Helldivers 2’s Super Earth Defenders Can’t Sleep on Its Rocket Sentry

Helldivers 2’s Super Earth Defenders Can’t Sleep on Its Rocket Sentry

Context is important when considering any assortment of stratagems to possess in any Helldivers 2 mission. Bringing an Orbital Napalm Barrage for a Blitz: Search and Destroy mission on a Terminid planet isn’t a great option despite how much real estate it blankets in fire, for example, because it fails to destroy bug holes and therefore isn’t nearly as efficient as an Eagle 500Kg Bomb or an Orbital 120Mm He Barrage would be. Similarly, bringing Helldivers 2’s Emancipator Exosuit for a Blitz mission is a fantastic idea since its dual autocannons delete bug holes with ease, but players must be mindful of where and when they call it in because they’ll then have to trek across the map with it or leave it there afterward.




Helldivers 2’s Evacuate High-Value Asset missions are phenomenal for nearly any kind of Robotics Workshop Sentry players may want to bring, as well as Anti-Tank Mines or Tesla Towers to plant beyond the outer gates directly on enemy spawn points. Some Sentries can be more of a nuisance than others as Mortars have a tendency to combo nearby players into ragdolled stun states, but nothing is more reliable when it comes to securing a defensive position (Sentries’ relatively short cooldowns don’t hurt, either). Of course, players can often do no wrong by bringing the A/MLS-4X Rocket Sentry with them anywhere they go.

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The Loadout Makes the Diver in Helldivers 2


A challenging deliberation before every Helldivers 2 mission is what primary and secondary weapon pairing should be brought. One will frequently be swapped with the other when ammunition is exhausted during an ambush, and the right pair can sometimes be players’ saving grace, especially if stratagems are jammed or the timer has expired with no additional stratagems available to call down.

Choosing a secondary and throwable pairing then makes this decision twice as excruciating—players can equip Thermite if they equip the GP-31 Grenade Pistol to supplement actual grenades, or they may fare better twirling the Senator for heavy armor penetration on Automaton missions so they don’t risk the one-handed grenade launcher’s rounds ricocheting back at them. So long as stratagems are available, though, the Rocket Sentry is a lovely safety cushion in nearly any predicament.


Rocket Sentries are a Diver’s Best Friend in Helldivers 2

Classified with Hellpod, explosive, Sentry, and Anti-Tank traits, Rocket Sentries prioritize larger enemies and boast a remarkable damage output that is heaven-sent in a pinch. A well-placed Rocket Sentry can topple a bile titan in seconds, with the only real downside being that it may not last long if the automated turret is situated anywhere that an enemy can easily get to it. The lifespan of a Rocket Sentry stratagem is fleeting, but thankfully the turret’s standard cooldown of 150 seconds allows players to be frivolous with it as they’ll be able to summon multiple in a single mission.

Sticking a Rocket Sentry somewhere with high ground or an unreachable precipice is paramount as it will lower the chances of it being attacked and destroyed quickly by aggroed enemies while also guaranteeing that it has a good vantage point from which to snipe enemies.

Of course, Sentries taking enemy aggro also has a silver lining as it lets players retreat without bots or bugs tailing them incessantly. Either way, unlike the EMS Mortar Sentry, which is best used defensively, the Rocket Sentry is versatile and packs a bigger punch than the ordinary Mortar anyway. Players unfortunate enough to find themselves in the path of a Rocket Sentry will surely experience a swift death, but the same could realistically be said of any stratagem or Sentry players stumble mindlessly into the way of.


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