Final Fantasy 14 and Destiny 2 are Now in the Same Boat

Final Fantasy 14 and Destiny 2 are Now in the Same Boat



Following several other major AAA franchises that have made the jump to mobile, Final Fantasy 14 is now getting its own mobile version set to launch sometime soon in China before making its way to the rest of the globe. Interestingly, Final Fantasy 14‘s longtime director and producer Naoki Yoshida is set to oversee the production of the mobile version, which will see the popular MMORPG become available on the fastest-growing gaming platform worldwide. It’s a move that several publishers are investing in given the increasingly profitable mobile gaming space, and it now places Final Fantasy 14 alongside Destiny 2 as two of the biggest AAA experiences coming to mobile in the next year.




The mobile offshoot of Destiny 2, Destiny: Rising, was revealed just a month ago, and is being positioned as a companion experience to Destiny 2. Similarly, Final Fantasy 14 Mobile has been announced as a “sister” game to the core Final Fantasy 14 experience, with players already excited about the prospect of returning to the game in a state reminiscent of its 2013 relaunch as A Realm Reborn. Aside from both being hugely popular MMO titles, Destiny 2 and Final Fantasy 14 are both set to be case studies of how each franchise will fare in the increasingly crowded AAA mobile space.

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Final Fantasy 14 Mobile is Taking Things Back to 2013

The upcoming Final Fantasy 14 Mobile will give fans a trip down memory lane, as the game will launch with how things were back in 2013.

What Final Fantasy 14 Mobile and Destiny: Rising Communicate About Mobile Gaming


A Final Fantasy 14 mobile version is a welcome, if not expected, surprise, and along with the upcoming release of Destiny: Rising communicates how important mobile is as a continually growing platform for AAA gaming. Previously relegated to simple touchscreen games and ports of older titles from previous console generations, the processing power of modern smartphones (combined with some impressive innovations in controls and peripherals) makes AAA gaming more viable than ever on mobile devices. And of course, recognizing the area as a potential for growth, several major publishers and hardware manufacturers are increasingly entering the mobile space.

Final Fantasy and Destiny may be the two latest and most visible AAA franchises to make the leap to mobile, but it’s almost a guarantee that they won’t be the last. What remains to be seen about both Final Fantasy 14 Mobile and Destiny: Rising is how each mobile game’s player counts compare to the PC and console versions, but recent success stories like Call of Duty: Mobile, Fortnite‘s mobile version, and Diablo Immortal (as well as massively popular titles like Genshin Impact and Zenless Zone Zero) prove that mobile gaming is a frontier companies can’t afford to skip out on.


Final Fantasy 14 Mobile and Destiny: Rising Are Aiming to Deliver Different Mobile Experiences

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Aside from both games being MMO titles, Final Fantasy 14 and Destiny 2 are very different games whose mobile versions will undoubtedly reflect that. Further, the approaches that both Square Enix and Bungie are taking toward the mobile spin-offs of their most popular franchises are charting their own unique course. Where Destiny: Rising is a separate experience that takes place in an alternate version of the core Destiny timeline, Final Fantasy 14 Mobile is intended to roll players back to the game’s relaunch courtesy of A Realm Reborn.


It’s a bold approach on Square Enix’s part that seems to be taking a page from World of Warcraft and its offering of World of Warcraft Classic, using a mobile release as a way to accomplish two objectives. Not only will Final Fantasy 14 mark the first internally-developed AAA Square Enix game on mobile, it also offers a stripped-down version of one of the most popular MMORPGs in an easy-to-access format. Final Fantasy 14 experienced a bit of a dip in popularity in 2024 not unlike Destiny 2, but both titles’ mobile spin-offs could go the distance in terms of bringing players back into the fold.

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