Ability Name
Ability Effect (1, 2, and 3 Star)
+ Paralyze
Gives you a (30%/50%/100%) chance to add Lv 1 Paralyze to your own attacks for two turns.
+ Poison
Gives you a (30%/50%/100%)chance to add Lv 1 Poison to your own attacks for two turns.
+ Skill Lock
Gives you a (30%/50%/100%) chance to add Lv 1 Skill Lock to your own attacks for two turns.
Atk Down Resist
Gives you (30%/50%/100%) ATK DOWN resist.
Atk Up at 20% HP or Less
When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) ATK UP. This takes effect when the conditions are met.
Atk Up on Crit
When you’ve landed a critical hit, you are granted ATK UP (Lv 1/Lv 2/ Lv 3) for two turns.
Atk Up on Defend Usage
After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) ATK UP for two turns.
Atk Up on EX Skill Activation
When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) ATK UP for two turns.
Atk Up on New Wave
When facing a new wave, you are granted ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.
Atk Up on Normal Attack
When using a Normal Attack, 50% chance to gain ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.
Atk Up if Party Size 4 or Less
If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) ATK UP. The effect stays active as long as the conditions are met.
Atk Up on Skill Usage
After using your Skill, 30% (Lv 1/Lv 2/Lv 3) ATK UP for 1 turn.
Atk Up during Status Ailments
While suffering a Status Ailment, 30% chance of ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.
Attack Skill Power Up
Attack Skill power +(10%/15%/20%)
Crit Chance Up on New Wave
When facing a new wave, you are granted CRIT chance UP (Lv 1/Lv 2/ Lv 3) for one turns.
Crit Chance Up on Normal Attack
When using a Normal Attack, 50% chance to gain CRIT chance UP (Lv 1/Lv 2/ Lv 3) for one turn.
Crit Power Up on New Wave
When facing a new wave, you are granted CRIT Power UP (Lv 1/Lv 2/ Lv 3) for one turn.
Crit Power Up on Normal Attack
When using a Normal Attack, 50% chance to gain CRIT Power UP (Lv 1/Lv 2/ Lv 3) for one turn.
Damage Reduction at 20% HP or Less
When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) Damage Reduction. This takes effect when the conditions are met.
Damage Reduction on Crit
When you’ve landed a critical hit, you are granted Damage Reduction (Lv 1/Lv 2/ Lv 3) for two turns.
Damage Reduction on Defend Usage
After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) Damage Reduction for two turns.
Def Down Resist 30%
Gives you (30%/50%/100%) DEF DOWN resist.
Def Up at 20% HP or Less
When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) DEF UP. This takes effect when the conditions are met.
Def Up on Crit
When you’ve landed a critical hit, you are granted DEF UP (Lv 1/Lv 2/ Lv 3) for two turns.
Def Up on Defend Usage
After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) DEF UP for two turns.
Def Up on EX Skill Activation
When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) DEF UP for two turns.
Def Up on New Wave
When facing a new wave, you are granted DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.
Def Up on Normal Attack
When using a Normal Attack, 50% chance to gain DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.
Def Up if Party Size 4 or Less
If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) DEF UP. The effect stays active as long as the conditions are met.
Def Up on Skill Usage
After using your Skill, 30% (Lv 1/Lv 2/Lv 3) DEF UP for 1 turn.
Def Up during Status Ailment
While suffering a Status Ailment, 30% chance of DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.
Evasion Up on Defend Usage
After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) Evasion UP for two turns.
Evasion Up if Party Size 4 or Less
If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) Evasion UP. The effect stays active as long as the conditions are met.
Heal Skill Effect Up
Heal Skill effect +(5%/10%/20%)
HP Regeneration at 20% HP or Less
When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) HP Regeneration. This takes effect when the conditions are met.
HP Regeneration on Crit
When you’ve landed a critical hit, you are granted HP Regeneration (Lv 1/Lv 2/ Lv 3) for two turns.
HP Regeneration if Party Size 4 or Less
If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) HP Regeneration. The effect stays active as long as the conditions are met.
HP Regeneration during Status Ailments
While suffering a Status Ailment, you’re granted HP Regeneration (Lv 1/Lv 2/ Lv 3) for one turn.
Max SP +
Increases your Max SP +(5/7/10)
Paralyze Resist
You always have Paralyze Resist (30%/50%/100%)
Poison Resist
You always have Poison Resist (30%/50%/100%)
Skill Lock Resist
You always have Skill Lock (30%/50%/100%)
SP Charge on EX Skill Activation
When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) SP Charge for two turns.
SP Charge on Skill Usage
After using your Skill, 30% (Lv 1/Lv 2/Lv 3) SP Charge for 1 turn.
SP Charge during Status Ailments
While suffering a Status Ailment, you’re granted SP Charge (Lv 1/Lv 2/ Lv 3) for one turn.
SP Consumption –
Skill SP consumption -(1/10%/20%)
SP Gain Up on EX Skill Activation
When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) SP Gain UP for two turns.
SP Gain Up on Skill Usage
After using your Skill, 30% (Lv 1/Lv 2/Lv 3) SP Gain UP for 1 turn.
SP Lock Resist
You always have SP Lock (30%/50%/100%)
Stun Resist
You always have Stun Resist (30%/50%/100%)
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