The PlayStation 5 Pro came out of the gate earlier this month with its $700 price tag and a list of PS5 Pro-enhanced game that was supposed to offer early adapters a peak gaming experience. However, players soon reported that Silent Hill 2, Star Wars Jedi: Survivor, and other games actually looked worse on PS5 Pro. Now, Konami and developer Bloober Team have addressed the issues on a new patch for Silent Hill 2.
Silent Hill 2’s 1.06 patch wasn’t just created for the PS5 Pro problems. It’s also adjusting and fixing a few issues with the PC version on Steam, but the PS5 Pro fixes are the highlight here. Prior to this update, Silent Hill 2 players on PS5 Pro noticed a number of glitches and visual distortions that weren’t happening to the game on standard PlayStation 5 consoles.
Ironically, this is not the first time a Silent Hill 2 update has led to more problems than fixes. Silent Hill 2’s 1.04 patch was intended to improve the game’s performance on Steam and cut down on crashes on PS5. Unfortunately, it also introduced a few game-breaking bugs that were meant to be dealt with as of the 1.05 patch. But that’s when players noticed the issues with the game’s performance on PS5 Pro.
To the credit of Konami and Bloober Team, the new patches have been released relatively quickly. Hopefully any future issues will also be addressed in a speedy manner. Given the early difficulties that some developers have had with PS5 Pro-enhanced games, it’s not shocking that CD Projekt Red decided not to create a PlayStation 5 Pro patch for Cyberpunk 2077 anytime soon.
The full notes for Silent Hill 2’s 1.06 patch are included below.
PLAYSTATION 5
TECHNOLOGY
- Fixed a bug regarding trophy counting
- Fixed some graphics glitches on PlayStation 5 Pro
GAMEPLAY
- Fixed door markers on Brookhaven Hospital map
- Improved traversal spots and fixed an issue where enemies could get stuck
- Fixed an audio glitch in the bull section of Toluca Prison
- Fixed minor blocker in Labyrinth (player was unable to exit either side of the Labyrinth after obtaining the map)
- Fixed map marker for boar lot in Toluca Prison
- Fixed map marker west of Southvale
- Fixed a bug with Maria’s navigation
- Fixed an issue where some of Maria’s lines would occur multiple times.
- Fixed an issue where the final boss was missing and a movement bug
- Fixed an issue where mannequins would get stuck in ambush mode
- Fixed interactions with items that were difficult to obtain
- Improved boss animations
- Added a guide for picking up the plate in the final puzzle of Toluca Prison
- Fixed a translation issue when changing difficulty during gameplay
- Fixed wall animation during Abstract Daddy fight based on user feedback
- Fixed an issue where the game would not progress after a cutscene when using low FPS.
- Fixed a progression-blocking issue at Brookhaven Hospital
- Fixed some issues with lights in Southvale East at night.
- Fixed an issue with the mannequin’s physics
- Fixed other minor issues with objects, collision detection, typos, lighting, drawing, and loading.
STEAM
TECHNOLOGY
- Fixed an issue that caused interference between game saves and controller vibration
- Improved mouse sensitivity range and value interval
- Fixed a bug related to mouse input
- Fixed a bug when using a controller
GAMEPLAY
- Fixed door markers on Brookhaven Hospital map
- Improved traversal spots and fixed an issue where enemies could get stuck
- Fixed an audio glitch in the bull section of Toluca Prison
- Fixed minor blocker in Labyrinth (player was unable to exit either side of the Labyrinth after obtaining the map)
- Fixed map marker for boar lot in Toluca Prison
- Fixed map marker west of Southvale
- Fixed a bug with Maria’s navigation
- Fixed an issue where some of Maria’s lines would occur multiple times.
- Fixed an issue where the final boss was missing and a movement bug
- Fixed an issue where mannequins would get stuck in ambush mode
- Fixed interactions with items that were difficult to obtain
- Improved boss animations
- Added a guide for picking up the plate in the final puzzle of Toluca Prison
- Fixed a translation issue when changing difficulty during gameplay
- Fixed wall animation during Abstract Daddy fight based on user feedback
- Fixed an issue where the game would not progress after a cutscene when using low FPS.
- Fixed a progression-blocking issue at Brookhaven Hospital
- Fixed some issues with lights in Southvale East at night.
- Fixed an issue with the mannequin’s physics
- Fixed other minor issues with objects, collision detection, typos, lighting, drawing, and loading.
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