Final Fantasy 14 Reveals Update 7.11 Patch Notes

Final Fantasy 14 Reveals Update 7.11 Patch Notes



Key Takeaways

  • Patch 7.11 for Final Fantasy 14 has added the Futures Rewritten (Ultimate) raid.
  • The update also includes some PVP Job adjustments and new rewards.
  • Patch 7.15 launches on December 17.



On November 26, Final Fantasy 14 Patch 7.11 went live, adding the long-awaited Futures Rewritten (Ultimate) raid to the game. Alongside the launch of its sixth Ultimate raid challenge, Final Fantasy 14 Patch 7.11 also includes some PVP Job adjustments and new rewards for achievement hunters to obtain.

Futures Rewritten (Ultimate) is an updated version of the Eden raid series from the Shadowbringers expansion. The raid’s namesake and likeness are taken from the most powerful Guardian Force in Final Fantasy 8. Although other references to Final Fantasy 8 are featured in the Eden raids, the story focuses on the characters Ryne and Gaia, who work to restore elemental balance to The Empty, a barren wasteland ravaged by the Flood of Light. Eden features 12 raid encounters, including seven against alternate versions of Final Fantasy 14‘s Primals, such as Titan and Shiva. The Savage version of Eden’s twelfth tier culminates in a battle against Gaia herself, who assumes the mantle of the Oracle of Darkness.


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Although the Eden raids were an outstanding challenge during Shadowbringers, Patch 7.11 gave Final Fantasy 14 players another tough task. According to the patch notes, Futures Rewritten (Ultimate) can only be challenged by players who have completed The Arcadion’s fourth round on Savage difficulty. Once that part is finished, players must speak to the Wandering Minstrel in Tuliyollal, which will unlock the game’s sixth Ultimate raid. Bosses from the Eden raid series such as the Fatebreaker, Shiva, and the Oracle of Darkness have been confirmed to appear in the new Ultimate challenge. However, no teams had fully cleared Futures Rewritten (Ultimate) at the time of writing. The rewards for defeating it include a new title and an Oracle Totem that can be exchanged for an Ultimate Edenmorn weapon of the player’s choosing by speaking to a Viera NPC named Uah’shepya in Solution Nine.


Alongside the launch of the new Ultimate raid, Final Fantasy 14 made some PVP Job changes in Patch 7.11, on top of the PVP rework included in Patch 7.1 two weeks prior. These changes saw the Astrologian, Paladin, and Red Mage nerfed, while other Jobs like Samurai, Machinist, and Viper were buffed to varying degrees. New rewards in exchange for achievement certificates have also been added in Patch 7.11. Players can obtain them by speaking to Jonathas in Old Gridania.

Further Job tuning is expected in Final Fantasy 14 Patch 7.15, which launches on December 17. With Futures Rewritten (Ultimate) now available, only time will tell what Square Enix has planned for upcoming Ultimate raid challenges in Dawntrail and beyond.


Final Fantasy 14 Patch 7.11 Notes (November 26, 2024)

Playable Content

New chapters have been added to New Game+.

  • Role Quests (Dawntrail): Prologue * Unlocked by completing the role quest “Uncouth Customers.”

Housing


  • New Orchestrion Rolls have been added.

Battle System

The high-end duty Futures Rewritten (Ultimate) has been added.

Like a river, the future winds in boundless ways. A single ripple may alter the course of its flow─and as one ripple leads to another, myriad are the possibilities.

So it is in this land, once blighted by the Flood of Light, where the resistance of many gave way to a morrow blessed by the night sky.

If, similarly, the future wrought by two young women were but one of countless possibilities, what other forms could their morrow have taken?

Fascinated by such visions, the wandering minstrel weaves a ballad of futures rewritten.

Requirements

After completing AAC Light-heavyweight M4 (Savage), speak with the Wandering Minstrel in Tuliyollal (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.

Entering Futures Rewritten (Ultimate)

Futures Rewritten (Ultimate) can only be accessed via the Raid Finder after forming a party of eight players who have all completed AAC Light-heavyweight M4 (Savage).


