Key Takeaways
- Jaheira is recruitable in Act 2 in BG3 & can be versatile with proper guidance for a successful playthrough.
- Best build for Jaheira is as Circle of the Moon Druid, but she can also excel as Circle of the Land.
- Multiclassing Jaheira enhances her uniqueness in BG3 by standing out from other Druid characters.
Jaheira is a companion the player will be able to recruit by the end of Act 2.
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She can be quite versatile and the player should definitely give her a chance, but the players should know how to get the best out of her for a successful playthrough.
Updated on November 20, 2024, by Rei Penber: Jaheira is not the most popular companion in Baldur’s Gate 3, but she definitely has potential if the player wishes to make use of her. Halsin can outshine Jaheira as he is recruitable before, but the player can still make the most of her by multiclassing her.
Who Is Jaheira And Where To Recruit Her
Jaheira is a possible companion that the player will only run into for the first time after entering Act 2 of the game, specifically inside of the Shadow Cursed Lands.
The player will need to be careful due to the curses around and reach the Last Light Inn. There, the second they step in, they’ll be confronted by Jaheira. Jaheira is the leader of the Harpers, and will be hostile to the player at first, but the player can talk their way through this situation and get on her good side.
To recruit her, the player’s main goal will be to basically keep her alive until recruiting her permanently is an option. In the confrontation between Isobel and Marcus, the player should definitely side with Isobel, as the other option will make it almost impossible to guarantee Jaheira’s survival.
The player must also make sure to not kill Nightsong, as her survival will be essential. During Act 2’s climax, the player will be able to recruit her temporarily, which is definitely the way to go. After the battle is over, the player must once again speak to Jaheira and invite her over to become a permanent member of the player’s roster.
Default Jaheira
“You twine your life around the people you love. And when they are gone, you grow around their absence instead. It is just another way they shape you.”
Jaheira is not a new character to many fans of Baldur’s Gate. Indeed, this character had appeared in both Baldur’s Gate and Baldur’s Gate 2, before making her newest appearance in Baldur’s Gate 3.
Jaheira is a Half-elf, specifically a high Half Elf, which would make her the second possible companion of that exact race and sub race, after Shadowheart. When it comes to her class, she’s a Druid, which can also mean she’s possibly not the player’s only Druid, if the player has Halsin in the party. Jaheira has a default subclass, which is the Circle of the Land.
Her background is that of the Soldier, just like Lae’zel, which will give her proficiencies in athletics and Intimidation. Besides that, she also has proficiencies in animal handling and nature.
When it comes to her base ability scores, here’s what the player can expect:
STATISTIC |
SCORE |
---|---|
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
17 |
Charisma |
12 |
Players might want to change these slightly so that she doesn’t have the exact same spread of ability scores as Halsin.
Best Jaheira Build
As previously mentioned, Jaheira starts off as a Druid belonging to the circle of the Land. However, as a Druid, she has access to two other options she can reclass into, the circle of the Moon and The Circle of The Spores.
The circle of land is the best sub class for Druids who want to focus on spell casting, with their Natural Recovery. The Circle of Moon is the best class for shapeshifting, and the Circle of the Spores is the best subclass to cause status effects on enemies.
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Overall, all subclasses are valid options for Jaheira, but the very best Druid subclass will always be the Circle of the Moon, which makes the Druid class stand as unique. If the player already has Halsin as a Circle of the Moon Druid and would like something else for Jaheira, the player can instead keep her as Circle of the Land subclass.
At level 1 as a Druid, she will get the ability to use Druid spellcasting.
Level 2 is when the player will pick her subclass as the Circle of the Moon. She will be able to make use of combat shape, and specifically unlock the following wild shapes: Cat, Badger, Wolf, Spider, and Bear. She will also get Lunar Mend.
At Level 4, the player will be able to pick a Druid Cantrip, and a good option here would be Thorn Whip. It will allow Jaheira to pull enemies closer to attack. At that level, she also unlocks new wild shapes, Deep Rothe and Dire Raven.
At this level, as well as levels 8 and 12, she will get to pick Feats. For Jaheira, the best options for her are as follows:
• Durable. Allowing her to increase her constitution by 1 and restores her hit points completely after every short rest.
• Magic Initiate: Cleric. Cleric spellcasting ability is the same as Druids, as they both use Wisdom. Since the Druid spells are not that diverse, taking some spells from Clerics will be of good help.
• Tough. Jaheira’s hit points maximum will increase by 2 for every new level.
At Level 5, she will get Wild Strike, a class feature. This will allow her to do an additional attack after attacking in wild shape.
At Level 6, she gets another class feature, Primal Strike. This allows wild shape attacks to overcome immunity to non magical damage. She also gets two new Wild Shapes – Panther and Owlbear.
At Level 8, Jaheira gets yet another Wild Shape – the Sabre Toothed Tiger.
At Level 10, she gets another Druid cantrip. A good option is Shillelagh. It transforms Jaheira’s staff or club into a magic weapon. She also unlocks Improved Wild Strike and new Wild Shape – Dilophosaurus, as well as Air Myrmidon, Earth Myrmidon, Fire Myrmidon, as well as Water Myrmidon.
