Key Takeaways
-
Final Fantasy
games are known for their epic boss battles that can surprise players with unexpected encounters. - Some final bosses in the series, like Necron and Yu Yevon, have been criticized for feeling rushed and unearned.
- Superbosses like Warmech and Doomgaze provide a challenging and memorable experience for players willing to seek them out.
Final Fantasy is a video game series that needs no introduction. After Square decided to incorporate elements of D&D with a twist of their own, 1987 saw the release of the first Final Fantasy game that was a massive commercial hit and paved the way for this company to become one of the biggest players in the video game industry. With the advent of the PlayStation and its improved hardware, Squaresoft poured their heart and soul into the development of Final Fantasy 7, and the rest is history.
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A huge part of what makes the Final Fantasy games so much fun to play is the many cinematic boss fights players can engage with during their grand adventure. A lot of these bosses are built up well and become the focal point of encounters that most people expect, but there are times when certain boss fights come out of nowhere to bamboozle the player. If executed well, these encounters are quite memorable, but the inverse is true of bosses who don’t earn their battle and end up being a chore to fight.
Updated on November 28, 2024, by Ritwik Mitra: Final Fantasy is one of the most iconic JRPG franchises of all time that fans can’t stop raving about. Despite an identity crisis that has affected the series in recent times, there’s no denying that each Final Fantasy game has played its part in letting fans enjoy some tantalizing gameplay, including several boss fights that can be a pain to deal with. Sometimes, the most memorable bosses in Final Fantasy are the ones that come out of nowhere, surprising the player as they’re forced into an encounter that they might not be able to overcome when they’re caught unprepared.
8 Emerald Weapon
A Scary Boss Who Can Appear Underwater Out Of Nowhere And Rope Players Into An Unwinnable Encounter
- Released
- January 31, 1997
- OpenCritic Rating
- Strong
Using the submarine to explore the underwater depths of Final Fantasy 7‘s world is a welcome change of pace, even if the areas that players can explore are limited. However, this wonder will soon turn into horror when players see a massive figure lurking around that can crash into them and initiate a boss fight when they least expect it.
Emerald Weapon is a daunting foe who has become one of the most infamous superbosses in the history of Final Fantasy. This boss punishes players who have too many materia equipped, and players who don’t have the means to breathe underwater will need to finish this fight in twenty minutes or less. Given how most players had no idea how powerful this foe was, it’s easy to see why this encounter became even more surprising when players are bombarded with high-damage attacks that will take out their party on the very first turn, or maybe the second turn if they’re lucky.
7 Sleipnir Harbard
This Boss Turns Out To Be A Creation Of Odin Who Surprises Clive Multiple Times
Final Fantasy 16 does a great job of paying homage to Final Fantasy’s history despite moving the series into the realm of real-time combat. Acquiring the powers of several Eikons and using their skills in battle is something that players will have a great time with, but the trials and tribulations they must overcome to acquire Odin are way harder than anything fans would expect from this title.
Before players even have a shot at taking out Barnabas, they must deal with his trusted subordinate, who turns out to be none other than Sleipnir himself. A character who has appeared as a steed for Odin more often than not here assumed a human form and could be created at will by Barnabas. This led to two surprising encounters, where the first one reveals Harbard’s true identity, while the other pits Clive and his allies against multiple copies of Sleipnir who can be a pain to deal with.
6 Aranea Highwind
A Mercenary Who Ambushes Noctis When He’s Assaulting An Imperial Base
- Released
- November 9, 2016
- OpenCritic Rating
- Strong
Aranea Highwind is one of the best characters in Final Fantasy 15, initially appearing as a boss before switching sides and helping Noctis and his friends in their conflict against the Imperials. There are many reasons why players love this character, with her epic introduction certainly helping things.
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Just when players think they have it all figured out while sabotaging an Imperial base, Aranea swoops in out of nowhere and ropes players into a boss fight that is as epic as they come. Fighting against this dragoon makes for one of the most memorable moments in Final Fantasy 15, and it helps that she eventually joins the party to let players enjoy the brief time when they can team up with this amazing character to beat down their foes.
5 Necron
The Final Boss Of Final Fantasy 9 Reveals Its Existence At The Very End
- Released
- July 7, 2000
- OpenCritic Rating
- Strong
Final Fantasy 9 is one of the best games in the series that fans can’t stop talking about to this day. There are very few missteps in a title that harkens back to the roots of the series with a bunch of modern advancements to make the best of both worlds. However, despite being largely brilliant throughout its runtime, the finale drops a boss that comes out of nowhere and serves as the biggest lowlight in an otherwise stellar experience.
