Well, I’m sure that the game benefits from a closer-to-the-world perspective by:
1. making it easier to improvise in combat by having a clearer sight of potential weapons laying around an environment.
2. allowing the puzzles to be more detail-oriented, and consequently deeper experiences, since the player can see everything up-close.
3. showing wear and tear to Indy up-close, such as showing his knuckles bleed after punching a Nazi.
These 3 details were goals of the devs for this game, and they would not be as easy to deliver upon from a 3rd person camera, such as how Uncharted and Tomb Raider have already done.
Wolfenstein II was really, really good. This game has alotta promise based on that credit for the studio alone.
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