How To Complete The First Fairy Tale Trial In Disney Dreamlight Valley

How To Complete The First Fairy Tale Trial In Disney Dreamlight Valley



In Disney Dreamlight Valley, you’ll interact with a variety of Disney and Pixar characters. Each of them has a unique questline and a variety of friendship rewards for you to unlock. To get these characters, however, you’ll have to do some work.



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When you unlock the Wild Woods, you’ll start a short series of quests that reveal more of Maleficent’s schemes. By completing the Fairy Tale Trial hidden in the woods, you may even make a new friend–one of her top lieutenants! Here’s everything you need to know to complete this Fairy Tale Trial and rescue a new villager from the clutches of corruption.


How To Complete The Wild Woods Fairy Tale Trial

The avatar standing in front of the Fairy Tale Trial portal in the Wild Woods.

When you open the portal to the first Fairy Tale Trial, you’ll have the chance to dive in and explore a fragmented part of Maleficent’s castle. Head inside and explore the dark dungeon-esque area, using your Royal Tools to activate spinning wheels and break rocks littered about the floor.


As you head into the main chamber, you’ll find a large door blocking your path. Behind it is the Wolf of the Wilds, who you can speak with. They try to send you away, but it sounds more and more like they aren’t who they say they are, but you can’t prove it–yet.

You’ll have to find evidence that disproves:

  • What big feet he has.
  • What a wolfish smell he has.
  • What a fierce howl he has.

Where To Find The Wolfish Slippers

To disprove what big feet the Wolf of the Wilds has, you’ll need to head into the chamber to the west. Clear away the inkies to reach the room filled with vibrant green symbols. Each of them has a number above them, which correlates to the order they need to be placed in.

The large locker in the back of the room has four panels, and you’ll need to interact with them to change the symbols. Arrange the symbols in the following order: Wolf, Castle, Dragon, Star.

With this combination, a pair of wolfish slippers will pop out of the locker. Pick them up and head back to the main chamber.

How To Make Eau De Wolf

Clear a path up the stairway to the northeast in the main chamber. Activate the spinning wheel here, then head through the open door. Inside, you’ll find a cooking station and several shelves with vials on them.


A recipe sits on a pedestal in the middle of the chamber. It has the following clues for you to brew a recipe for the perfect wolf-ish musk:

  • Only one ingredient is from a wolf.
  • Oil must be added, and it doesn’t mix with water or drool.
  • Four ingredients is too many.
  • It must have a forest smell, not a floral scent.

With these hints in mind, head over to the shelves to pick out your ingredients. You’ll need to grab Wolf Fur, Oil, and Woodland Pine Fragrance.

Put everything together at the cooking station to brew a wolf-ish musk of Eau de Wolf. You can head back to the main chamber for the final puzzle.

How To Get The Howling Gramophone

Here, move to the door with a glowing symbol on the floor. Use your shovel to change the symbol so that it matches the one on the wall, which should be a castle. Doing so will open the door and allow you to progress into the next chamber.

This begins the sub quest, Not By The Hair On My Chinny Chin Chin!


Inside are piles of bricks, sticks, and straw. You’ll need to arrange them in furniture mode to solve the puzzle. You’re given the following hints:

Hint

Solution

In the first construction zone, place something that’s the easiest to blow away by huffing and puffing.

Place the bale of hay in the first construction zone.

In the second, place something just a little bit sturdier.

Place the sticks in the second construction zone.

In the third, place something that no big bad wolf could ever blow down.

Place the bricks in the third construction zone.

Once everything is in place, the curtain at the back of the room will disappear and you can grab the Howling Gramophone. Take everything back to the Wolf of the Wilds to confront him.

After a few moments, they’ll come out and reveal themselves, having shaken the spell Maleficent put on them. You can now interact with the corruption in the wolf’s den–which will complete the Trial and send you both back to the Wild Woods.


How To Build Flynn Rider’s House

Flynn Rider's rustic cottage in the Wild Woods.

Once you’re back in the Wild Woods, talk to Flynn about the next steps to stopping Maleficent. He’s willing to help, but he needs a house first. Open the furniture menu and place the foundations, then interact with the Scrooge McDuck sign to pay for the home.

It will cost you 10,000 Star Coins to build, but then you can officially welcome Flynn Rider to your village. Talk to him to conclude the quest and begin your new friendship! There’s more in store for you in the Storybook Vale, so keep your eyes peeled.

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