Completion Reward

Upon completing Futures Rewritten (Ultimate), players can earn a separate reward once per week.

Players who have yet to receive that week’s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.

The reward can be exchanged with Uah’shepya in Solution Nine (X:8.7 Y:13.5) for ultimate Edenmorn weapons.

Reward eligibility is reset every Tuesday at 12:00 a.m. (PST)

  • If multiple party members with the same job are present during an Ultimate raid, the limit gauge will no longer fill as battle progresses.
  • Curing an ally on the brink of death or preventing an enemy from using its special attack will cause the gauge to rise as per normal.

PVP Job Changes

With Season Twelve currently underway, we’ve made several adjustments based on win rates to strengthen jobs that are currently struggling, temper those that are overperforming, and otherwise improve competitive gameplay.

Changes to action effects that extend beyond numerical adjustments will be considered for future patches based on player feedback.


Paladin

Compared to other tanks, paladins held excessively high win rates, so we have made adjustments to both offensive and defensive actions.

Shield Smite in particular was greatly affecting the course of matches, which is why we have extended its cooldown timer.

In terms of defensive adjustments, we have reduced the regenerative properties of Sacred Claim, granted by Imperator, and adjusted Holy Sheltron’s barrier absorption.

Since Holy Sheltron’s damage-dealing effect is reliant upon its barrier’s potency, however, we have increased the percentage to be converted into attack power, so as to avoid any extreme adjustments.

Warrior

Compared to other tanks, warriors were struggling to remain on the front line and lacking in attack power.

To address these issues, we reduced the amount of HP lost when using Orogeny, allowing it to be comfortably executed in both offensive and defensive situations, and increased the potency of Orogeny and Onslaught.

Monk


Win rates are differing greatly depending on tier, so in order to avoid any extreme adjustments in offense, we’ve decided to decrease the cooldown timer for Wind’s Reply, with the hope that this will expand monk’s options during close combat.

Samurai

We have adjusted the range of Tendo Setsugekka and Tendo Kaeshi Setsugekka to match the feel of the former Midare Setsugekka.

However, we have also reduced the effect duration for Meikyo Shisui to compensate for this change and prevent an uptick in already healthy win rates.

Viper

Compared to other melee DPS jobs, we felt viper to be somewhat lacking on the offensive, from overall damage to KO counts.

To address these issues, we reduced the cooldown timer for Bloodcoil and raised the potency of a variety of offensive actions, thereby increasing efficiency on the front line and allowing for easier KOs.

Machinist

We increased the potency accumulated for each strike of Wildfire and decreased the maximum number of stacks from five to four in order to improve playability.


Additionally, by reducing the cooldown timer for Full Metal Field, we hope to give machinists more options in battle, such as combining the use of this action with Wildfire and/or taking advantage of Overheated’s effect more often.

Black Mage

As win rates across all tiers are currently low, adjustments have been made to offensive abilities.

Cast times and cooldown timers for all actions have been reduced to alleviate difficulty in regards to spell casting. This should allow for an easier transition between High Fire II and High Blizzard II.

Additionally, compared with their ice-aspected counterparts Wreath of Ice and Frost Star, we found fire-aspected Wreath of Fire and Flare Star to be slightly less efficient, so we increased their potency.

Summoner

We increased the potency of Crimson Cyclone to compensate for the risk of rushing an opponent.

Furthermore, by shortening the cooldown timer for Necrotize, we hope to increase access to instant-cast Ruin IV and allow summoners more precise mobility, especially when retreating from the front line.


Red Mage

Red mage currently boasts high win rates thanks to a plethora of talents, including advanced mobility, crowd control, and support to allies.

When these individual abilities, particularly buffs, are synergized, they result in highly efficient KOs and team support.

In order to maintain balance in battle, we have decreased buffs received from Displacement and Embolden, and curtailed both the offensive potency and healing effects of Prefulgence.

Pictomancer

We reduced the cast time and cooldown timer for Creature Motif in order to improve playability.

We also reduced the cooldown timer for Living Muse, allowing high-level abilities to be used more often, thereby increasing pictomancer’s offensive capabilities.

