Key Takeaways
- An Off the Grid update recently introduced PS5 and Xbox crossplay, and improved voice chat and gameplay optimizations
- Players can choose from over 260 weapon combos, cyberlimbs, and a player-driven marketplace.
- The developer’s commitment to refining the game based on feedback from early access.
Off the Grid, the extraction royale game developed by Gunzilla Games, has received a new update bringing several fixes and enhancements to improve gameplay. Off the Grid combines mechanics from extraction shooters and battle royale genres, offering a hybrid experience that rewards diverse playstyles.
Off the Grid’s cyberpunk world distinguishes itself with a tropical dystopian environment, blending in futuristic concepts such as a space elevator and advanced cyberlimb technology. Players in Off the Grid can choose from over 260 unique weapon combinations, enhance their gameplay with cyberlimbs that provide unique abilities, and engage in a player-driven marketplace to trade valuable loot. Matches are won by a single squad of three players, but those who don’t win can still achieve significant accomplishments, such as extracting rare loot or completing story missions.
Related
District 9 Director Working on Cyberpunk Battle Royale Off the Grid
Neill Blomkamp, the director of District 9 and Chappie, is working on a battle royale with a strong narrative named Off the Grid.
Off the Grid entered its early access phase in October, drawing attention from both players and prominent content creators. Recently, an Off the Grid update introduced PS5 and Xbox crossplay compatibility, enabling players on these consoles to play together. PC and Mac players will now have their own separate crossplay pool. Player loadouts, collected items, settings, and more will remain unchanged after the update. The voice chat system has been improved, with a fix for a bug where the voice chat widget remained visible after muting a teammate.
The update also brings several gameplay and performance improvements. The Battle Pass XP display has been updated for better clarity, and collision detection has been refined to provide smoother interactions with game objects. Off the Grid‘s performance optimizations include the removal of unnecessary physics calculations, which help reduce loading times, as well as adjustments to texture resolutions that enhance overall game efficiency. On the UI side, changes include disabling the escape menu during cutscenes and resolving issues with mute button indicators and player card navigation. Additionally, a bug with the FPS counter display, which required a reboot when certain settings were enabled, has been fixed.
Updates to the report screen now prevent players from mistakenly reporting themselves, and certain gamepad bindings have been removed for a more streamlined experience. While it remains to be seen how Off the Grid will be received upon its official launch, this latest update highlights the developer’s commitment to refining the game based on early access feedback. It is worth noting that Off the Grid developers have previously revealed that they took inspiration from games like PUBG, Apex Legends, and Call of Duty: Warzone, making it interesting to see how the game performs within this competitive space.
Off the Grid Update Patch Notes
Gear up, drop in, and make a name for yourself on Teardrop! With this update, we’re excited to introduce crossplay compatibility between PS5 and Xbox!
PC and Mac will have their own crossplay and have been removed from the console crossplay pool.
Your personalized loadouts, collected items, cosmetics, GUNZ, and settings will remain exactly as they were before the update.
Voice Chat
- Resolved a bug where the voice chat widget remained visible if a player muted a teammate while they were speaking.
- Set Push-To-Talk (PTT) as the default voice chat setting on PC.
Battle Pass
- Adjusted the Battle Pass XP display in the “BP Level” section to align with design specifications.
Collisions
- Improved collision detection across multiple game objects for smoother interactions.
Optimization
- Optimized game performance by excluding unnecessary physics generation for specific objects
- Reduced general loading times
- Adjusted texture resolution on certain environmental assets to enhance performance.
UI
- Disabled the escape menu during cutscenes.
- Corrected issues with mute button indicators and navigation of player cards in the escape menu.
- Fixed an issue with the FPS counter display when specific settings were enabled, requiring a reboot.
Report Screen
- Fixed issues in the reporting screen where players could mistakenly see their own name or attempt to report themselves.
Various Fixes
- Removed certain gamepad binding options.
Leave a Reply