in the past. Faster is not always healthier for the overall game experience,” Scronce explains.
Players have been using snaking as a tactic in Call of Duty multiplayer for a long time, and while it isn’t explicitly against the rules, it is generally frowned upon. It’s a tactic where the player is quickly crouching, going prone, and sprinting forward to stand up in quick succession behind cover, essentially bobbing their head up and down to keep an eye on an area while remaining almost completely safe. It’s incredibly difficult for the opposing player to combat this technique, and Scronce makes it clear that the team doesn’t think this kind of play is good for the overall health of Black Ops 6.
“I’ve never personally been a fan of spamming jump during combat, so when we intentionally designed omnimovement mechanics, we adjusted sway/bob when jumping by default to ensure that wasn’t the most effective tactic during engagements,” Scronce continues. “If you want to spam jump while shooting, we have perks and attachments to increase effectiveness just like we do for slide and dive.”
“All that said, we’re always looking at feedback, data and discussing our internal opinions across partner studios on how the game is playing in order to continue making improvements.”
Call of Duty games have always had exploits, glitches, and meta-tactics, with Black Ops 6 being no exception. In fact, a Black Ops 6 and Warzone loadout bug meant players could use the new Sirin 9mm weapon early, and you’d best believe that players have been taking advantage of the glitch.
As you grind away in Season 1 we’ve got all the best Black Ops 6 weapons and Black Ops 6 loadouts for you, to help you get the upper hand.
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