Key Takeaways
- Cities: Skylines 2’s new update introduces key simulation changes, including improvements to job-seeking calculations and garbage accumulation values.
- The update also introduces the “University Interest” effect for the Radio Telescope Research Center.
- The patch also addresses frame rate drops caused by custom climates, implements UI improvements, and includes several gameplay fixes based on player feedback.
Developer Colossal Order has released a new update for Cities: Skylines 2, introducing important simulation changes like citizens’ job-seeking calculations and garbage accumulation values. In addition to this, the new patch for Cities: Skylines 2 also addresses issues that affected custom climates, introduces various gameplay fixes, UI improvements, modding changes, and more.
Cities: Skylines 2 is a detailed city-building game where players can design and manage their own cities. The game regularly receives updates and patches to address various issues based on player feedback, as seen recently when Paradox Interactive discovered that the popular Cities: Skylines 2 Traffic mod contained malware and had to release a patch to resolve the issue. Now, the developer is rolling out another update to fix additional problems in the game.
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The new Cities: Skylines 2 patch introduces several important gameplay changes aimed at making the city simulation feel more real. For example, the way citizens search for jobs in Cities: Skylines 2 has been improved, the buildup of garbage in certain buildings has been reduced, and the number of students that can enroll in colleges and universities has been increased. On top of that, there is a new building-specific effect called “University Interest” for the Radio Telescope Research Center.
Another important improvement in this patch is the fix for frame rate drops when using custom climates on user-made Cities: Skylines 2 maps. Before, players would experience slowdowns when customizing the climate settings, but this update should solve those issues. Now, map creators can tweak climates without worrying about performance problems. Plus, if a custom climate file is missing, the game will automatically switch to a default climate to prevent crashes and slowdowns.
The patch also brings a number of updates to the user interface based on player feedback. There are improvements to color contrasts in infoviews, tweaks to how citizens are tracked in the lifepath panel, and adjustments to tool modes. The patch also fixes problems with screen overflow and disappearing tool modes, especially for players who use text scaling or different languages. These changes aim at making the experience a bit more consistent across various settings. Additionally, for those using mods, the update adds new safeguards for custom climate features on shared maps. This ensures that modders can create and share content more easily without running into compatibility issues.
As Colossal Order continues its efforts to refine the game, it encourages players to report any bugs on the game’s forum. With these updates, the developer wants to offer a more stable and immersive city-building experience for Cities: Skylines 2.
Cities: Skylines 2 New Update Patch Notes
Gameplay Fixes & Improvements
- Optimized citizens job-seeking calculations.
- Adjusted garbage accumulation values lower for some buildings: Post Sorting Facility, Coal Power Plant, Emergency Battery Station, Gas Power Plant, Geothermal Power Plant, Nuclear Power Plant, Solar Power Plant, Emergency Shelter, Large Emergency Shelter, Health Research Institute, International Airport, Space Center, Advanced Water Pumping Station, and Wastewater Treatment Plant.
- Increased student amounts for College and University buildings.
- Added “University Interest” effect to the Radio Telescope Research City Service Building.
- Fixed crash to desktop when bulldozing a zoneable street with missing prefab.
- Fixed crash to desktop when splitting road segments with missing prefab.
- Fixed an issue where citizens can go shopping in office zone buildings.
- Fixed “No pedestrian access” error despite Overground Parking Building being connected to the sidewalk.
UI Fixes & Improvements
- Improved Post Facility buildings infoview color to be more distinguished from mail accumulation color.
- Swapped action for focus and unfollow citizen in lifepath panel, to make it harder to accidentally unfollow a citizen.
- Added the ability to load a selected map with a double click.
- Added “Topography” section to Tool Modes and moved contour lines to it.
- Fixed an issue where the load game screen could get stuck in 3 save slots mode if the player has downloaded exactly 4 custom saves/maps from Paradox mods.
- Fixed overflowing when Tool Modes label was too large, causing several modes to disappear.
- Fixed demand bar showing inaccurate width compared to demand percentage.
- Fixed cinematic camera save/load panel could render out of bounds when UI scaling was enabled.
- Fixed signature building infoview not showing marker icons and colorizing wrong building types.
- Fixes to healthcare infoview road color.
- Fixes to controller hints and controller actions.
- Fixed toggling the infoview menu with L3+Y or mouse clicking the infoview button should also close any infoview that was active.
- Minor optimizations to tooltip performance.
- Several audio fixes.
- Many fixes for input actions.
Modding Changes
- Added safety measures so maps revert to default climate when a custom climate is missing. Fixes FPS drop and visual issues on affected shared maps.
- Fixed custom climate not being shared with custom maps.
- Fixed starting tile selection in the Editor not responding to anything.
Known Issues & Tips
- Hotels may complain about “Not enough customers” despite having all rooms occupied due to slow consumption of the “Lodging” resource. We are aware of the issue and working on a fix.
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