How To Play As Piccolo In Dragon Ball: Sparking Zero

How To Play As Piccolo In Dragon Ball: Sparking Zero



Whilst choosing a Dragon Ball: Sparking Zero character to play, it’s no secret that many people opt to pick one of the iconic characters to learn. Of these iconic characters, the one this guide will focus on is none other than the Grillmaster himself.



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Currently, Piccolo only has two variants to choose from, being his Base Form and his Fused with Kami Form. This guide will go over both of his kits, which include his movesets and special skills.


Piccolo

Combos

Move Name

Input

Description

Knock Back Blast

Melee Button + Ki Button

Fires a delayed blast that pushes the opponent away.

Ki Knock Back Blast

x2 Melee Button + Ki Button

A more powerful Knock Back Blast that pushes the opponent even further away and knocks them down.

Gut Punch

x3 Melee Button + Ki Button

A quick attack that will stun the opponent for a short moment and prevent them from countering follow-up attacks.

Bicycle Kick

x4 Melee Button + Ki Button

Delivers a flurry of kicks in quick succession, dealing moderate damage.

Skills and Special Moves

Move Name

Input

Cost

Description

Paralyze Beam

R2/RT + Up on the D-Pad

2 Skill Points

Fires a short range beam that paralyzes the opponent, restricting their movement for a few seconds.

All-Out

R2/RT + Left on the D-Pad

3 Skill Points

Instantly enters Sparking Mode after a short animation.

Explosive Demon Wave

R2/RT + Melee Button

2 Ki Gauges

Fire a short range beam attack that deals moderate damage.

Explosive Breath Cannon

R2/RT + Ki Button

3 Ki Gauges

Upon activation, rush forward directly at the opponent and deal moderate damage.

Special Beam Cannon

R2/RT + Perception Button

Sparking Gauge

Powers up a powerful beam attack with limited tracking that deals high damage.


Piccolo In Versus And Online Matches

A screen displaying Piccolo's stats in Dragon Ball: Sparking Zero.

In his original variation, Piccolo boasts some pretty basic stats, decent damage, and a low DP cost of four. Piccolo is best used aggressively in online matches by rushing the opponent and staying near them. This is mainly due to his skills and special abilities requiring him to be at close range to be effective.

Close the distance between you and your opponent. Use combo mixups and skills to keep pressure on the opponent to prevent them from charging Ki.

Paralyze Beam is a handy tool to shut down opponents playing too offensively or if they are playing too defensively. While the opponent is stunned, you can charge your Ki Gauge or go straight on the offensive. Be warned, as a perceptive player may notice you charging the skill and avoid it, leaving you open to punishment.


When Paralyze Beam is activated, Piccolo gains super armor and cannot be interrupted by basic attacks. However, he will still be able to receive damage from enemy attacks.

Piccolo’s special moves consist of one rush attack and two beam attacks, with one of them being his ultimate. While not the most powerful, his specials, minus the ultimate, have a low cost on your Ki Gauge.

Explosive Demon Wave is your go-to special move-to-end combos without completely draining your Ki. While low in cost, it does have a major downside in its range, being extremely short. Avoid launching the opponent away if you want to land the special, instead slam your opponent down into the ground to keep them in place.

If you launch the opponent away, an Explosive Breath Cannon or Special Beam Cannon is best used. Explosive Breath Cannon will chase after the opponent, quickly closing the distance and catching the opponent if they try to recover. Alternatively, if you are in Sparking Mode, Special Beam Cannon can be used against a launched opponent as the beam comes out quickly enough to catch them before they can recover.


Special Beam cannon will ricochet off the ground towards the opponent if fired at a downward angle.

Piccolo (Fused With Kami)

Combos

Move Name

Input

Description

Knock Back Blast

Melee Button + Ki Button

Fires a delayed blast that pushes the opponent away.

Bicycle Kick

x2 Melee Button + Ki Button

Delivers a flurry of kicks in quick succession, dealing moderate damage.

Gut Punch

x3 Melee Button + Ki Button

A quick attack that will stun the opponent for a short moment and prevent them from countering follow-up attacks.

Spin Kick

x4 Melee Button + Ki Button

Forces the enemy to spin around, making it much more difficult to defend against further melee attacks.

Skills and Special Moves

Move Name

Input

Cost

Description

Wild Sense

R2/RT + Up on the D-Pad

2 Skill Points

Automatically dodge and counterattack the next melee attack from the opponent.

False Courage

R2/RT + Left on the D-Pad

1 Skill Points

After a short animation, increase your defense for a time.

Special Beam Cannon

R2/RT + Melee Button

3 Ki Gauges

Fire a beam attack with limited tracking that can be amplified the longer it charges.

Light Grenade

R2/RT + Ki Button

3 Ki Gauges

Fires a quick orb attack towards the opponent, dealing moderate damage.

Hellzone Grenade

R2/RT + Perception Button

Sparking Gauge

Fire a barrage of orbs toward the opponent, dealing high damage.


Piccolo (Fused With Kami) In Versus And Online MatchesThe stat screen for Piccolo in Dragon Ball: Sparking Zero.

Between both variants of Piccolo, there aren’t many differences other than slight changes in the movesets and the slight damage increase with the Fused With Kami. Whilst the prior Piccolo variant had a more offensive and rush-based moveset, Fused With Kami is superior in range and a more counter-offensive playstyle.

This variation gains access to two skills that both prevent damage by either buffing your defense with False Courage or outright avoiding damage completely with Wild Sense. Wild Sense will avoid the next melee attack you receive by vanishing behind the opponent and counterattacking, putting you on the offensive.

Wild Sense can be activated preemptively and will activate on the next attack the opponent throws.


All of Piccolo’s special moves in this variant are beam/projectile-based and both cost the same amount of Ki to perform. The Special Beam Cannon is now a chargeable special attack that amplifies its damage the longer you hold the charge. This, however, is ill-advised as, more often than not, you will not be able to get the full charge off on aggressive opponents.

While Special Beam Cannon can be used after launching an opponent, there is a chance it may be missed if the opponent’s trajectory is altered. Light Grenade is a fast-moving projectile that will track the target after it is fired and a better alternative to use.

Hellzone Grenade works similarly to Light Grenade with the added benefit of increased damage and travel speed. To maximize your damage output, ending a combo while in Sparking Mode with Hellzone Grenade and buffing it by pressing the R2/RT will deal major damage.

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