Key Takeaways
- Blessings in Halls of Torment, such as Health Capacity, Crit Bonus, and Effect on Hit Chance, improve player performance.
- Certain must-have Blessings boost overall Health, crit damage, and chances of proccing status effects.
- Halls of Torment offers strategic Blessings like Multistrike, Movement Speed, and Attack Speed to enhance gameplay.
Set in the hellish landscape of the eponymous Halls of Torment, players of Halls of Torment create characters and enter environments reminiscent of those in 90s RPGs. There, they must defeat opponents using a myriad of weapons and special abilities. Chief among those abilities is the various Blessings that improve a player’s performance.
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However, there are many Blessings at the player’s disposal in a single playthrough. With all the options available, gamers may have a hard time selecting the best ones for their particular setups. The following Blessings in Halls of Torment are considered must-haves in any run.
Updated November 26, 2024 by Rhenn Taguiam: With Halls of Torment having reached its million sales milestone last October 17, 2024, the top-down horde survival game gives players a fast-and-loose take on popular 90s RPGs with the ability to select a hero, descend into the levels of Hell, and tear through packs of demons while improving their abilities.
And while players eagerly eliminate the Lords of Hell as they wait for a Halls of Torment upgrade, they may want to make sure their characters are suitably upgraded with the right Blessings. Among must-haves for players are Blessings that boost their overall Health, the damage they deal on crit, and having a better chance of proccing a status effect when hitting foes.
14 Health Capacity
Avoid Getting Overwhelmed With Higher Durability
- Upgrade Costs: 400, 1200, 2400, 4000, 6000
Players who need a bit of extra durability in their Halls of Torment gameplay will appreciate the added benefit of Health Capacity, as every rank added into this Blessing will grant players +10% Health.
While this might seem a bit “small” for players, the added Health guarantees that players can take a lot more damage from enemies – a useful buff to have in higher levels where mobs and bosses can often take down players in just a few hits. Players gearing up for tanky builds could use Health Capacity as one of their defensive priorities. However, it’s not advisable to get Health Capacity at the onset, as players could use more buffs to their DPS given the game’s action-heavy nature.
13 Crit Bonus
Get Beefed Up With Crit Damage
- Upgrade Costs: 600, 1800, 3600, 6000, 9000
Fans who want to boost their damage potential should consider boosting their overall DPS with Crit Bonus, which increases by +6% per rank. This particular upgrade in Halls of Torment is a must-have for more damage-oriented players whose builds bank on building up as much firepower as possible throughout their playthrough.
Of course, Crit Bonus only works insofar as players can actually proc the crit in the first place, making Crit Bonus a viable tool to use only with crit-oriented builds. This Blessing works nicely with Crit Chance and Base Crit Chance – provided players manage to get their character up to a decent enough attack stat.
12 Effect On Hit Chance
Get The Most Out Of Hits
- Upgrade Costs: 400, 1200, 2400, 4000, 6000
While gameplay in Halls of Torment emphasizes how players can enjoy just duking it out against the forces of hell with attacks that build their DPS in the CRPG, other tactical players may appreciate punishing foes with a wide array of effects – Affliction, Burn, Curse, Fragile, Frost, Slow, Spark, or Stun. While players may consider focusing on dishing as much damage as they can with these elemental, debuff, and special effects, the Effect on Hit Chance Blessing combines the debilitating punishments of these effects with the sheer devastation of ordinary hits.
Thanks to this Blessing, players now have more chances of instilling this effect per hit. Each rank of this Blessing provides a +6% Effect on Hit Change, allowing players to capitalize on setups that encourage on-hit effects – incentivizing heavy-hitting DPS builds.
11 Multistrike
Get More Attacks In A Single Hit
- Upgrade Costs: 1000, 3000, 6000, 1000, 15000
Players who want to make the most out of their heavy-hitting Halls of Torment setups will likely want a build that gives them more bang for their buck – literally. When taken in the context of most action-heavy titles, Attack Speed should be the way to go to maximize damage – especially when this stat is almost always set up to help players score more attacks in a shorter amount of time. However, Halls of Torment upends this gameplay concept with Multistrike, a Blessing that gives +6% Multistrike per rank.
This Blessing essentially taps into the game’s Multistrike mechanic. Whereas Attack Speed allows players to score more hits in a limited amount of time, Multistrike increases the number of hits players can do with a single strike. Objectively speaking, Multistrike can get the most out of a certain timeframe for players, with the Blessing being compatible with Attack Speed in that a character can use the latter stat to get more Multistrikes in within a shorter amount of time.
10 Movement Speed
Move Much Faster
- Upgrade Costs: 200, 900, 1900, 3200, 4800
When it comes to a bullet hell game like Halls of Torment, it’s important for players to know how to position their characters to avoid being overwhelmed. With the Movement Speed Blessing, dodging enemy hordes and retreating to safe ground temporarily can bridge the gap between life and death.
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Players get a permanent 6% boost to their base movement speed each time they upgrade a level of Movement Speed. Unlike other Blessings, Movement Speed doesn’t have any prerequisites. This means players can choose Movement Speed as one of the immediate upgradeable Blessings as soon as they head to the Shrine.
9 Damage
Increase Overall Damage
- Upgrade Costs: 800, 1800, 3100, 4700, 6600
In bullet hell games, lack of DPS can spell trouble in the long term when facing mobs, similar to an MMO. However, the Damage Blessing can grant enormous advantages to damage-reliant characters like the Swordsman, who can’t always depend on attack range and size.
