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Dragon Quest 3 Remake makes fast travel much easier, letting you get back to town in the middle of a dungeon if things aren’t looking good. Despite that, the dungeons in this game can be difficult to get through with their high rate of random encounters, especially since they can’t be easily avoided.
MP management is key in a dungeon, as you’ll need to defeat enemies, heal your party, and still have enough left over to take on the final boss at the end. Here are all the ways you can restore your MP to make exploration much easier.
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How To Restore MP Outside Of Combat In Dragon Quest 3 Remake
Outside of combat, you can restore MP by resting at an inn, leveling up, or using an item. Resting at an Inn is usually the best option if you’re near a town or can easily travel back using Zoom or a Chimera Wing. You can also fast-travel back to dungeons once you’ve entered them, so you won’t have to worry about walking all the way back. When staying at an Inn, you’ll get the choice of staying overnight or just resting for a while. Both options will cost the same and fully restore your MP, the only difference is changing the time of day.
The other option is to wait until that character levels up, which will freely fully restore their MP and HP. You can check to see how much XP is needed before a character levels up by looking in the Stats menu, with the remaining amount appearing below their total XP earned. This method isn’t reliable since it will require more fighting to level them up, leaving the final option of using items; though it’s usually recommended you save these for restoring MP in combat.
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How To Restore MP In Combat In Dragon Quest 3 Remake
There are a few items that can restore MP while in battle, just be sure to have them in a character’s inventory:
- Prayer Ring
- Magic Water
- Sage’s Water
Magic Water and Sage’s Water are fairly rare items, and it’s recommended to save them for longer boss fights than MP restoration while exploring a dungeon.
How Do Prayer Rings Work
Prayer Rings can restore a small amount of MP but have a chance of breaking with every use. They don’t restore much MP with each use, making them less effective than Magic Water or Sage’s Water, and are best used in either dire situations or right before a boss at the end of a long dungeon you don’t want to walk through again. The chances of these rings breaking are substantial, so don’t rely on them, and only have them as a backup.
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