JRPGs That Have Too Much Dialogue

JRPGs That Have Too Much Dialogue

Key Takeaways

  • Xenogears features a second disc filled with text-heavy storytelling, almost like a visual novel.
  • Like A Dragon: Infinite Wealth offers a vast adventure with numerous characters and side quests.
  • Triangle Strategy leans too hard into telling rather than showing, with excessive dialogue in its storytelling.



Most JRPGs compel players through their stories and characters, but can there be too much story and too many character moments? Being included in the entries below does not necessarily mean that the game is bad because it has too much dialogue.

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After all, maybe some players appreciate the walls of text that give a comprehensive understanding of every hero, villain, and nuance about the game world. It does, however, signify to any reader to know what to look forward to if they decide to try out any of these particular JRPGs. Even if the writing is spot on, everybody knows the old saying about too much of a good thing.


1 Xenosaga Episode 1: Der Wille Zur Macht

A Lot Different Than Xenoblade Chronicles

Xenosaga Episode I: Der Wille zur Macht
Systems

Released
February 25, 2003

Fans of Xenoblade Chronicles might be intrigued by a prior series bearing the “Xeno” moniker. It is true that both series come from the same director and include themes common to the science fiction genre. However, they are radically different types of JRPGs.


Where Xenoblade Chronicles features large environments in which to roam around, Xenosaga is a more linear experience filled with long cutscenes that give Metal Gear Solid a run for its money. The story is also a set path that offers little to do outside of the main beats, so this game is only for those who enjoy linear adventures.

2 Like A Dragon: Infinite Wealth

An Epic Saga With A Lot Of Laughs And A Lot Of Heart

Released
January 26, 2024

The Like a Dragon games are gigantic adventures with too many characters and side quests to count. Some of the optional content are minigames that could be their own standalone releases. The writing in 2024’s Infinite Wealth is top-notch, balancing family drama, classic Japanese gangster film tropes, and absurd humor to create one of the more unique JRPG narrative experiences.


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Players need to know what they are getting into before jumping in to appreciate the whole experience. Even without side quests, Infinite Wealth is a solid 50 hours to beat, and players will go through a few hours of cutscenes and dialogue before being let loose into one of the game’s several open-world environments.

3 Persona 5

As Much Reading As Real School

Persona 5

RPG

Dungeon Crawler

Adventure

Systems

Released
September 15, 2016

Persona 5 is structured around a school year. Players go through a cycle each day of going to school, interacting with the other characters, and then going through dungeons and engaging in the more traditional RPG side of the game. Atlus’s JRPG is gigantic, taking close to a hundred hours to beat.

A significant amount of that time is spent in the narrative. There is a ton of reading and some of it grows repetitive. This might be intentional to make sure gamers do not forget about important plot points, but it is a noticeable part of the game and makes some wish that the writing was trimmed down a bit.


4 Triangle Strategy

A Turn-Based Strategy Game With A Ton Of Talking

Systems

Triangle Strategy has a lot of DNA from older turn-based strategy games like Tactics Ogre: Let Us Cling Together and Final Fantasy Tactics. Like its predecessors, the plot is filled with backstabbers, characters with hidden agendas, and various political factions.

It is not easy to explain all this context to gamers, and Triangle Strategy dumps all this on them in text rather than drip-feeding it through the course of the game. The introduction in particular is filled with a lot of dialogue. Fantasy games ride a fine line between too much exposition versus leaving the player in the dark, and Triangle Strategy leans a little too hard into telling and not showing.


Familiar To Persona Fans

Released
October 11, 2024

Developer(s)
Studio Zero

Metaphor: ReFantazio comes from director Katsura Hashino, who worked on Persona 3 through Persona 5. He has been working on games from developer and publisher Atlus since 1994. With this in mind, it is no surprise that Metaphor: ReFantazio shares a similar load of dialogue. At least the game takes place in a fully realized fantasy setting, so there is more time spent learning about the wholly unique world.

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All the same, this is a game for those who like to go neck-deep into a JRPG, because it takes about 65 hours to beat before considering the side content. For other types of gamers, they are going to feel bogged down by so much text and how often it pops up. Long games do not automatically mean slow pacing, but Metaphor and other games from the developer suffer from it.


6 Xenogears

A Second Disc That’s Almost Exclusively Text

Xenogears
Systems

Released
October 20, 1998

Developer(s)
Square

The “Xeno” line of JRPGs goes back to 1998’s Xenogears. Like its spiritual successors, the narrative dives into religious themes and dabbles with existential questions about life and existence. The gameplay is a lot more in line with JRPGs of the time, but there are still some unique twists like Gears, giant mechs players can use in combat and on the world map.

The game has a strange structure that puts it on the list. The second disc feels more like a visual novel, packed with more cutscenes than gameplay. It still takes about ten to fifteen hours to get through, too, so it is a sizable chunk of the game.

The story is the developers ran out of time to fully integrate all the gameplay they could, so they chose to make the second disc more focused on story than gameplay. It is an unbalanced product as a result, but it tells the whole story.


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