Every Custom Ability And How To Unlock Them In Disney Pixel RPG

Every Custom Ability And How To Unlock Them In Disney Pixel RPG



Ability Name

Ability Effect (1, 2, and 3 Star)

+ Paralyze

Gives you a (30%/50%/100%) chance to add Lv 1 Paralyze to your own attacks for two turns.

+ Poison

Gives you a (30%/50%/100%)chance to add Lv 1 Poison to your own attacks for two turns.

+ Skill Lock

Gives you a (30%/50%/100%) chance to add Lv 1 Skill Lock to your own attacks for two turns.

Atk Down Resist

Gives you (30%/50%/100%) ATK DOWN resist.

Atk Up at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) ATK UP. This takes effect when the conditions are met.

Atk Up on Crit

When you’ve landed a critical hit, you are granted ATK UP (Lv 1/Lv 2/ Lv 3) for two turns.

Atk Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) ATK UP for two turns.

Atk Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) ATK UP for two turns.

Atk Up on New Wave

When facing a new wave, you are granted ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.

Atk Up on Normal Attack

When using a Normal Attack, 50% chance to gain ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.

Atk Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) ATK UP. The effect stays active as long as the conditions are met.

Atk Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) ATK UP for 1 turn.

Atk Up during Status Ailments

While suffering a Status Ailment, 30% chance of ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.

Attack Skill Power Up

Attack Skill power +(10%/15%/20%)

Crit Chance Up on New Wave

When facing a new wave, you are granted CRIT chance UP (Lv 1/Lv 2/ Lv 3) for one turns.

Crit Chance Up on Normal Attack

When using a Normal Attack, 50% chance to gain CRIT chance UP (Lv 1/Lv 2/ Lv 3) for one turn.

Crit Power Up on New Wave

When facing a new wave, you are granted CRIT Power UP (Lv 1/Lv 2/ Lv 3) for one turn.

Crit Power Up on Normal Attack

When using a Normal Attack, 50% chance to gain CRIT Power UP (Lv 1/Lv 2/ Lv 3) for one turn.

Damage Reduction at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) Damage Reduction. This takes effect when the conditions are met.

Damage Reduction on Crit

When you’ve landed a critical hit, you are granted Damage Reduction (Lv 1/Lv 2/ Lv 3) for two turns.

Damage Reduction on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) Damage Reduction for two turns.

Def Down Resist 30%

Gives you (30%/50%/100%) DEF DOWN resist.

Def Up at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) DEF UP. This takes effect when the conditions are met.

Def Up on Crit

When you’ve landed a critical hit, you are granted DEF UP (Lv 1/Lv 2/ Lv 3) for two turns.

Def Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) DEF UP for two turns.

Def Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) DEF UP for two turns.

Def Up on New Wave

When facing a new wave, you are granted DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.

Def Up on Normal Attack

When using a Normal Attack, 50% chance to gain DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.

Def Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) DEF UP. The effect stays active as long as the conditions are met.

Def Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) DEF UP for 1 turn.

Def Up during Status Ailment

While suffering a Status Ailment, 30% chance of DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.

Evasion Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) Evasion UP for two turns.

Evasion Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) Evasion UP. The effect stays active as long as the conditions are met.

Heal Skill Effect Up

Heal Skill effect +(5%/10%/20%)

HP Regeneration at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) HP Regeneration. This takes effect when the conditions are met.

HP Regeneration on Crit

When you’ve landed a critical hit, you are granted HP Regeneration (Lv 1/Lv 2/ Lv 3) for two turns.

HP Regeneration if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) HP Regeneration. The effect stays active as long as the conditions are met.

HP Regeneration during Status Ailments

While suffering a Status Ailment, you’re granted HP Regeneration (Lv 1/Lv 2/ Lv 3) for one turn.

Max SP +

Increases your Max SP +(5/7/10)

Paralyze Resist

You always have Paralyze Resist (30%/50%/100%)

Poison Resist

You always have Poison Resist (30%/50%/100%)

Skill Lock Resist

You always have Skill Lock (30%/50%/100%)

SP Charge on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) SP Charge for two turns.

SP Charge on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) SP Charge for 1 turn.

SP Charge during Status Ailments

While suffering a Status Ailment, you’re granted SP Charge (Lv 1/Lv 2/ Lv 3) for one turn.

SP Consumption –

Skill SP consumption -(1/10%/20%)

SP Gain Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) SP Gain UP for two turns.

SP Gain Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) SP Gain UP for 1 turn.

SP Lock Resist

You always have SP Lock (30%/50%/100%)

Stun Resist

You always have Stun Resist (30%/50%/100%)

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