GTA 6 Should Stray Far Away From Being A Real-Life Simulator

GTA 6 Should Stray Far Away From Being A Real-Life Simulator



staticall36d ago

@Flewid638
Hobbies doesn’t need constant flow of money though, aside from buying materials or paying a rent (if you’re using someone elses place or tools).

Examples:
– Pottery: you’re buying the materials (clay and stuff), one-time purchase of turntable and oven;
– Arts/drawing: again, buy the materials (canvas, paints) and just draw;
– Photography: buy materials (paper and printer ink), one-time purchase of camera and printer;
– Sports: one-time purchase of equipment and then either paying to access stadium/training area or do it at home;
– Knitting, woodworking, leatherworking, glassworking, metalworking, winemaking, sewing, modeling, beekeeping and so on: buy materials, one-time purchase of the tools;
– Gaming: one-time purchase of console and TV, then buying the “materials” (games) – that’s how it should be.

The list can go on, i just don’t want to sound like a broken record.

I don’t see microtransactions being involved anywhere, only gaming offer this “luxury”, because of the publisher greed.
Developers and publishers already got paid when i’ve bought the game though, they’ve set the price themselves.

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