Cell is one of the most iconic villains in the Dragon Ball universe, and in Dragon Ball: Sparking Zero, he brings his cunning and evolution to the battlefield. With multiple forms—ranging from Imperfect Cell to its ultimate Perfect Form—Cell offers diverse playstyles that cater to both strategic and aggressive players.
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Dragon Ball: Sparking Zero – Trunks Character Guide
If you’re looking to play every form of Trunks, here’s how.
Each form has its own strengths, weaknesses, and unique abilities, making Cell a versatile character for any roster. In this guide, we’ll break down each of Cell’s forms, their key abilities, and how to use them effectively to dominate your opponents in Sparking Zero.
Cell (1st Form)
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Solar Flare |
R2/RT + Up on the D-Pad |
2 Skill Count |
Blind opponent. |
Afterimage |
R2/RT + Left on the D-Pad |
2 Skill Count |
Dodge the next attack. |
Kamehameha |
R2/RT + Square/X |
3 Ki Bars |
Fires a Beam Super that does over a bar of damage when fully charged. |
Special Beam Cannon |
R2/RT + Triangle/Y |
3 Ki Bars |
Fires a Beam Super that does over a bar of damage when fully charged. |
Drain Life Cell |
R2/RT + Circle/B (when in Sparking Mode) |
Full Ki Bar |
Rush Ultimate that does a bar and a half of damage. |
Cell (1st Form) In Versus And Online Matches
When playing as a transforming Cell, you want to monitor your health bars closely. This is due to the many ways you can recover health as Cell, thanks to his move set, and after transforming, making 1st form Cell a character you’d want to pick even outside of DP battles.
His grab alone grants him one Ki bar and heals him for a quarter of a health bar, making repeat grabs a great way to sustain yourself. The Ultimate move, Drain Life Cell, heals for over a bar of health, easily sustaining the character in drawn-out battles.
Attacks that drain life don’t work on Androids.
Even transforming heals Cell for half a bar, hence why you want to start with this form and slowly transform into the others. As far as the rest of the kit goes, the only move worthy of note is Solar Flare, which can easily lead to a grab (if they are blocking) or an easy way to hit the Ultimate (if they are spamming buttons).
Cell (2nd Form)
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Solar Flare |
R2/RT + Up on the D-Pad |
2 Skill Count |
Blind opponent. |
Pump Up |
R2/RT + Left on the D-Pad |
2 Skill Count |
Gain Offensive Buffs. |
Big Bang Crash |
R2/RT + Square/X |
3 Ki Bars |
Fires a Beam Super that does over half a bar of damage. |
Drain Life Cell |
R2/RT + Triangle/Y |
3 Ki Bars |
Triggers a Rush Super that does nearly a bar of damage. |
Unforgivable! |
R2/RT + Circle/B (when in Sparking Mode) |
Full Ki Bar |
Huge and unblockable area-of-effect explosive wave that deals a bar and a half of damage. |
Cell (2nd Form) In Versus And Online Matches
The healing strategy works just the same as the 2nd form Cell, with the options of grabbing or transforming still healing the same (although transforming also gives you a full Ki bar). Drain Life Cell is now a regular rush move, healing less but easier to land.
Most abilities of this Cell do less damage than you’d expect, but you can still put your opponents in compromised positions with Solar Flare and combo them away. As for the Ultimate, only use it if you know you’ll seal the match that way; it is unblockable, but it will leave you one hit away from death.
Cell (Perfect Form)
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave |
R2/RT + Up on the D-Pad |
2 Skill Count |
Sends out an explosive wave that knocks enemies back. |
Afterimage |
R2/RT + Left on the D-Pad |
2 Skill Count |
Dodge the next attack. |
Super Kamehameha |
R2/RT + Square/X |
3 Ki Bars |
Fires a Beam Super that does a bar and a half of damage when fully charged. |
Barrage Death Beam |
R2/RT + Triangle/Y |
2 Ki Bars |
Fire several projectiles that can deal a bar of damage. |
Perfect Barrier |
R2/RT + Circle/B (when in Sparking Mode) |
Full Ki Bar |
Huge area-of-effect explosive wave that deals two bars of damage. |
Cell (Perfect Form) In Versus And Online Matches
You can no longer heal as this Cell, so you’ll instead use him as a more conventional character. For that, it is good that instead of Solar Flare, you have Explosive Wave, a way to push your opponent away if they have you locked into a combo.
Barrage Death Beam is an amazing tool for harassing your opponent since you can deal significant damage with only two Ki bars, and they’re a lot of Death Beams with excellent tracking, ideal for using up your opponent’s Afterimage charges, for example.
Perfect Cell
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Instant Transmission |
R2/RT + Up on the D-Pad |
2 Skill Count |
Teleport behind your opponent. |
Wild Sense |
R2/RT + Left on the D-Pad |
2 Skill Count |
Dodge the next melee attack and counter it. |
Perfect Beam |
R2/RT + Square/X |
2 Ki Bars |
Fires a Beam Super that does nearly a bar of damage. |
Perfect Rush |
R2/RT + Triangle/Y |
3 Ki Bars |
Triggers a Rush Super that does over a bar of damage. |
Solar Kamehameha |
R2/RT + Circle/B (when in Sparking Mode) |
Full Ki Bar |
Beam Ultimate that does two bars of damage. |
Perfect Cell In Versus And Online Matches
In Budokai Tenkaichi 3, Cell (Perfect Form) could transform into this Cell (since it is the same Cell, but his Saiyan side turned into Super Saiyan 2), but that is no longer the case in Sparking Zero. As such, we need to see him as his unique character.
His base stats are better than the other ‘perfect’ Cell, although his moveset hasn’t changed too dramatically. Instead of Explosive Wave, this Cell has Instant Transmission, a great way to catch opponents off-guard after sending them flying away.
Cell Jr
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Solar Flare |
R2/RT + Up on the D-Pad |
2 Skill Count |
Blind opponent. |
Explosive Wave |
R2/RT + Left on the D-Pad |
2 Skill Count |
Sends out an explosive wave that knocks enemies back. |
Special Beam Cannon |
R2/RT + Square/X |
3 Ki Bars |
Fires a Beam Super that does a bar of damage when fully charged. |
Innocence Rush |
R2/RT + Triangle/Y |
3 Ki Bars |
Triggers a Rush Super that does nearly a bar of damage. |
Super Kamehameha |
R2/RT + Circle/B (when in Sparking Mode) |
Full Ki Bar |
Beam Ultimate that does a bar and a half of damage. |
Cell Jr In Versus And Online Matches
Cell Jr’s main role in the game comes into play in DP Battle mode, where you have 15 points to create your ideal team. Costing only three DP, Cell Jr is an ideal filler choice, able to fly unlike most cheap options and also having half a health bar more than them.
You can also choose Cell Jr multiple times, in case you are confident in your skill with the character. He does have two excellent skills in the form of Solar Flare and Explosive Wave, but pay attention to how you cast Explosive Wave as Cell Jr: you press left on the D-Pad instead of up, which can confuse veteran players used to characters like Vegeta or Gohan.
Next
Dragon Ball: Sparking Zero – Gohan Character Guide
Let’s check out the several versions of Gohan that you can use in Dragon Ball: Sparking Zero and decide which one is the best.
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