Best Multiclass Build for Jaheira
Jaheira is an underused character in Baldur’s Gate 3, simply for the fact that she gets added later on in the game, and by that point, the player probably already has a Druid character, Halsin. Because of that, it can be good to Multiclass Jaheira in order to make her stand out from her fellow Druid, Halsin.
The player has many options when it comes to multiclassing Jaheira. However, here, Jaheira will be a Multiclass between the Druid class and the Rogue class.
To start the multiclassing, the player wants to start Jaheira off as a Druid, which she will already be. At level 1 as Druid, she will unlock Druid Spellcasting. Some good spell options for her at this point are Entangle and Cure Wounds. When it comes to cantrips, Shillelagh and Thorn Whip are good options.
At level 2, Jaheira should remain a Druid, and now, she will get to choose her Druid Circle. Circle of the Moon, the Circle of the Land, or the Circle of the Spores are the options. For the sake of this Multiclass, Jaheira should go into the Circle of the Land. This will give her Natural Recovery and she can pick an additional cantrip. At this level, she will also unlock four wild shapes, Cat, Badger, Wolf, and Spider.
Now, Jaheira should switch over at level 3 to the Rogue class, making her a Druid 2 – Rogue 1, so far. At this level, she will unlock from the Rogue Class, Sneak Attack (Melee), as well as Sneak Attack (Ranged).
On level 2 as a Rogue, Jaheira will be Druid 2 – Rogue 2. She will be able to unlock more useful actions at this level, with them being Cunning Action: Hide, Cunning Action: Dash, and Cunning Action: Disengage. All will be very useful in upcoming combat.
Finally, as a Rogue, Jaheira will be a Rogue 3 – Druid 2. At this level, Jaheira will be able to pick her Rogue subclass. She has the option between the Thief, the Assassin, and the Trickster. The Thief and Assassin are both great options here, but the main pick will be the Thief here, mainly because of Fast Hands, a subclass feature that Jaheira will unlock immediately that gives her a bonus action. She also unlocks Second Story Work, which gives her resistance to falling damage.
Now, Jaheira should switch back to being a Druid, making her a Druid 3 – Rogue 3. At level 3 as a Druid, she will be able to choose a circle spell. Before that, however, she unlocks level 2 Druid spells. The game gives the player quite a few options, ranging from arctic, coast, desert, forest, grassland, mountain, swamp, and Underdark. Now, there is no wrong answer as to which is best, as all can come in handy, but as a recommendation, the player can go with Arctic and Swamp. Jaheira also gets a +1 Natural Recovery charge.
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Moving on to level 4 as a Druid, Jaheira becomes a Druid 4 – Rogue 3. She can unlock an additional Cantrip, with Poison Spray being a valuable option. She also unlocks the Wild Shape Deep Rothe and gets to pick a feat, Magic Initiate: Cleric being a great option as both Cleric and Druid use Wisdom for Magic.
At level 5 as a Druid, making her Druid 5 – Rogue 3, she gets level 3 Druid spell casting and Wild Strike. Wild Strike is an amazing class feature that allows her to make one more attack after making an unarmed attack while in a Wild Shape. From her subclass, she gets to choose level 3 Circle Spells. Good options here are Mountain and Coast. She also gains another extra Natural Recovery Charge.
The next level makes Jaheira a Druid 6 – Rogue 3. At this point, she will get more wild shapes, and these are the Panther and Owlbear. Both of them are amazing wild shapes that will definitely be of use. She also gets from her Subclass Land’s Stride: Difficult Terrain.
This means troubling terrain no longer causes Jaheira any issues.
At level 7 as a Druid, making her a Druid 7 – Rogue 3, she gets to choose level 4 spells by picking a terrain type. Here, players can consider either the Arctic or Desert terrains.
When Jaheira becomes a Druid 8 – Rogue 3, she will just unlock a feat. Warcaster is a good option here.
And, finally, when Jaheira levels up and becomes a Druid 9 – Rogue 3, she will unlock her final features. She will get to choose level 5 circle spells. All terrains here give good spells, but as a recommendation, the Desert and Arctic seem to be the most interesting ones.
Best Items For Jaheira
When it comes to making the best build possible, the player must look for items that enhance Jaheira and exploit her potential to its very best. Here are some good options the player can look for:
• Haste Helm. This rare helmet will be found very early on in the game, in the Blighted Village. This helmet grants Smooth Start, which allows the wearer to gain momentum for 3 turns.
• Adamantine Scale Mail. This very rare medium armor will be ideal for Jaheira to wear. This armor will reduce all damage by 1. It will also send back an attacker reeling if they target Jaheira with a melee attack. It will also make it impossible to land critical attacks on Jaheira. However, she also gets disadvantages on stealth checks.
• Glowing Shield. This uncommon shield will add +2 to her armor class. Additionally, if Jaheira’s hit points are below 50%, she can receive an extra 8 temporary hit points after being attacked. This works once a short rest.
• Melf’s First Staff. This uncommon staff will be Jaheira’s main weapon. It deals 1d8 + 1 bludgeoning damage and allows Jaheira to receive a +1 bonus for spell attacks. Additionally, she can also use Melf’s Acid arrow and she can use Topple if using the staff in her main hand.
Baldur’s Gate 3 is now available to play on PC, Xbox and PlayStation 5.
- How Long To Beat
- 100+ Hours
- Metascore
- 96
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