Key Takeaways
- PS5 Pro owners have been running into issues when playing certain games on the enhanced console.
- Evidence has been shared showing Silent Hill 2 and Star Wars Jedi: Survivor running worse on the Pro than they do on a base PS5.
- PlayStation’s PSSR AI upscaling tech appears to be the root of the issue.
The PS5 Pro has been out for almost two weeks and we’re continuing to learn more about what it’s capable of, but also a little about what it’s not capable of. More than 50 games have already been enhanced for the PS5 Pro, but according to reports from some of its early adopters, a couple of those games look noticeably worse than they do on a base PS5.
The two offenders are Silent Hill 2, and Star Wars Jedi: Survivor (thanks, VGC). Several Pro owners who have tried out Silent Hill 2 on the new console, whether it be in quality mode or performance, have taken to the Silent Hill subreddit to air their grievances. One player, USDOT, shared gameplay you can check out below in which it’s pretty clear the game isn’t running as it should on a Pro.
USDOT notes that the remake still runs in 30fps when in quality mode, and that while that’s upped to 60fps when in performance mode, the textures take a serious hit. The problem appears to be with anything connected to how the Pro renders water. There’s a fuzzy effect around the puddles and where the rain hits the ground that’s believed to be caused by the Pro’s PSSR technology.
Silent Hill 2 Doesn’t Appear To Be Prepared For The PS5 Pro
Despite Getting The Enhanced For PS5 Pro Seal Of Approval
Silent Hill 2 isn’t the only offender. Digital Foundry has also published its findings on how well Jedi: Survivor runs on the Pro compared to a regular PS5 and it appears to be suffering from similar, PSSR-related issues. That same fuzzy effect can be seen in DF’s video when running Survivor in performance mode, and just to hammer home the point that it really is a downgrade, the video shows the game running in performance mode on a normal PS5 alongside it and yes, it looks worse on the Pro.
Digital Foundry explains what it is about the PSSR that is likely causing this. The tech’s AI is likely confused by an image that intentionally has very little detail, and when the upscaling kicks in, it causes each frame to be different and that’s what appears to make the end result look so fuzzy. As for how those who have forked out $700 on a Pro feel about this, they’re understandably not happy.
That said, quite a few of the replies on the Silent Hill post are somewhat understanding. They get that things like this will come with teething problems and that they’d just like reassurance that there’s a patch on the way. However, the clip above was shared nine days ago and there has still been no response from Konami or PlayStation.
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