Biggest Dungeons In Final Fantasy Games

Biggest Dungeons In Final Fantasy Games

Key Takeaways

  • Final Fantasy dungeons tend to be massive, justify the story, and lead to epic confrontations.
  • The final dungeons in each game offer lengthy treks, tough bosses, and satisfying conclusions.
  • Characters face personal growth, multiple parties, and challenging puzzles in these beloved games.



Final Fantasy is a beloved series that needs no introduction, letting players enjoy numerous JRPGs with fun characters, great combat, and epic narratives. The games feature their fair share of dungeon crawling as the heroes make their way through hazardous locations time and time again.

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Sometimes, the dungeons in Final Fantasy can be massive, to the point where players need multiple parties or a guide to go through these experiences. For the most part, these huge dungeons justify their presence in the story and usually lead to a pivotal story moment that is amazing for fans to behold.


1 Ultimecia’s Castle

The Time-Warped Final Dungeon Is A Lengthy And Satisfying Way To Conclude The Experience

Ultimecia's Castle in Final Fantasy 8


Released
February 11, 1999

OpenCritic Rating
Strong

Ultimecia’s reveal as the true main villain of the game may be rather hurried, but that does give players an excuse to explore one of the best final dungeons in the series’ history. Players travel to the future to stop this sorceress from compressing time and destroying anything that stops her from achieving this twisted goal.

A player’s commands are locked until they defeat Ultimecia’s eight minions, giving them the strength they need to take on the final boss. The party is split into two and must explore in tandem to make progress and reach the end of this surreal dungeon, where they encounter Ultimecia in one of Final Fantasy‘s best boss rushes.

2 Memoria

The Last Step In The Player’s Journey To Face Off Against Kuja And End The Game

Memoria in Final Fantasy 9


Released
July 7, 2000

OpenCritic Rating
Strong

A challenging dungeon that players must get through to reach the Crystal World, Memoria can be a daunting place to explore if players aren’t strong enough to beat the many bosses standing in their way. Zidane and Co. should have a ton of abilities and great equipment that let them blast through this area in style.

It takes a while, but beating down the six bosses present in Memoria allows players to beat Kuja for good. It’s a lengthy trek but a satisfying one for players who have fallen in love with this game and can’t wait to save the world with their lovable party of adventurers.

3 Kefka’s Tower

So Huge That Three Parties Are Required For Players To Get Through The Entire Thing

Kefka's Tower in Final Fantasy 6


Final Fantasy 6

Released
October 11, 1994

Developer(s)
Square Enix , Square

OpenCritic Rating
Mighty

Final Fantasy 6‘s unique non-linear approach in the second half of the game means that players can technically head to Kefka’s Tower from the very moment they regain their airship. However, given that the tower requires three parties to traverse, it’s recommended that players have at least twelve characters to choose from before they head to this final area.

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Kefka’s Tower is massive and features some of the game’s strongest enemies, with each party member having to deal with a deity in the Warring Triad before they can take on Kefka. It’s a long and rewarding trek that makes for a great way to end a player’s adventure through what is arguably the best Final Fantasy game of all time.

4 Labyrinth Of Time

A Bonus Dungeon With Numerous Floors And Puzzles

Labyrinth Of Time in Final Fantasy 1

Final Fantasy 20th Anniversary Edition
Systems

Released
December 18, 1987

The Final Fantasy 20th Anniversary Edition added new content to the game that hardcore fans could check out. However, it required a player’s party to be as strong as possible, especially if they decide to tackle the Labyrinth of Time.


In an early example of roguelike design, each floor in this dungeon is randomly chosen from six layouts, with each floor featuring a puzzle and a time limit. Completing the puzzle lets players earn a Blue Seal while failing causes them to get the red one instead. The final boss’ strength depends on the kind of seals players have, and players may potentially have to go through ten floors before reaching the deepest part of the labyrinth and facing off against Chronodia, the game’s hardest superboss.

5 Interdimensional Rift

A Journey Through Space And Time To Take Out Exdeath Once And For All

Interdimensional Rift in Final Fantasy 5

Released
December 6, 1992

OpenCritic Rating
Mighty

Exdeath is a nefarious villain who has tormented multiple worlds with his evil ways. To prevent him from sending these worlds into the Void, the party must travel to the Interdimensional Rift, where this void had been sealed in the first place.


It’s a long and grueling dungeon full to the brim with tough encounters and a memorable appearance from Gilgamesh who redeems himself. At the end of this lengthy trek, players take on Exdeath’s true form and defeat it, only to find themselves in a battle with Neo Exdeath after this malicious presence merged with the Void.

6 Northern Crater

Players Must Brave The Dangers Of The Final Dungeon To Stop Sephiroth In His Tracks Once And For All

The Northern Crater in Final Fantasy 7

Released
January 31, 1997

OpenCritic Rating
Strong

Final Fantasy 7 is one of the greatest JRPGs ever made that ushered in the golden era of this genre on the PlayStation. As fans would expect, the game itself is full of epic moments, including a memorable trek through the Northern Crater where the party makes a final stand against Sephiroth.


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The trek through the final dungeon is grueling, with the toughest monsters in the game residing in the Northern Crater. Players must ensure that they’re stocked up to the nines before attempting to wade through this challenging area.

7 Omega Ruins

A Huge Optional Dungeon With Some Of Final Fantasy 10’s Toughest Enemies

Omega Ruins in Final Fantasy 10

Systems

Released
December 17, 2001

OpenCritic Rating
Strong

The Omega Ruins is an optional dungeon in Final Fantasy 10 that features some unique mechanics and some of the game’s hardest enemies. Not only is this a great place to grind if players want to take on the Dark Aeons and Penance, but it also harbors two bosses of its own that are a ton of fun to tackle.

It’s also a lengthy dungeon where a single misstep can be costly for the players. As long as they keep their wits about them, the party should be able to get through this optional area before eventually taking on Ultima and Omega Weapon.


8 Gralea

Was A Downright Nightmare To Get Through Before The Game Was Patched

Gralea in Final Fantasy 15

Released
November 9, 2016

OpenCritic Rating
Strong

Gralea may not be a dungeon per se, but it sure feels like one when Noctis is separated from his allies and must go through this area with nothing but the Ring of the Luciii, which took ages to kill enemies before a patch that rectified this problem.

Back when the game had launched, players hated Chapter 13 for its boring combat and a lengthy trek across uninteresting environments that was a nightmare to deal with at times. Thankfully, players who want to skip this section altogether can control Gladio and Ignis instead to enjoy a shorter and more satisfying route through the Imperial Capital.

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