With each upgrade of Damage, players get a 10% boost in overall attack damage dealt to enemies. This boost can circumvent the lack of range, as killing enemies with bigger numbers gives players more room to redirect attacks to other opponents, who are ordinarily unreachable. To unlock this Blessing, a Swordsman needs to complete the “Strong Arms” quest within “Story: Path of the Sword,” which requires them to secure the Strength 4 trait in a single run.
8 Duration
Boost The Duration Of Effects
- Upgrade Costs: 400, 1200, 2300, 3700, 5400
Halls of Torment gives players access to special attacks in the form of abilities associated with their respective characters. Classified under Traits, these abilities let players unleash devastating attacks that can eliminate countless opponents quickly. With the Duration Blessing, players can extend the duration of these attacks and abilities.
Each level in Duration increases the duration of attacks and abilities by 6%. To unlock this Blessing, players need to complete the “Longliving” Quest under “Story: Demonic Pact” as a Warlock. To complete this quest, players need to acquire the Channeling 5 trait in a single match.
7 Attack Speed
Attack Much Faster
- Upgrade Costs: 600, 1500, 2700, 4200, 6000
Being a bullet hell game, Halls of Torment players must strategically time their attacks to ensure they hit a lot of opponents in a single strike. With Attack Speed, players can get a much-needed boost in attack speed to strike enemies before they hit them in a manner similar to timing Charged Attacks in Pokemon GO.
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Each upgrade in Attack Speed grants a 6% boost to the player’s base attack speed. This is extremely useful across any level in the game since players secure more DPS the faster they can unleash attacks. To unlock this, players need to complete the “Breathless” Quest under “Story: Swift as an Arrow,” which requires them to secure the Quick Hands 4 trait in a single run with the Archer.
6 Attack Range
Release Attacks Further
- Upgrade Costs: 200, 900, 1900, 3200, 4800
Granted, even melee characters like the Swordsman have a longer cone-shaped attack range in Halls of Torment. Thanks to the Attack Range Blessing, melee-reliant classes like the Swordsman can hit more with every strike. Meanwhile, the likes of the Ranger and the Exterminator can attack bosses and elites before they pose a threat to players.
Each level in Attack Range adds a permanent 8% boost to all attacks and abilities that the players release on enemies. When combined with a boosted attack area or projectile size, this allows players to hit more opponents at a distance with just a few strikes. This Blessing doesn’t need any prior achievements to be unlocked.
5 Area/Projectile Size
Attack From A Bigger Vantage Point
- Upgrade Costs: 400, 1200, 2300, 3700, 5400
Attacks and abilities in Halls of Torment can come in a wide variety of forms that affect enemies in different ways, similar to weapon choices in RPGs. With Area/Projectile Size, a player’s base attacks can reach more enemies.
Whenever players purchase Area/Projectile Size as an upgrade, they get an 8% boost to the size of their projectiles and AOE attacks. This can have a huge impact on the way players establish their playthroughs since the increased size of attacks means spreading more damage across multiple foes and being able to kill them much faster.
4 Pickup Range
Get Items Much Faster
- Upgrade Costs: 200, 900, 1900, 3200, 4800
In Halls of Torment, characters have a range where items immediately go to them. With Pickup Range, players get a 20% boost to their base pickup range, meaning they don’t need to get as close to loot before it gets dragged into their inventory.
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Although this doesn’t necessarily boost a player’s overall stats, Pickup Range gives players the advantage of getting life-saving items when overwhelmed with foes. Instead of going neck-deep into enemy territory to get loot, the increased Pickup Range can allow players to benefit from much-needed drops even at a distance.
3 Gold Gain
Earn More Throughout Playthroughs
- Upgrade Costs: 1000, 2100, 3500, 5200, 7200
Since Gold is a necessary resource for all upgrades and purchases, it makes sense for Halls of Torment players to prioritize getting more money out of every encounter. This can help them unlock perks much faster in a manner similar to management sims. With the Gold Gain Blessing, players can get rich faster in every run.
Each rank in Gold Gain gives players a flat 10% boost in the amount of Gold they find. To unlock this Blessing, players need to complete the “Elite Slayer 1” Milestone. To do so, players of any class must kill 50 Elite enemies.
2 Health Regeneration
Always Get Health Back Up
- Upgrade Costs: 600, 1500, 2700, 4200, 6000
When gameplay proves dangerous, players can simply run away and recover health slowly before diving in for another round of smiting. With the Health Regeneration Blessing, players can boost their odds of survival with stronger passive regen.
The Health Regeneration Blessing boosts health regen by +0.15/s for each level up. This means maxing out Health Regeneration gives players a permanent +0.75/s boost. This can be a big deal in the long term, considering a tanky character like the Swordsman can have 500 Max HP. Unlocking this Blessing is simple, as players simply need to unlock the “Thirsty” Milestone. To achieve this, players need to consume 10 Health Potions as any character.
1 Revives
Get One More Chance
- Upgrade Costs: 5000, 25000
When players manage to kill one lord in their Halls of Torment playthrough, the game grants them the Milestones (Survivor 1) achievement. This unlocks the Revives Blessing which, when purchased, will allow players to revive once whenever they visit the Halls. Since each upgrade increases the revive opportunities by one, the upgrade’s maximum will allow players to revive twice in each gameplay session.
This opportunity to revive allows players to get much further in a playthrough. Considering the game’s increasingly difficult levels the longer players stay in the Halls, the option to continue gameplay after accidents or being overwhelmed by mobs can be more worthwhile compared to other buffs.
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