Key Takeaways
- The Gnome Chompski prop in Half-Life 2 was inspired by a simple developer challenge.
- Testers would put a baby doll into a crate at the start of Half-Life 2 and carry it as far as they could to make trial runs more fun, inspiring the Little Rocket Man achievement.
- Half-Life 2’s 20th-anniversary update recently added Steam Workshop support, improved visuals, and some fixes.
A simple challenge between Half-Life 2 developers led to the creation of the game’s Gnome Chompski prop and its associated achievement, a Valve employee has revealed. Aside from Half-Life 2, the infamous garden gnome has appeared in other Valve titles as well.
To mark the 20th anniversary of Half-Life 2 on November 16, Valve released a massive update for the legendary shooter that introduced Steam Workshop support, improved visuals, and some fixes, among other things. The major content drop also included a developer commentary, which is a feature that became a staple in Valve titles only after the launch of Half-Life 2. An interesting detail that was mentioned in these developer diaries was the origin of Gnome Chompski, a garden gnome prop in Episode Two that is crucial to unlocking the game’s Little Rocket Man achievement.
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In a commentary bubble that can be found midway through Half-Life 2‘s first level, Point Insertion, Valve designer Scott Dalton revealed that Gnome Chompski, seemingly a reference to popular American linguist and political activist Noam Chomsky, could trace its history to a silly little challenge between the game’s developers. Testers would put a small baby doll in a blue crate at the start of Half-Life 2 and carry it as far as they could throughout the title in an effort to make trial runs more fun, according to Dalton. This supposedly ended up inspiring Little Rocket Man, the difficult Half-Life 2 achievement that tasks players with carrying Gnome Chompski for most of Episode Two and placing it inside a rocket near the very end.
Half Life 2’s Little Rocket Man Achievement Was Inspired by a Challenge Between the Game’s Developers
Valve’s critically-acclaimed Left 4 Dead 2, which featured Gnome Chompski as well, rewarded players with the Guardin’ Gnome achievement for going through a similar journey in the Dark Carnival campaign. Meanwhile, those who can bring the lawn ornament to Half-Life: Alyx‘s lategame Vault area will receive the Gnome Vault of my Own achievement. These kinds of unique interactions are some of the most rewarding parts of game development, Dalton said. “We design games with theories in mind, but you never really know where things are going until players get their hands on [them],” the developer, who also noted that the community started carrying the baby doll in Half-Life 2 following its release, explained.
The development of Half-Life 2 and its episodes were the focus of a two-hour-long documentary that Valve also dropped to commemorate the beloved game’s 20th anniversary. In one of the included interviews, Valve president and co-founder Gabe Newell said that Episode Three of Half-Life 2 was never completed because he was personally unable to figure out how pursuing the project would push anything forward.
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