Astrologian

The previous update to astrologian added new movement actions and revamped arcana actions in order to improve playability.

As a result of higher numbers across the board, this job is now incredibly powerful.


While maintaining the integrity of astrologian’s current playability, we have made adjustments to overpowered aspects of each type of action.

Miscellany

  • New items have been added.
  • New items available in exchange for achievement certificates have been added.
  • New achievements and titles have been added.
  • New music and sound effects have been added.

Resolved Issues

The following issues have been addressed.

  • An issue with the alliance raid dungeon Jeuno: The First Walk wherein the area name would not display properly on the map under certain conditions.
  • An issue with the Duty Finder when undertaking the alliance raid dungeon Jeuno: The First Walk wherein gear wasn’t included in the rewards already received count.
  • An issue with the trial the Minstrel’s Ballad: Sphene’s Burden wherein, under certain conditions, players would become incapacitated when the effect Gravitational Anomaly expired.
  • An issue when playing as summoner or scholar wherein, under certain conditions, executing pet actions would reset the recast time of the pet action executed.
  • An issue with the ninja PvP action Hyosho Ranryu wherein the timing at which damage was inflicted was incorrect.
  • An issue when playing as astrologian wherein the PvP action Macrocosmos would erroneously change to Microcosmos when the player was granted Macrocosmos by a party member.
  • An issue in Crystalline Conflict wherein the PvP action Guard would not negate launch or knockback effects, while reducing damage that normally cannot be reduced in the following stages: Cloud Nine / The Clockwork Castletown / The Red Sands
  • An issue with the ninja PvP action Aeolian Edge Combo wherein Fleeting Raiju was prioritized over Assassinate when the action changed.
  • An issue wherein the descriptions for the PvP actions Gnashing Fang, Communio, and Doton were incorrect. * This was a text-only issue. The actions themselves remain unchanged.
  • An issue when using the reaper PvP action Perfectio at the Wolves’ Den Pier wherein the following action effects were nullified: Undead Redemption (Granted by the dark knight PvP action Eventide) Hallowed Ground (Granted by the paladin PvP action Phalanx) Mesotes (Granted by the sage PvP action Mesotes)
  • An issue wherein dyes were not applied to the correct portions of the Oasis Doublet.
  • An issue wherein the Seafade Interior Wall could be erroneously obtained via quick exploration ventures.
  • An issue wherein furnishings due to be implemented in Patch 7.15 were erroneously available to preview.
  • An issue with private chambers in free company estates wherein maximum storeroom capacity was displayed incorrectly.
  • An issue with subaquatic voyages wherein the amount of materials obtained from sectors newly added in Patch 7.1 was lower than intended.
  • An issue in Eastern Thanalan wherein players were unable to fish, and certain water related effects and animations did not display correctly.
  • An issue wherein status effects were not displayed in the Spearfishing window.
  • An issue with the Hunt wherein players were unable to exchange more than 100 of any given currency at once.
  • An issue with the Mogpendium wherein rewards for weekly objectives, minimog challenges, and ultimog challenges were unobtainable. * Weekly objective, minimog challenge, and ultimog challenge rewards will be obtainable until the release of Patch 7.15.
  • An issue when playing without joining a party wherein the text command placeholder “<1>” could not be used.
  • An issue when using a DUALSHOCK®4 controller wherein the wireless connection became unstable under certain conditions. * Learn more about this issue.
  • An issue wherein Data Center selection was occasionally unavailable when selecting Data Center from the title screen and opening the Data Center selection window.
  • Other various issues have also been addressed.


Known Issue

  • An issue when using the black mage PvP action Wreath of Fire while executing Fire and its subsequent permutations wherein the action’s effect is occasionally not visible to the player.
  • This is a purely visual issue and does not affect the functionality of the action.

New Items

  • Ultimate Edenmorn Weapons (Item Level 735)
  • Oracle Totem
  • Return to Oblivion (Scions & Sinners: Band) Orchestrion Roll
  • A Sundering of Light Orchestrion Roll

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