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A new Destiny 2 season means there’s a new Artifact to unlock. Revenant brings with it the Slayer Baron Apothecary Satchel, featuring some fan-favorite perks and some powerful new Stasis-themed buffs. Relive the power of Breach and Clear, freeze the arena with Brain Freeze, or give all of your builds Devour with Power from Pain.
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And as with Echoes, we’ll be seeing frequent changes to the Artifact as the season continues. For the season’s first Act, we’re looking at 25 new perks to choose from, divided evenly between five columns. In this guide, we explain how the Artifact works, how to unlock it, and showcase the effects of all 30 perks.
Updated November 19, 2024, by Charles Burgar: The next five perks in the Artifact are now available to use in Act 2 of Revenant. We’ve updated the guide to include information on how these five new perks work.
How The Artifact Works In Episode: Revenant
Column One | Column Two | Column Three | Column Four | Column Five |
---|---|---|---|---|
Anti-Barrier Scout Rifle | One With Frost | Wind Chill | Armor of Eramis | Brain Freeze |
Overload SMG | Killing Breeze | Crystalline Converter | Hail the Storm | Supernova |
Unstoppable Pulse Rifle | Enhanced Ether Generator | Total Carnage | Debilitating Wave | Conductive Cosmic Crystal |
Anti-Barrier Shotgun | Fell The Revenant | Power From Pain | Concussive Reload | Serve Cold |
Overload Breechloaded Grenade Launcher | Rapid Impacts | Trace Evidence | Retinal Burn | Kinetic Impacts |
Authorized Mods: Melee | Emergency Flare | The Thick Of It | Curative Orbs | Arc Compounding |
The Slayer Baron Apothecary Satchel is unlocked through the starting mission in Episode: Revenant, which should start immediately upon login. All XP you earn throughout the episode will increase the Artifact’s level, unlocking additional Artifact perks while increasing your account’s Power level. The more XP you earn, the more perks and bonus Power you’ll earn.
For the first two acts, the Artifact has 30 perks to choose from, broken up into five columns. You can find your Artifact in the character tab, the same place you equip weapons. The Artifact can only have 12 perks active at a time, separated by columns:
- Column One: Unlocked by default.
- Column Two: Requires 3 unlocked passives from the previous column.
- Column Three: Requires 5 unlocked passives from previous columns.
- Column Four: Requires 7 unlocked passives from previous columns.
- Column Five: Requires 10 unlocked passives from previous columns.
Resetting Your Artifact
While inspecting the Artifact, you can reset it by holding the “Reset Artifact” button. Doing so doesn’t cost anything and refunds all spent points. You can reallocate your Artifact as many times as you please. The only exception is when you’re in loadout-locked content like GM Nightfalls.
Column One Perks
Anti-Barrier Scout Rifle | Your equipped Scout Rifles pierce Barrier Champion shields.
Additionally, Scout Rifles are always Overcharged when that modifier is active. |
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Overload SMG | Landing consecutive hits with an SMG will stun Overload Champions.
Additionally, SMGs are always Overcharged when that modifier is active. |
Unstoppable Pulse Rifle | Aiming down sights for a couple of seconds will load an explosive round, stunning Unstoppable Champions.
Additionally, Pulse Rifles are always Overcharged when that modifier is active. |
Anti-Barrier Shotgun | Shotguns fire shield-piercing rounds, strong against Barrier Champions.
Additionally, Shotguns are always Overcharged when that modifier is active. |
Overload Breechloaded Grenade Launcher | Damaging a combatant with a Special GL inflicts Overload, strong against Overload Champions.
Additionally, Primary and Special GLs are always Overcharged when that modifier is active. |
Authorized Mods: Melee | Armor mods that affect your melee ability now cost 1 energy. |
Column Two Perks
One With Frost | While Frost Armor is active, Stasis weapons gain increased reload speed and stability.
Stasis Swords gain increased Guard Resistance instead. |
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Killing Breeze | Rapid weapon kills grant a bonus to mobility.
Dark Ether Reaper weapons trigger this perk faster. |
Enhanced Ether Generator | Dark Ether Reaper has a chance of spawning a bonus Dark Ether charge.
Dark Ether Reaper weapons are overcharged. |
Fell The Revenant | Deal 3% more damage to Scorn.
Shadestalker armor increases this bonus (max 4/4). |
Rapid Impacts | Damage with Grenade Launchers temporarily increases your GL’s reload speed. |
Emergency Flare | Emergency Reinforcement consumes all but 1 Armor Charge. |
Column Three Perks
Wind Chill | Rapid Stasis weapon precision hits grant Frost Armor. Dark Ether Reaper weapons grant additional stacks.
Tonic Bonus: Dealing Stasis weapon damage to slowed targets has a chance to spawn a Stasis Shard. |
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Crystalline Converter | Stasis Shards grant Crystalline Converter. Your next Stasis melee spawns Crystals equal to your stack count.
Tonic Bonus: Stasis weapon kills after using your class ability spawn a Stasis Shard. |
Total Carnage | Finishers grant 25% DR for a short duration.
With 2+ Shadestalker items equipped: finishers also restore HP and grant additional DR. |
Power From Pain | Multikills against Weakened targets grant Devour.
Tonic Bonus: Rapidly defeating Weakened foes spawns a Void Breach. |
Trace Evidence | Rapid precision hits or final blows against Arc-debuffed foes will spawn an Ionic Trace.
Tonic Bonus: Ionic Traces grant x1 Armor Charge. |
The Thick Of It | Rapid final blows while surrounded grant Armor Charge.
Tonic Bonus: While surrounded, weapons have increased handling and Swords gain increased charge rate. |
Column Four Perks
Armor Of Eramis | While you have Frost Armor, taking critical damage causes you to emit a freezing burst.
Tonic Bonus: Increased AoE and strength of the freezing burst. |
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Hail The Storm | Shattering Stasis Crystals releases shards of ice that damage and Slow targets.
Tonic Bonus: Shatter damage is increased. |
Debilitating Wave | Finishers emit a damaging wave that matches your subclass’ Super element.
Tonic Bonus: Arc, Void, and Stasis Supers cause the blast to inflict Blind, Weaken, and Slow, respectively. |
Concussive Reload | Grenade Launchers inflict Weaken (15%) against bosses and Champions.
Tonic Bonus: Triggering this perk reloads stowed weapons. |
Retinal Burn | Rapid Arc precision hits consume Armor Charge to Blind the target.
Tonic Bonus: Now inflicts Blind in a small radius. |
Curative Orbs | The first time you break a target’s shield or break the shield of a Guardian using their Super, you create an Orb of Power.
Tonic BOnus: Picking up an Orb of Power, Elemental pickup, or Tangle grants a small amount of HP. |
Column Five Perks
Brain Freeze | Frozen enemies are surrounded by chilling fog, slowing targets.
Dark Ether Reaper weapons deal more damage to frozen targets. |
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Supernova | Picking up a Void Breach causes your next source of Void damage to release a large Weakening wave.
Inflicts a 15% Weaken debuff. |
Conductive Cosmic Crystal | Dark Ether Reaper weapons and Arc/Void abilities deal bonus damage to targets afflicted with Stasis.
Tonic Bonus: Increases the damage bonus. |
Served Cold | Stasis Shards grant class ability energy.
Void Breaches grant melee energy. |
Kinetic Impacts | Landing five GL hits on the same target will trigger a shockwave.
This shockwave can stun Unstoppable Champions. |
Arc Compounding | Arc sources deal 15% more damage to Blind targets. |
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