Call of Duty Dev Explains Black Ops 6 Movement Decisions

Call of Duty Dev Explains Black Ops 6 Movement Decisions



Key Takeaways

  • Matt Scronce explains why movement in Black Ops 6 may feel slower than previous games for gameplay balance.
  • Prone and crouch speeds altered to prevent snaking in Black Ops 6, reducing the effectiveness of certain tactics.
  • Treyarch is always considering player feedback in Black Ops 6.



Call of Duty: Black Ops 6 Associate Director of Design Matt Scronce has explained several of the design decisions made regarding the new omnimovement system. Specifically, he explained why some aspects of Call of Duty: Black Ops 6‘s movement may feel a little bit slower than previous games in the series.

In the lead-up to the launch of Call of Duty: Black Ops 6, the new omnimovement was touted as a major step forward for the series. It allows players to sprint, slide, and dive in any direction, making movement as a whole feel more fluid. While not perfect, most agreed that Call of Duty: Black Ops 6‘s omnimovement was a positive addition to the series, raising the skill ceiling considerably as gunfights get much faster. As with any major change in a franchise with a gameplay formula as established as Call of Duty, there were elements of omnimovement that some fans did not like, and they haven’t been shy about sharing them with the game’s developer.


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Responding to a clip showcasing a movement speed comparison between 2019’s Call of Duty: Modern Warfare and the recently-released Black Ops 6, Matt Scronce, Associate Director of Design at Treyarch, explained that issues were caused when making prone and crouch speeds too fast. This explains why basic actions, like crouching and swaying, look much heavier in the newer game compared to past Call of Duty titles.


Black Ops 6 Omnimovement Design Decisions, Explained

On top of this, Scronce also explained why jumping feels heavier in Black Ops 6. He claims he has “never personally been a fan of spamming jump during combat,” and omnimovement was designed with this in mind. Sway and bob values were adjusted during development “to ensure that wasn’t the most effective tactic during engagements,” although he does reassure that any player who wants to spam the jump button during gunfights can make this easier with various Call of Duty: Black Ops 6 perks and weapon attachments.


Since the launch of Call of Duty: Black Ops 6, players have been sharing their feedback about the game with Treyarch on a regular basis. Just recently, players have called for teammate collision changes in Black Ops 6, among many other things. Luckily, Treryarch has been receptive to this feedback so far, with regular updates to the game addressing major issues. There’s no doubt that if the studio feels there are any changes necessary for omnimovement, it will make them.

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