Every Custom Ability And How To Unlock Them In Disney Pixel RPG

Every Custom Ability And How To Unlock Them In Disney Pixel RPG



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Ability Name

Ability Effect (1, 2, and 3 Star)

+ Paralyze

Gives you a (30%/50%/100%) chance to add Lv 1 Paralyze to your own attacks for two turns.

+ Poison

Gives you a (30%/50%/100%)chance to add Lv 1 Poison to your own attacks for two turns.

+ Skill Lock

Gives you a (30%/50%/100%) chance to add Lv 1 Skill Lock to your own attacks for two turns.

Atk Down Resist

Gives you (30%/50%/100%) ATK DOWN resist.

Atk Up at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) ATK UP. This takes effect when the conditions are met.

Atk Up on Crit

When you’ve landed a critical hit, you are granted ATK UP (Lv 1/Lv 2/ Lv 3) for two turns.

Atk Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) ATK UP for two turns.

Atk Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) ATK UP for two turns.

Atk Up on New Wave

When facing a new wave, you are granted ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.

Atk Up on Normal Attack

When using a Normal Attack, 50% chance to gain ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.

Atk Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) ATK UP. The effect stays active as long as the conditions are met.

Atk Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) ATK UP for 1 turn.

Atk Up during Status Ailments

While suffering a Status Ailment, 30% chance of ATK UP (Lv 1/Lv 2/ Lv 3) for one turn.

Attack Skill Power Up

Attack Skill power +(10%/15%/20%)

Crit Chance Up on New Wave

When facing a new wave, you are granted CRIT chance UP (Lv 1/Lv 2/ Lv 3) for one turns.

Crit Chance Up on Normal Attack

When using a Normal Attack, 50% chance to gain CRIT chance UP (Lv 1/Lv 2/ Lv 3) for one turn.

Crit Power Up on New Wave

When facing a new wave, you are granted CRIT Power UP (Lv 1/Lv 2/ Lv 3) for one turn.

Crit Power Up on Normal Attack

When using a Normal Attack, 50% chance to gain CRIT Power UP (Lv 1/Lv 2/ Lv 3) for one turn.

Damage Reduction at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) Damage Reduction. This takes effect when the conditions are met.

Damage Reduction on Crit

When you’ve landed a critical hit, you are granted Damage Reduction (Lv 1/Lv 2/ Lv 3) for two turns.

Damage Reduction on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) Damage Reduction for two turns.

Def Down Resist 30%

Gives you (30%/50%/100%) DEF DOWN resist.

Def Up at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) DEF UP. This takes effect when the conditions are met.

Def Up on Crit

When you’ve landed a critical hit, you are granted DEF UP (Lv 1/Lv 2/ Lv 3) for two turns.

Def Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) DEF UP for two turns.

Def Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) DEF UP for two turns.

Def Up on New Wave

When facing a new wave, you are granted DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.

Def Up on Normal Attack

When using a Normal Attack, 50% chance to gain DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.

Def Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) DEF UP. The effect stays active as long as the conditions are met.

Def Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) DEF UP for 1 turn.

Def Up during Status Ailment

While suffering a Status Ailment, 30% chance of DEF UP (Lv 1/Lv 2/ Lv 3) for one turn.

Evasion Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3) Evasion UP for two turns.

Evasion Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) Evasion UP. The effect stays active as long as the conditions are met.

Heal Skill Effect Up

Heal Skill effect +(5%/10%/20%)

HP Regeneration at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3) HP Regeneration. This takes effect when the conditions are met.

HP Regeneration on Crit

When you’ve landed a critical hit, you are granted HP Regeneration (Lv 1/Lv 2/ Lv 3) for two turns.

HP Regeneration if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3) HP Regeneration. The effect stays active as long as the conditions are met.

HP Regeneration during Status Ailments

While suffering a Status Ailment, you’re granted HP Regeneration (Lv 1/Lv 2/ Lv 3) for one turn.

Max SP +

Increases your Max SP +(5/7/10)

Paralyze Resist

You always have Paralyze Resist (30%/50%/100%)

Poison Resist

You always have Poison Resist (30%/50%/100%)

Skill Lock Resist

You always have Skill Lock (30%/50%/100%)

SP Charge on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) SP Charge for two turns.

SP Charge on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) SP Charge for 1 turn.

SP Charge during Status Ailments

While suffering a Status Ailment, you’re granted SP Charge (Lv 1/Lv 2/ Lv 3) for one turn.

SP Consumption –

Skill SP consumption -(1/10%/20%)

SP Gain Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3) SP Gain UP for two turns.

SP Gain Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3) SP Gain UP for 1 turn.

SP Lock Resist

You always have SP Lock (30%/50%/100%)

Stun Resist

You always have Stun Resist (30%/50%/100%)

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