The idea of the heroes having to fight god at the end of a JRPG may be a hilarious meme, but games like Final Fantasy 9 show why this joke exists. After defeating Trance Kuja and assuming that the final fight is wrapped up, a divine figure by the name of Necron comes to steal the main antagonist’s thunder, bombarding players with status effects and leaving them dissatisfied with a climactic boss encounter that did not deserve to close out the game.
4 Yu Yevon
Steals The True Final Boss’ Thunder In An Unearned Encounter That Feels Rushed
Exploring the body of Sin and encountering Seymour and Braska’s Final Aeon makes for two of the best boss fights in Final Fantasy 10, and leads into the grand finale. In fact, most fans were surprised that the kaiju version of Tidus’ dad did not serve as the final boss. It’s a shame since what eventually ended up being the last battle in the game was a fight where players couldn’t lose, with the encounter being more of a cinematic showcase as Yuna sacrificed all her aeons and stopped Yu Yevon in his tracks.
Even if there were hints throughout the game that Yu Yevon pulled the strings to impose a horrible fate on Spira, there were better ways to display his threat than to shoehorn him into a final battle with no stakes. In a near-perfect experience, the final fight in Final Fantasy 10 is one of the biggest negatives. Thankfully, the conclusion is emotional and satisfying enough to make up for these faults.
3 Warmech
The First Superboss In The Series Is Hidden Behind A Rare Random Encounter
- Released
- December 18, 1987
- Developer(s)
- Square
- OpenCritic Rating
- Strong
The first Final Fantasy is a revolutionary title that set the stage for this franchise to dominate the JRPG genre and become its poster child. Many people don’t remember the first iteration of this title, which was hard as nails and forced players to strategize their encounters if they didn’t want to be taken out in a random encounter that was a bit too tough for their liking. However, people who thought that the random encounters of the original Final Fantasy couldn’t get harder would be singing a different tune after encountering Warmech.
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Superbosses have become a Final Fantasy tradition, with Warmech being the first example of an imposing foe that is tougher than the final boss and requires a high-level party with the best equipment and a near-perfect strategy to come out victorious. This boss can be encountered on a bridge in the Flying Fortress leading to Tiamat, one of the four Fiends. It has a 1/64 chance of appearing, and players who had no knowledge of the existence of this foe will find themselves bamboozled when this mech comes out of nowhere and obliterates their party in a single turn.
2 Doomgaze
Players Randomly Bump Into This Boss On Their Airship In The World Of Ruin
- Released
- October 11, 1994
- Developer(s)
- Square Enix , Square
- OpenCritic Rating
- Mighty
Final Fantasy 6’s World of Ruin is one of the best overworlds in Final Fantasy history, replacing the World of Balance after Kefka disturbs the Warring Triad in a bit to subjugate the world to his will. As Celes, players must explore the world and help the band of heroes reunite before staging one final assault on Kefka’s Tower. Almost all the content in the World of Ruin is optional, including a boss that lounges about in the sky and can’t be seen unless players bump into it with their airship.
Deathgaze can be a challenging encounter, especially early on when fans have no idea about this boss’ existence and end up fighting it with an under-leveled party. Once players are aware of their existence, they must painstakingly scour every inch of the map with their airship to find this hidden boss and slowly whittle its health down before it’s finally defeated. If players want to eliminate this headache for themselves, then the console version of Final Fantasy 6 Pixel Remaster shows the boss’ location on the overworld as a floating dark orb. Players can crash into this void with the Falcon to initiate this encounter, making it easier to acquire the Bahamut magicite.
1 Neo Exdeath
Exdeath’s Fall Into The Void Causes A Fusion That Leads To An Unexpected Yet Epic Final Encounter
- Released
- December 6, 1992
- OpenCritic Rating
- Mighty
Most Final Fantasy bosses are amazing cinematic encounters that show the strengths of their respective titles and set up a bombastic conclusion. Final Fantasy 5 is no exception, with the final fight against Exdeath being a battle that has been built up for quite some time. Instead of his usual avatar, players battle a version of Exdeath that has reverted to its original form of a tree used to seal the world’s evil. The fight makes for a great time with players taking out this boss after a lengthy challenge, only for another phase to be revealed out of nowhere.
After his defeat, Exdeath falls into the void and merges with it, becoming the ultimate form of destruction that players must defeat by any means necessary. It’s a twist that players love, allowing them to take out a souped-up version of Exdeath that can decimate party members in no time, to the point where an alternate ending is unlocked if the boss is defeated but one of the characters was KO’d at that point.
Final Fantasy
- Creation Year
- 1987
- Developer(s)
- Square Enix
- Publisher(s)
- Square Enix
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