Key Takeaways
- Metaphor: ReFantazio is a banger, but fans have some nitpicks that they hope are improved if it ever gets a sequel.
- The game’s dungeon design is a big issue, as some think the optional dungeons are too samey, while some find the menu confusing to navigate.
- The lack of voice acting for social links and relatively inconsequential Popularity Rankings are also little nitpicks in an otherwise stunning game.
Metaphor: ReFantazio is an absolute banger of a video game, and easily one of the best that 2024 has had to offer. It takes the Persona formula and fuses it with Final Fantasy 5’s job system and a fantasy world to create something altogether unique, but while it has a very long list of pros, that doesn’t mean it doesn’t have any cons.
Perfection is almost impossible these days, and while Metaphor: ReFantazio comes pretty close, fans of the title have been sharing their biggest gripes on social media now that everyone has had enough time to plow through its massive main quest. Reddit user Narrow_Potential_974 was the person to put the question to the game’s subreddit, and there were a variety of different answers.
Narrow_Potential_974 kicks things off by mentioning the game’s many dungeons, explaining that they weren’t a fan of there being so few big dungeons and far too many of the smaller ones feeling repetitive. They go on to explain that they hope the next game in the series spends “more time to craft unique interesting dungeons”.
Another big problem that a few people have is the game’s UI, as while Atlus made a lot of effort trying to make it stylish as always, it seems as though many are kind of irritated with its functionality. For example, a user called Rough-Self-9134 thought that the equipment menus were “confusing to navigate”, while another user called PM_ME_SKELETONS got very fed up with equipment automatically changing when switching Archetypes.
There are plenty of other nitpicks that people mention too, one of the more common being the lack of voice acting for social links – clearly, we were all spoiled by Persona 3 Reload. A couple of people also think that the game’s Popularity Rankings could have been better, as it was often inconsequential and only moved in meaningful ways as part of the story.
Of course, it’s worth pointing out that most people in this thread actually love Metaphor: ReFantazio – it would be a little strange of them to hang out in the game’s subreddit if they didn’t. It’s more that these are slight nitpicks in a game that is otherwise pretty fantastic, and I’m sure everyone in there has their fingers crossed that it takes home the grand prize at The Game Awards next month.
From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince.
Control your destiny, face your fears, and awaken magical Archetype powers that lie dormant in your heart. By awakening to an Archetype, you will unlock the power to channel and combine the abilities of unique job classes. Strengthen your bonds and build your party to take down powerful foes and discover the kingdom’s true nature.
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